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UE-Gen-Cpp-Code-From-Bp-Asset
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// TestFuncLib_pf1448227310.h | |
#pragma once | |
#include "Blueprint/BlueprintSupport.h" | |
#include "Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h" | |
class AActor; | |
class UActorComponent; | |
class UClass; | |
class UObject; | |
#include "TestFuncLib__pf1448227310.generated.h" | |
UCLASS(config=Engine, meta=(ReplaceConverted="/Game/NewFolder/TestFuncLib.TestFuncLib_C", OverrideNativeName="TestFuncLib_C")) | |
class UTestFuncLib_C__pf1448227310 : public UBlueprintFunctionLibrary | |
{ | |
public: | |
GENERATED_BODY() | |
UTestFuncLib_C__pf1448227310(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
virtual void PostLoadSubobjects(FObjectInstancingGraph* OuterInstanceGraph) override; | |
static void __CustomDynamicClassInitialization(UDynamicClass* InDynamicClass); | |
static void __StaticDependenciesAssets(TArray<FBlueprintDependencyData>& AssetsToLoad); | |
static void __StaticDependencies_DirectlyUsedAssets(TArray<FBlueprintDependencyData>& AssetsToLoad); | |
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="__WorldContext", Category, OverrideNativeName="GetComponents")) | |
static TArray<UActorComponent*> bpf__GetComponents__pf(AActor* bpp__pActor__pf, UClass* bpp__pCompClass__pf, UObject* bpp____WorldContext__pf); | |
public: | |
}; | |
// TestFuncLib_pf1448227310.cpp | |
#include "NativizedAssets.h" | |
#include "TestFuncLib__pf1448227310.h" | |
#include "GeneratedCodeHelpers.h" | |
#include "Runtime/CoreUObject/Public/UObject/NoExportTypes.h" | |
#include "Runtime/Engine/Classes/GameFramework/Actor.h" | |
#include "Runtime/Engine/Classes/Engine/EngineBaseTypes.h" | |
#include "Runtime/Engine/Classes/Engine/EngineTypes.h" | |
#include "Runtime/Engine/Classes/Engine/NetSerialization.h" | |
#include "Runtime/Engine/Classes/Components/SceneComponent.h" | |
#include "Runtime/Engine/Classes/Components/ActorComponent.h" | |
#include "Runtime/Engine/Classes/Engine/AssetUserData.h" | |
#include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" | |
#include "Runtime/Engine/Classes/Interfaces/Interface_AssetUserData.h" | |
#include "Runtime/Engine/Classes/GameFramework/PhysicsVolume.h" | |
#include "Runtime/Engine/Classes/GameFramework/Volume.h" | |
#include "Runtime/Engine/Classes/Engine/Brush.h" | |
#include "Runtime/Engine/Classes/Components/BrushComponent.h" | |
#include "Runtime/Engine/Classes/Components/PrimitiveComponent.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h" | |
#include "Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterial.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/PhysicsSettingsEnums.h" | |
#include "Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterialPropertyBase.h" | |
#include "Runtime/Engine/Classes/Vehicles/TireType.h" | |
#include "Runtime/Engine/Classes/Engine/DataAsset.h" | |
#include "Runtime/InputCore/Classes/InputCoreTypes.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialInterface.h" | |
#include "Runtime/Engine/Classes/Engine/SubsurfaceProfile.h" | |
#include "Runtime/Engine/Classes/Materials/Material.h" | |
#include "Runtime/Engine/Public/MaterialShared.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialExpression.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialFunction.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialParameterCollection.h" | |
#include "Runtime/Engine/Classes/Engine/BlendableInterface.h" | |
#include "Runtime/Engine/Classes/Engine/Texture.h" | |
#include "Runtime/Engine/Classes/Engine/TextureDefines.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialInstance.h" | |
#include "Runtime/Engine/Classes/Engine/Font.h" | |
#include "Runtime/Engine/Classes/Engine/Texture2D.h" | |
#include "Runtime/Engine/Classes/Engine/FontImportOptions.h" | |
#include "Runtime/SlateCore/Public/Fonts/CompositeFont.h" | |
