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WWDC 2014 sessions titles list
102 Platforms State of the Union
103 Apple Design Awards
201 Advanced Topics in Internationalization
202 What's New in Cocoa Touch
203 Introducing HealthKit
204 What's New in Cocoa
205 Creating Extensions for iOS and OS X, Part 1
206 Introducing the Modern WebKit API
207 Accessibility on OS X
208 Introducing CloudKit
209 Adapting Your App to the New UI of OS X Yosemite
210 Accessibility on iOS
211 Designing Intuitive User Experiences
212 Storyboards and Controllers on OS X
213 Introducing HomeKit
214 View Controller Advancements in iOS 8
216 Building Adaptive Apps with UIKit
217 Creating Extensions for iOS and OS X, Part 2
218 Designing a Great In-App Purchase Experience
219 Adopting Handoff on iOS and OS X
220 Adopting Advanced Features of the New UI of OS X Yosemite
221 Creating Custom iOS User Interfaces
222 Optimize Your Earning Power with iAd
223 Prototyping: Fake It Till You Make It
224 Core OS iOS Application Architectural Patterns
225 What's New in Core Data
226 What's New in Table and Collection Views
227 Creating Modern Cocoa Apps
228 A Look Inside Presentation Controllers
229 Advanced iOS Application Architecture and Patterns
230 Making a Great First Impression with Strong Onboarding Design
231 Advanced CloudKit
232 Advanced User Interfaces with Collection Views
233 Sharing Code Between iOS and OS X
234 Building a Document-based App
235 Advanced Scrollviews and Touch Handling Techniques
236 Building Interruptible and Responsive Interactions
237 A Strategy for Great Work
 
301 Affiliate Tools for App Developers
302 The New iTunes Connect
303 Optimizing In-App Purchases
304 Creating Great App Previews
305 Preventing Unauthorized Purchases with Receipts
306 JavaScript for Automation
 
401 What's New in Xcode 6
402 Introduction to Swift
403 Intermediate Swift
404 Advanced Swift
406 Integrating Swift with Objective-C
407 Swift Interoperability In Depth
408 Swift Playgrounds
409 Introduction to LLDB and the Swift REPL
410 Advanced Swift Debugging in LLDB
411 What's New in Interface Builder
412 Localizing with Xcode 6
413 Debugging in Xcode 6
414 Testing in Xcode 6
415 Continuous Integration with Xcode 6
416 Building Modern Frameworks
417 What's New in LLVM
418 Improving Your App with Instruments
419 Advanced Graphics and Animation for iOS Apps
 
501 What's New in Core Audio
502 AVAudioEngine in Practice
503 Mastering Modern Media Playback
504 Advanced Media for the Web
505 Harnessing Metadata in Audiovisual Media
506 Your App, Your Website, and Safari
508 Camera Capture: Manual Controls
509 Creating 3D Interactive Content with WebGL
510 What's New in iAd Workbench
511 Introducing the Photos Frameworks
512 Web Inspector and Modern Javascript
513 Direct Access to Media Encoding and Decoding
514 Advances in Core Image
515 Developing Core Image Filters for iOS
516 Improving the Accessibility and Usability of Complex Web Applications
517 Designing Responsive Web Experiences
 
601 Harnessing the Power of the Mac Pro with OpenGL and OpenCL
602 Ingredients of Great Games
603 Working with Metal: Overview
604 Working with Metal: Fundamentals
605 Working with Metal: Advanced
606 What's New in SpriteKit
608 Best Practices for Building SpriteKit Games
609 What's New in SceneKit
610 Building a Game with SceneKit
611 Designing for Game Controllers
612 Motion Tracking with the Core Motion Framework
 
701 Designing Accessories for iOS and OS X
702 Managing Apple Devices
703 What's New in the Accelerate Framework
704 Building Apps for Enterprise and Education
705 Distributing Enterprise Apps
706 What's New in Core Location
707 What's New in Foundation Networking
708 Taking Core Location Indoors
709 Cross Platform Nearby Networking
710 Writing Energy Efficient Code, Part 1
711 Keychain and Authentication with Touch ID
712 Writing Energy Efficient Code, Part 2
713 What's New in iOS Notifications
714 Fix Bugs Faster Using Activity Tracing
715 User Privacy in iOS and OS X
716 Power, Performance and Diagnostics: What's New in GCD and XPC
717 Kids and Apps
718 Adopting AirPrint
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