Created
June 16, 2017 00:02
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func main() { | |
scene := trace.Scene{} | |
camera := trace.Camera{Width: 960, Height: 540} | |
sampler := trace.NewSampler(&camera, &scene, 10) | |
renderer := trace.NewRenderer(&camera) | |
light := trace.NewLight(1000, 1000, 1000) | |
redPlastic := trace.NewPlastic(1, 0, 0, 1) | |
bluePlastic := trace.NewPlastic(0, 0, 1, 1) | |
whitePlastic := trace.NewPlastic(1, 1, 1, 0) | |
silver := trace.NewMetal(0.972, 0.960, 0.915, 1) | |
glass := trace.NewGlass(0, 1, 0, 0.05, 1) | |
scene.SetEnv("images/glacier.hdr", 100) | |
scene.Add(trace.Sphere{trace.Vector3{1.5, 0, -5}, 1, redPlastic}) | |
scene.Add(trace.Sphere{trace.Vector3{0, 0, -7}, 1, silver}) | |
scene.Add(trace.Sphere{trace.Vector3{-2.5, 0, -9}, 1, bluePlastic}) | |
scene.Add(trace.Sphere{trace.Vector3{-2, 0, -4}, 1, glass}) | |
scene.Add(trace.Sphere{trace.Vector3{100, -150, -50}, 100, light}) | |
scene.Add(trace.Sphere{trace.Vector3{0, 10001, -6}, 10000, whitePlastic}) | |
for i := 0; i < samples; i++ { | |
fmt.Printf("Sampling %v/%v...\n", i, samples) | |
sampler.Sample() | |
} | |
renderer.Write(sampler.Values(), out) | |
fmt.Printf("Done: %v\n", out) | |
} |
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