Created
December 1, 2011 01:41
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Bitbeam - 3D Projection
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// Each bitbeam is 5/16 inches wide. It's length is determined by the number of holes. | |
// Each hole is 8mm apart from each other | |
// The center of holes are 4mm way from each side of the beam | |
// The holes are 4.8 mm in diameter. | |
beam_width = 7.9375; // 5/16 inches | |
module beam(number_of_holes) { | |
beam_length = number_of_holes * 8; | |
difference(){ | |
// Draw the beam... | |
cube([beam_length,beam_width,beam_width]); | |
// Cut the holes... | |
// For small radius circles, I'm using my make-it-big-then-scale-it-down trick | |
// to improve the visible rotundity of the circles. | |
for (x=[40 : 80 : beam_length*10]) { | |
scale(.10) | |
translate([x,40,-10]) | |
cylinder(r=24, h=100); | |
} | |
for (x=[40 : 80 : beam_length*10]) { | |
rotate([90,0,0]) | |
scale(.10) | |
translate([x,40,-90]) | |
cylinder(r=24, h=100); | |
} | |
} | |
} | |
beam(13); |
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