#include "Runtime/SlateCore/Public/Fonts/FontProviderInterface.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialInstanceBasePropertyOverrides.h" | |
#include "Runtime/Engine/Classes/GameFramework/Pawn.h" | |
#include "Runtime/Engine/Classes/GameFramework/Controller.h" | |
#include "Runtime/Engine/Classes/GameFramework/Character.h" | |
#include "Runtime/Engine/Classes/Components/SkeletalMeshComponent.h" | |
#include "Runtime/Engine/Classes/Components/SkinnedMeshComponent.h" | |
#include "Runtime/Engine/Classes/Components/MeshComponent.h" | |
#include "Runtime/Engine/Classes/Engine/SkeletalMesh.h" | |
#include "Runtime/Engine/Classes/Animation/Skeleton.h" | |
#include "Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h" | |
#include "Runtime/Engine/Classes/Animation/SmartName.h" | |
#include "Runtime/Engine/Classes/Animation/BlendProfile.h" | |
#include "Runtime/Engine/Public/BoneContainer.h" | |
#include "Runtime/Engine/Public/Components.h" | |
#include "Runtime/Engine/Classes/Animation/AnimSequence.h" | |
#include "Runtime/Engine/Classes/Animation/AnimSequenceBase.h" | |
#include "Runtime/Engine/Classes/Animation/AnimationAsset.h" | |
#include "Runtime/Engine/Classes/Animation/AnimMetaData.h" | |
#include "Runtime/Engine/Public/Animation/AnimTypes.h" | |
#include "Runtime/Engine/Classes/Animation/AnimLinkableElement.h" | |
#include "Runtime/Engine/Classes/Animation/AnimMontage.h" | |
#include "Runtime/Engine/Classes/Animation/AnimCompositeBase.h" | |
#include "Runtime/Engine/Public/AlphaBlend.h" | |
#include "Runtime/Engine/Classes/Curves/CurveFloat.h" | |
#include "Runtime/Engine/Classes/Curves/CurveBase.h" | |
#include "Runtime/Engine/Classes/Curves/RichCurve.h" | |
#include "Runtime/Engine/Classes/Curves/IndexedCurve.h" | |
#include "Runtime/Engine/Classes/Curves/KeyHandle.h" | |
#include "Runtime/Engine/Classes/Animation/AnimEnums.h" | |
#include "Runtime/Engine/Classes/Animation/TimeStretchCurve.h" | |
#include "Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h" | |
#include "Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h" | |
#include "Runtime/Engine/Public/Animation/AnimCurveTypes.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/BodySetup.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/AggregateGeom.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/SphereElem.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/ShapeElem.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/BoxElem.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/SphylElem.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/ConvexElem.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/BodySetupEnums.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintTemplate.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/ConstraintTypes.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/ConstraintDrives.h" | |
#include "Runtime/Engine/Classes/EditorFramework/ThumbnailInfo.h" | |
#include "Runtime/Engine/Public/Animation/NodeMappingContainer.h" | |
#include "Runtime/Engine/Classes/Engine/Blueprint.h" | |
#include "Runtime/Engine/Classes/Engine/BlueprintCore.h" | |
#include "Runtime/Engine/Classes/Engine/SimpleConstructionScript.h" | |
#include "Runtime/Engine/Classes/Engine/SCS_Node.h" | |
#include "Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h" | |
#include "Runtime/Engine/Classes/Engine/TimelineTemplate.h" | |
#include "Runtime/Engine/Classes/Components/TimelineComponent.h" | |
#include "Runtime/Engine/Classes/Curves/CurveVector.h" | |
#include "Runtime/Engine/Classes/Curves/CurveLinearColor.h" | |
#include "Runtime/Engine/Classes/Engine/InheritableComponentHandler.h" | |
#include "Runtime/Engine/Classes/Animation/MorphTarget.h" | |
#include "Runtime/Engine/Classes/Animation/AnimInstance.h" | |
#include "Runtime/Engine/Public/Animation/PoseSnapshot.h" | |
#include "Runtime/ClothingSystemRuntimeInterface/Public/ClothingAssetInterface.h" | |
#include "Runtime/Engine/Classes/Interfaces/Interface_CollisionDataProvider.h" | |
