Skip to content

Instantly share code, notes, and snippets.

@hyakugei
Forked from frarees/MinMaxSliderAttribute.cs
Last active March 18, 2021 03:32
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save hyakugei/2a313145663acfe9c06a8476a8b036c8 to your computer and use it in GitHub Desktop.
Save hyakugei/2a313145663acfe9c06a8476a8b036c8 to your computer and use it in GitHub Desktop.
MinMaxSlider for Unity3D
// https://frarees.github.io/default-gist-license
using System;
using UnityEngine;
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class MinMaxSliderAttribute : PropertyAttribute
{
public readonly float min;
public readonly float max;
public readonly bool unbounded;
public MinMaxSliderAttribute() : this(0, 1, false) { }
public MinMaxSliderAttribute(float min, float max) : this(min, max, false) { }
public MinMaxSliderAttribute(bool unbounded) : this(0, 1, unbounded) { }
public MinMaxSliderAttribute(float min, float max, bool unbounded)
{
this.min = min;
this.max = max;
this.unbounded = unbounded;
}
}
// https://frarees.github.io/default-gist-license
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))]
class MinMaxSliderDrawer : PropertyDrawer
{
const string kVectorMinName = "x";
const string kVectorMaxName = "y";
const float kFloatFieldWidth = 30f;
const float kSpacing = 2f;
const float kRoundingValue = 100f;
float maxValue = float.MinValue;
float minValue = float.MaxValue;
float Round(float value, float roundingValue)
{
if (roundingValue == 0)
{
return value;
}
return Mathf.Round(value * roundingValue) / roundingValue;
}
bool SetVectorValue(SerializedProperty property, float min, float max)
{
if (property.propertyType == SerializedPropertyType.Vector2)
{
min = Round(min, kRoundingValue);
max = Round(max, kRoundingValue);
property.vector2Value = new Vector2(min, max);
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
property.vector2IntValue = new Vector2Int((int)min, (int)max);
}
else
{
return false;
}
return true;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
float min = 0f;
float max = 0f;
if (property.propertyType == SerializedPropertyType.Vector2)
{
var v = property.vector2Value;
min = v.x;
max = v.y;
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
var v = property.vector2IntValue;
min = v.x;
max = v.y;
}
else
{
var c = new GUIContent("Unsupported field type " + property.type);
EditorGUI.LabelField(position, label, c);
return;
}
float ppp = EditorGUIUtility.pixelsPerPoint;
float spacing = kSpacing * ppp;
float fieldWidth = kFloatFieldWidth * ppp;
var indent = EditorGUI.indentLevel;
var attr = attribute as MinMaxSliderAttribute;
var r = EditorGUI.PrefixLabel(position, label);
Rect sliderPos = r;
sliderPos.x += fieldWidth + spacing;
sliderPos.width -= (fieldWidth + spacing) * 2;
EditorGUI.BeginChangeCheck();
EditorGUI.indentLevel = 0;
if (attr.unbounded)
{
minValue = Mathf.Min(minValue, Mathf.Min(attr.min, Mathf.Min(max, min)));
maxValue = Mathf.Max(maxValue, Mathf.Max(attr.max, Mathf.Max(max, min)));
EditorGUI.MinMaxSlider(sliderPos, ref min, ref max, minValue, maxValue);
}
else
{
EditorGUI.MinMaxSlider(sliderPos, ref min, ref max, attr.min, attr.max);
}
EditorGUI.indentLevel = indent;
if (EditorGUI.EndChangeCheck())
{
SetVectorValue(property, min, max);
}
Rect minPos = r;
minPos.width = fieldWidth;
var vectorMinProp = property.FindPropertyRelative(kVectorMinName);
EditorGUI.showMixedValue = vectorMinProp.hasMultipleDifferentValues;
EditorGUI.BeginChangeCheck();
EditorGUI.indentLevel = 0;
min = EditorGUI.DelayedFloatField(minPos, min);
EditorGUI.indentLevel = indent;
if (EditorGUI.EndChangeCheck())
{
if (attr.unbounded)
{
if(min > max)
{
var t = max;
max = min;
min = t;
}
}
else
{
min = Mathf.Max(min, attr.min);
min = Mathf.Min(min, max);
}
SetVectorValue(property, min, max);
}
Rect maxPos = position;
maxPos.x += maxPos.width - fieldWidth;
maxPos.width = fieldWidth;
var vectorMaxProp = property.FindPropertyRelative(kVectorMaxName);
EditorGUI.showMixedValue = vectorMaxProp.hasMultipleDifferentValues;
EditorGUI.BeginChangeCheck();
EditorGUI.indentLevel = 0;
max = EditorGUI.DelayedFloatField(maxPos, max);
EditorGUI.indentLevel = indent;
if (EditorGUI.EndChangeCheck())
{
if (attr.unbounded)
{
if(max < min)
{
var t = min;
min = max;
max = t;
}
}
else
{
max = Mathf.Min(max, attr.max);
max = Mathf.Max(max, min);
}
SetVectorValue(property, min, max);
}
EditorGUI.showMixedValue = false;
}
}
@hyakugei
Copy link
Author

Added an unbounded property attribute, so you can manually set the values to any arbitrary value.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment