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Shader "Custom/Warlocracy/CharacterShader"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_OutlineColor ("Outline Color", Color) = (1,1,1,1)
_OutlineWidth ("Outline Width", float) = 2
[HideInInspector] _Color ("Tint", Color) = (1,1,1,1)
[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)