#include "Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h" | |
#include "Runtime/Engine/Classes/Engine/DynamicBlueprintBinding.h" | |
#include "Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h" | |
#include "Runtime/Engine/Classes/Animation/AnimClassInterface.h" | |
#include "Runtime/Engine/Public/SingleAnimationPlayData.h" | |
#include "Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationFactoryInterface.h" | |
#include "Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h" | |
#include "Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h" | |
#include "Runtime/Engine/Classes/GameFramework/NavMovementComponent.h" | |
#include "Runtime/Engine/Classes/GameFramework/MovementComponent.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavigationData.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/RecastNavMesh.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavigationAvoidanceTypes.h" | |
#include "Runtime/Engine/Classes/GameFramework/RootMotionSource.h" | |
#include "Runtime/Engine/Public/AI/RVOAvoidanceInterface.h" | |
#include "Runtime/Engine/Classes/Interfaces/NetworkPredictionInterface.h" | |
#include "Runtime/Engine/Classes/Components/CapsuleComponent.h" | |
#include "Runtime/Engine/Classes/Components/ShapeComponent.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavAreas/NavArea.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavAreas/NavArea_Obstacle.h" | |
#include "Runtime/AIModule/Classes/AIController.h" | |
#include "Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h" | |
#include "Runtime/AIModule/Classes/AIResourceInterface.h" | |
#include "Runtime/AIModule/Classes/BrainComponent.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h" | |
#include "Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h" | |
#include "Runtime/AIModule/Classes/Perception/AISenseConfig.h" | |
#include "Runtime/AIModule/Classes/Perception/AISense.h" | |
#include "Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h" | |
#include "Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h" | |
#include "Runtime/AIModule/Classes/Perception/AISenseEvent.h" | |
#include "Runtime/AIModule/Classes/Actions/PawnActionsComponent.h" | |
#include "Runtime/AIModule/Classes/Actions/PawnAction.h" | |
#include "Runtime/AIModule/Classes/AITypes.h" | |
#include "Runtime/GameplayTasks/Classes/GameplayTasksComponent.h" | |
#include "Runtime/GameplayTasks/Classes/GameplayTask.h" | |
#include "Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h" | |
#include "Runtime/GameplayTasks/Classes/GameplayTaskResource.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavFilters/NavigationQueryFilter.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BehaviorTree.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BTNode.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BTService.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h" | |
#include "Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h" | |
#include "Runtime/AIModule/Classes/Perception/AIPerceptionListenerInterface.h" | |
#include "Runtime/AIModule/Classes/GenericTeamAgentInterface.h" | |
#include "Runtime/Engine/Public/VisualLogger/VisualLoggerDebugSnapshotInterface.h" | |
#include "Runtime/Engine/Classes/GameFramework/PlayerState.h" | |
#include "Runtime/Engine/Classes/GameFramework/Info.h" | |
#include "Runtime/Engine/Classes/Components/BillboardComponent.h" | |
#include "Runtime/Engine/Classes/GameFramework/LocalMessage.h" | |
#include "Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h" | |
#include "Runtime/CoreUObject/Public/UObject/CoreOnline.h" | |
#include "Runtime/Engine/Classes/GameFramework/EngineMessage.h" | |
#include "Runtime/Engine/Classes/GameFramework/DamageType.h" | |
#include "Runtime/Engine/Classes/GameFramework/PlayerController.h" | |
#include "Runtime/Engine/Classes/Engine/Player.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpTrackInstDirector.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpTrackInst.h" | |
