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using UnityEngine;
using System.Collections;
using Live2D.Cubism.Core;
using Live2D.Cubism.Framework;
public class main3 : MonoBehaviour
{
private CubismModel _model;
float[] list = new float[4];
float[] list2 = new float[4];
int count = 0;
float sum;
float sum2;
float avg;
float avg2;
bool a = false;
private Vector3 Acceleration;
private Vector3 preAcceleration;
float DotProduct;
public static int ShakeCount;
float timeElapsed;
bool TimeCount = false;
private Animator animator;
int hashRandom = Animator.StringToHash("random");
private void Start()
{
_model = this.FindCubismModel();
animator = GetComponent<Animator>();
Input.gyro.enabled = true;
var dir = Vector3.zero;
dir.x = 0;
dir.y = 0;
}
private void LateUpdate()
{
animator.SetInteger(hashRandom, Random.Range(0, 2));
var dir = Vector3.zero;
if (count < 4)
{
dir.x = Input.acceleration.x;
dir.y = Input.acceleration.z;
list[count] = dir.x;
list2[count] = dir.y;
count++;
}
else
{
count = 0;
a = true;
}
if (a == true)
{
sum = list[1] + list[2] + list[3];
sum2 = list2[1] + list2[2] + list2[3];
avg = sum / 3 ;
avg2 = sum2 / 3;
//パラメータの更新
var value01 = avg * 30;
var value02 = avg2 * 20;
var parameter01 = _model.Parameters[0];
var parameter02 = _model.Parameters[1];
parameter01.Value = -value01;
parameter02.Value = -value02;
sum = 0;
sum2 = 0;
}
// タップ処理
if (Input.GetMouseButtonDown(0))
{
animator.SetBool("tap", true);
Debug.Log("タップ・クリック");
}
if (Input.GetMouseButtonUp(0))
{
animator.SetBool("tap", false);
}
// シェイク処理
preAcceleration = Acceleration;
Acceleration = Input.acceleration;
DotProduct = Vector3.Dot(Acceleration, preAcceleration);
if (DotProduct < 0)
{
ShakeCount++;
Debug.Log(ShakeCount);
TimeCount = true;
}
if(TimeCount == true)
{
timeElapsed += Time.deltaTime;
if (ShakeCount >= 5)
{
animator.SetBool("shake", true);
ShakeCount = 0;
}
if (timeElapsed >= 3)
{
TimeCount = false;
ShakeCount = 0;
DotProduct = 0;
timeElapsed = 0;
}
}
else
{
animator.SetBool("shake", false);
}
}
}
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