Created
September 7, 2017 03:02
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ObjectPool<T> where T : class { | |
private readonly Func<T> _objectFactory; | |
private readonly Queue<T> _queue = new Queue<T>(); | |
/// <summary> | |
/// 对象池 | |
/// </summary> | |
/// <param name="objectFactory">构造缓存对象的函数</param> | |
public ObjectPool(Func<T> objectFactory) { | |
_objectFactory = objectFactory; | |
} | |
/// <summary> | |
/// 构造指定数量的对象 | |
/// </summary> | |
/// <param name="count">数量</param> | |
public void Allocate(int count) { | |
for (int i = 0; i < count; i++) { | |
_queue.Enqueue (_objectFactory ()); | |
} | |
} | |
/// <summary> | |
/// 缓存一个对象 | |
/// </summary> | |
/// <param name="obj">对象</param> | |
void Enqueue(T obj) { | |
_queue.Enqueue(obj); | |
} | |
/// <summary> | |
/// 获取一个对象 | |
/// </summary> | |
/// <returns>对象</returns> | |
public T BorrowObject() { | |
T obj; | |
if (_queue.Count == 0) { | |
obj = _objectFactory (); | |
//_queue.Enqueue (obj); | |
} else { | |
obj = _queue.Dequeue(); | |
if (obj == null) { | |
obj = _objectFactory (); | |
//_queue.Enqueue(obj); | |
} | |
} | |
return obj; | |
} | |
/// <summary> | |
/// 返还一个对象 | |
/// </summary> | |
/// <returns>对象</returns> | |
public void ReturnObject(ref T obj) { | |
if (obj != null) { | |
_queue.Enqueue(obj); | |
} | |
} | |
} | |
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