#include "Runtime/Engine/Classes/GameFramework/HUD.h" | |
#include "Runtime/Engine/Classes/Engine/Canvas.h" | |
#include "Runtime/Engine/Classes/Debug/ReporterGraph.h" | |
#include "Runtime/Engine/Classes/Debug/ReporterBase.h" | |
#include "Runtime/Engine/Classes/GameFramework/DebugTextInfo.h" | |
#include "Runtime/Engine/Classes/Camera/PlayerCameraManager.h" | |
#include "Runtime/Engine/Classes/Camera/CameraTypes.h" | |
#include "Runtime/Engine/Classes/Engine/Scene.h" | |
#include "Runtime/Engine/Classes/Engine/TextureCube.h" | |
#include "Runtime/Engine/Classes/Camera/CameraModifier.h" | |
#include "Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h" | |
#include "Runtime/Engine/Classes/Particles/Emitter.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleSystemComponent.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleSystem.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleEmitter.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleLODLevel.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleModuleRequired.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleModule.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleSpriteEmitter.h" | |
#include "Runtime/Engine/Classes/Distributions/DistributionFloat.h" | |
#include "Runtime/Engine/Classes/Distributions/Distribution.h" | |
#include "Runtime/Engine/Classes/Particles/SubUVAnimation.h" | |
#include "Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataBase.h" | |
#include "Runtime/Engine/Classes/Particles/Spawn/ParticleModuleSpawn.h" | |
#include "Runtime/Engine/Classes/Particles/Spawn/ParticleModuleSpawnBase.h" | |
#include "Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h" | |
#include "Runtime/Engine/Classes/Particles/Event/ParticleModuleEventBase.h" | |
#include "Runtime/Engine/Classes/Particles/Event/ParticleModuleEventSendToGame.h" | |
#include "Runtime/Engine/Classes/Particles/Orbit/ParticleModuleOrbit.h" | |
#include "Runtime/Engine/Classes/Particles/Orbit/ParticleModuleOrbitBase.h" | |
#include "Runtime/Engine/Classes/Distributions/DistributionVector.h" | |
#include "Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverBase.h" | |
#include "Runtime/Engine/Public/ParticleHelper.h" | |
#include "Runtime/Engine/Classes/Engine/InterpCurveEdSetup.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleSystemReplay.h" | |
#include "Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h" | |
#include "Runtime/Engine/Classes/Camera/CameraShake.h" | |
#include "Runtime/Engine/Classes/Camera/CameraAnim.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpGroup.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpTrack.h" | |
#include "Runtime/Engine/Classes/Camera/CameraAnimInst.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpGroupInst.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpTrackMove.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpTrackInstMove.h" | |
#include "Runtime/Engine/Classes/Camera/CameraActor.h" | |
#include "Runtime/Engine/Classes/Camera/CameraComponent.h" | |
#include "Runtime/Engine/Classes/GameFramework/CheatManager.h" | |
#include "Runtime/Engine/Classes/Engine/DebugCameraController.h" | |
#include "Runtime/Engine/Classes/Components/DrawFrustumComponent.h" | |
#include "Runtime/Engine/Classes/GameFramework/PlayerInput.h" | |
#include "Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h" | |
#include "Runtime/Engine/Classes/Engine/NetConnection.h" | |
#include "Runtime/Engine/Classes/Engine/ChildConnection.h" | |
#include "Runtime/Engine/Classes/Engine/PackageMapClient.h" | |
#include "Runtime/Engine/Classes/Engine/NetDriver.h" | |
#include "Runtime/Engine/Classes/Engine/World.h" | |
#include "Runtime/Engine/Classes/Engine/Level.h" | |
#include "Runtime/Engine/Classes/Components/ModelComponent.h" | |
#include "Runtime/Engine/Classes/Engine/LevelActorContainer.h" | |
#include "Runtime/Engine/Classes/Engine/LevelScriptActor.h" | |
#include "Runtime/Engine/Classes/Engine/NavigationObjectBase.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavAgentInterface.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavigationDataChunk.h" | |
#include "Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h" | |
#include "Runtime/Engine/Classes/GameFramework/WorldSettings.h" | |
#include "Runtime/Engine/Classes/GameFramework/DefaultPhysicsVolume.h" | |
#include "Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h" | |
#include "Runtime/Engine/Classes/Sound/SoundBase.h" | |
#include "Runtime/Engine/Classes/Sound/SoundClass.h" | |
#include "Runtime/Engine/Classes/Sound/SoundMix.h" | |
#include "Runtime/Engine/Classes/Sound/SoundConcurrency.h" | |
#include "Runtime/Engine/Classes/Sound/SoundAttenuation.h" | |
#include "Runtime/Engine/Classes/Engine/Attenuation.h" | |
#include "Runtime/Engine/Public/IAudioExtensionPlugin.h" | |
#include "Runtime/Engine/Classes/Sound/SoundSubmix.h" | |
#include "Runtime/Engine/Classes/Sound/SoundEffectSubmix.h" | |
#include "Runtime/Engine/Classes/Sound/SoundEffectPreset.h" | |
#include "Runtime/Engine/Classes/Sound/SoundEffectSource.h" | |
#include "Runtime/Engine/Classes/Sound/SoundSourceBusSend.h" | |
#include "Runtime/Engine/Classes/Sound/SoundSourceBus.h" | |
#include "Runtime/Engine/Classes/Sound/SoundWave.h" | |
#include "Runtime/Engine/Classes/Sound/SoundGroups.h" | |
#include "Runtime/Engine/Classes/Engine/CurveTable.h" | |
#include "Runtime/Engine/Classes/GameFramework/GameModeBase.h" | |
#include "Runtime/Engine/Classes/GameFramework/GameSession.h" | |
#include "Runtime/Engine/Classes/GameFramework/GameStateBase.h" | |
#include "Runtime/Engine/Classes/GameFramework/SpectatorPawn.h" | |
#include "Runtime/Engine/Classes/GameFramework/DefaultPawn.h" | |
#include "Runtime/Engine/Classes/Components/SphereComponent.h" | |
#include "Runtime/Engine/Classes/Components/StaticMeshComponent.h" | |
#include "Runtime/Engine/Classes/Engine/StaticMesh.h" | |
#include "Runtime/Engine/Classes/Engine/StaticMeshSocket.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavCollision.h" | |
#include "Runtime/Engine/Classes/Engine/TextureStreamingTypes.h" | |
#include "Runtime/Engine/Classes/GameFramework/FloatingPawnMovement.h" | |
#include "Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h" | |
#include "Runtime/Engine/Classes/GameFramework/GameNetworkManager.h" | |
#include "Runtime/Engine/Classes/Sound/AudioVolume.h" | |
#include "Runtime/Engine/Classes/Sound/ReverbEffect.h" | |
#include "Runtime/Engine/Classes/Engine/BookMark.h" | |
#include "Runtime/Engine/Classes/Components/LineBatchComponent.h" | |
#include "Runtime/Engine/Classes/Engine/LevelStreaming.h" | |
#include "Runtime/Engine/Classes/Engine/LevelStreamingVolume.h" | |
#include "Runtime/Engine/Classes/Engine/DemoNetDriver.h" | |
#include "Runtime/Engine/Classes/Particles/ParticleEventManager.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavigationSystem.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/CrowdManagerBase.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavMeshBoundsVolume.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavigationPath.h" | |
#include "Runtime/AIModule/Classes/Navigation/CrowdManager.h" | |
#include "Runtime/Engine/Classes/AI/AISystemBase.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h" | |
#include "Runtime/Engine/Classes/Engine/GameInstance.h" | |
#include "Runtime/Engine/Classes/Engine/LocalPlayer.h" | |
#include "Runtime/Engine/Classes/Engine/GameViewportClient.h" | |
#include "Runtime/Engine/Classes/Engine/ScriptViewportClient.h" | |
#include "Runtime/Engine/Classes/Engine/Console.h" | |
#include "Runtime/Engine/Classes/Engine/DebugDisplayProperty.h" | |
#include "Runtime/Engine/Classes/Engine/Engine.h" | |
#include "Runtime/Engine/Classes/GameFramework/GameUserSettings.h" | |
#include "Runtime/Engine/Classes/Engine/AssetManager.h" | |
