Created
August 13, 2018 09:53
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Creating a Random Choice with weight in Golang
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package main | |
import ( | |
"fmt" | |
"math/rand" | |
"sync" | |
"time" | |
) | |
func main() { | |
rand.Seed(time.Now().Unix()) // Seeding for pseudo random | |
cat1 := []string{"Hello", "World"} | |
wt1 := []float32{0.9,0.1} | |
result := randomChoice(1 << 23, cat1, wt1) //Creating array with len 2^23 | |
countString(cat1, result) | |
} | |
func randomChoice(size int, choice []string, weight []float32) []string{ | |
// max number can varies, higher number will yield better result but longer computation time | |
// i find 2^8 is quite satisfying | |
var wg sync.WaitGroup | |
max := 1 << 8 | |
// Creating a pool which we later draw upon | |
pp:= make([]string, max) | |
weightSize := make([]int, len(weight)) | |
for i := 0; i < len(weight); i++ { | |
weightSize[i] = int(weight[i] * float32(max)) + 1 | |
} | |
wg.Add(max) | |
categoryAppend := 0 | |
go func() { | |
for i := 0; i < max; i++ { | |
pp[i] = choice[categoryAppend] | |
weightSize[categoryAppend]-- | |
wg.Done() | |
if weightSize[categoryAppend] == 0 { | |
categoryAppend++ | |
} | |
} | |
}() | |
wg.Wait() | |
// drawing from the pool we just makes | |
result := make([]string, size) | |
for i := 0; i < size; i++ { | |
result[i] = pp[rand.Intn(max)] | |
} | |
return result | |
} | |
func countString(choice []string, array []string) { | |
var wg sync.WaitGroup | |
countCat := make(map[string]int) | |
for _,v := range choice { | |
countCat[v] = 0 | |
} | |
wg.Add(len(array)) | |
go func() { | |
for i := 0; i < len(array); i++ { | |
for _, v := range choice { | |
if v == array[i]{ | |
countCat[v]++ | |
} | |
} | |
wg.Done() | |
} | |
}() | |
wg.Wait() | |
// verifying our random generated choice based on weight | |
for k, v := range countCat { | |
fmt.Println(k, "::", v, ":: RATIO", float32(v)/float32(len(array))) | |
} | |
} |
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