#include "Runtime/Engine/Classes/GameFramework/OnlineSession.h" | |
#include "Runtime/Engine/Classes/Materials/MaterialParameterCollectionInstance.h" | |
#include "Runtime/Engine/Classes/Engine/WorldComposition.h" | |
#include "Runtime/Engine/Classes/Engine/Channel.h" | |
#include "Runtime/Engine/Classes/Components/InputComponent.h" | |
#include "Runtime/Engine/Classes/GameFramework/TouchInterface.h" | |
#include "Runtime/UMG/Public/Blueprint/UserWidget.h" | |
#include "Runtime/UMG/Public/Components/Widget.h" | |
#include "Runtime/UMG/Public/Components/Visual.h" | |
#include "Runtime/UMG/Public/Components/PanelSlot.h" | |
#include "Runtime/UMG/Public/Components/PanelWidget.h" | |
#include "Runtime/UMG/Public/Components/SlateWrapperTypes.h" | |
#include "Runtime/UMG/Public/Slate/WidgetTransform.h" | |
#include "Runtime/SlateCore/Public/Layout/Clipping.h" | |
#include "Runtime/UMG/Public/Blueprint/WidgetNavigation.h" | |
#include "Runtime/SlateCore/Public/Input/NavigationReply.h" | |
#include "Runtime/UMG/Public/Binding/PropertyBinding.h" | |
#include "Runtime/UMG/Public/Binding/DynamicPropertyPath.h" | |
#include "Runtime/SlateCore/Public/Types/SlateEnums.h" | |
#include "Runtime/SlateCore/Public/Layout/Geometry.h" | |
#include "Runtime/SlateCore/Public/Input/Events.h" | |
#include "Runtime/SlateCore/Public/Styling/SlateColor.h" | |
#include "Runtime/SlateCore/Public/Styling/SlateBrush.h" | |
#include "Runtime/SlateCore/Public/Layout/Margin.h" | |
#include "Runtime/SlateCore/Public/Styling/SlateTypes.h" | |
#include "Runtime/UMG/Public/Animation/UMGSequencePlayer.h" | |
#include "Runtime/UMG/Public/Animation/WidgetAnimation.h" | |
#include "Runtime/MovieScene/Public/MovieSceneSequence.h" | |
#include "Runtime/MovieScene/Public/MovieSceneSignedObject.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTemplate.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTrack.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneSegment.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneEvalTemplate.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneTrackImplementation.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationField.h" | |
#include "Runtime/MovieScene/Public/MovieSceneSequenceID.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneTrackIdentifier.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationKey.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceHierarchy.h" | |
#include "Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceTransform.h" | |
#include "Runtime/MovieScene/Public/MovieSceneTrack.h" | |
#include "Runtime/MovieScene/Public/MovieScene.h" | |
#include "Runtime/MovieScene/Public/MovieSceneSpawnable.h" | |
#include "Runtime/MovieScene/Public/MovieScenePossessable.h" | |
#include "Runtime/MovieScene/Public/MovieSceneBinding.h" | |
#include "Runtime/UMG/Public/Animation/WidgetAnimationBinding.h" | |
#include "Runtime/UMG/Public/Blueprint/WidgetTree.h" | |
#include "Runtime/Slate/Public/Widgets/Layout/Anchors.h" | |
#include "Runtime/UMG/Public/Blueprint/DragDropOperation.h" | |
#include "Runtime/UMG/Public/Components/NamedSlotInterface.h" | |
#include "Runtime/Engine/Classes/Haptics/HapticFeedbackEffect_Base.h" | |
#include "Runtime/Engine/Classes/Engine/LatentActionManager.h" | |
#include "Runtime/Engine/Classes/AI/Navigation/NavRelevantInterface.h" | |
#include "Runtime/Engine/Classes/Matinee/MatineeActor.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpData.h" | |
#include "Runtime/Engine/Classes/Matinee/InterpGroupDirector.h" | |
#include "Runtime/Engine/Classes/Components/ChildActorComponent.h" | |
#include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h" | |
#include "Runtime/Engine/Classes/Engine/CollisionProfile.h" | |
#ifdef _MSC_VER | |
#pragma warning (push) | |
#pragma warning (disable : 4883) | |
#endif | |
PRAGMA_DISABLE_DEPRECATION_WARNINGS | |
UTestFuncLib_C__pf1448227310::UTestFuncLib_C__pf1448227310(const FObjectInitializer& ObjectInitializer) : Super() | |
{ | |
if(HasAnyFlags(RF_ClassDefaultObject) && (UTestFuncLib_C__pf1448227310::StaticClass() == GetClass())) | |
{ | |
UTestFuncLib_C__pf1448227310::__CustomDynamicClassInitialization(CastChecked<UDynamicClass>(GetClass())); | |
} | |
} | |
void UTestFuncLib_C__pf1448227310::PostLoadSubobjects(FObjectInstancingGraph* OuterInstanceGraph) | |
{ | |
Super::PostLoadSubobjects(OuterInstanceGraph); | |
} | |
void UTestFuncLib_C__pf1448227310::__CustomDynamicClassInitialization(UDynamicClass* InDynamicClass) | |
{ | |
ensure(0 == InDynamicClass->ReferencedConvertedFields.Num()); | |
ensure(0 == InDynamicClass->MiscConvertedSubobjects.Num()); | |
ensure(0 == InDynamicClass->DynamicBindingObjects.Num()); | |
ensure(0 == InDynamicClass->ComponentTemplates.Num()); | |
ensure(0 == InDynamicClass->Timelines.Num()); | |
ensure(nullptr == InDynamicClass->AnimClassImplementation); | |
InDynamicClass->AssembleReferenceTokenStream(); | |
FConvertedBlueprintsDependencies::FillUsedAssetsInDynamicClass(InDynamicClass, &__StaticDependencies_DirectlyUsedAssets); | |
} | |
TArray<UActorComponent*> UTestFuncLib_C__pf1448227310::bpf__GetComponents__pf(AActor* bpp__pActor__pf, UClass* bpp__pCompClass__pf, UObject* bpp____WorldContext__pf) | |
{ | |
TArray<UActorComponent*> bpp__ReturnValue__pf{}; | |
TArray<UActorComponent*> bpfv__CallFunc_GetComponentsByClass_ReturnValue__pf{}; | |
FString bpfv__CallFunc_GetDisplayName_ReturnValue__pf{}; | |
bpfv__CallFunc_GetDisplayName_ReturnValue__pf = UKismetSystemLibrary::GetDisplayName(bpp____WorldContext__pf); | |
UKismetSystemLibrary::PrintString(bpp____WorldContext__pf, bpfv__CallFunc_GetDisplayName_ReturnValue__pf, true, true, FLinearColor(0.000000,0.660000,1.000000,1.000000), 2.000000); | |
if(IsValid(bpp__pActor__pf)) | |
{ | |
bpfv__CallFunc_GetComponentsByClass_ReturnValue__pf = bpp__pActor__pf->AActor::GetComponentsByClass(bpp__pCompClass__pf); | |
} | |
bpp__ReturnValue__pf = bpfv__CallFunc_GetComponentsByClass_ReturnValue__pf; | |
return bpp__ReturnValue__pf; | |
} | |
void UTestFuncLib_C__pf1448227310::__StaticDependencies_DirectlyUsedAssets(TArray<FBlueprintDependencyData>& AssetsToLoad) | |
{ | |
} | |
void UTestFuncLib_C__pf1448227310::__StaticDependenciesAssets(TArray<FBlueprintDependencyData>& AssetsToLoad) | |
{ | |
__StaticDependencies_DirectlyUsedAssets(AssetsToLoad); | |
const FCompactBlueprintDependencyData LocCompactBlueprintDependencyData[] = | |
{ | |
{0, FBlueprintDependencyType(true, false, false, false), FBlueprintDependencyType(false, false, false, false)}, // Class /Script/Engine.BlueprintFunctionLibrary | |
{1, FBlueprintDependencyType(false, true, false, false), FBlueprintDependencyType(false, false, false, false)}, // Class /Script/Engine.Actor | |
{2, FBlueprintDependencyType(false, true, false, false), FBlueprintDependencyType(false, false, false, false)}, // Class /Script/Engine.ActorComponent | |
{3, FBlueprintDependencyType(false, true, false, false), FBlueprintDependencyType(false, false, false, false)}, // Class /Script/Engine.KismetSystemLibrary | |
}; | |
for(const FCompactBlueprintDependencyData& CompactData : LocCompactBlueprintDependencyData) | |
{ | |
AssetsToLoad.Add(FBlueprintDependencyData(F__NativeDependencies::Get(CompactData.ObjectRefIndex), CompactData)); | |
} | |
} | |
struct FRegisterHelper__UTestFuncLib_C__pf1448227310 | |
{ | |
FRegisterHelper__UTestFuncLib_C__pf1448227310() | |
{ | |
FConvertedBlueprintsDependencies::Get().RegisterConvertedClass(TEXT("/Game/NewFolder/TestFuncLib"), &UTestFuncLib_C__pf1448227310::__StaticDependenciesAssets); | |
} | |
static FRegisterHelper__UTestFuncLib_C__pf1448227310 Instance; | |
}; | |
FRegisterHelper__UTestFuncLib_C__pf1448227310 FRegisterHelper__UTestFuncLib_C__pf1448227310::Instance; | |
PRAGMA_ENABLE_DEPRECATION_WARNINGS | |
#ifdef _MSC_VER | |
#pragma warning (pop) | |
#endif |
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