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@hysysk
Created February 11, 2015 13:37
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Drum pad sample using AudioKit
import UIKit
class ViewController: UIViewController {
var buttons: [UIButton] = []
var notes: [AKNote] = []
let soundFiles: Array<String> = ["BassC1", "FluteC2", "glockA1", "musicboxC1", "newharpC1", "pianoguitarA2"]
func prepareSounds() {
for (index, soundFile) in enumerate(soundFiles) {
var fileName = NSBundle.mainBundle().pathForResource(soundFile, ofType: "aif")
var akSoundFile = AKSoundFile(filename: fileName)
var instrument = AKInstrument()
instrument.addFunctionTable(akSoundFile)
var looper = AKMonoSoundFileLooper(soundFile: akSoundFile)
looper.loopMode = AKSoundFileLooperMode.NoLoop
instrument.connect(looper)
var output = AKAudioOutput(audioSource: looper)
instrument.connect(output)
var note: AKNote = AKNote()
note.instrument = instrument
notes.append(note)
AKOrchestra.addInstrument(instrument)
}
AKOrchestra.start()
}
func playSound(sender: UIButton!) {
var tag: Int = sender.tag
notes[tag].play()
}
func setupGUI() {
var viewsDict = Dictionary <String, UIView>()
var visualFormatVertical = "V:|-30"
for var i = 0; i < 5; i++ {
var button: UIButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
button.setTitle(String(i), forState: UIControlState.Normal)
button.backgroundColor = UIColor.blackColor()
button.setTitleColor(UIColor.whiteColor(), forState: UIControlState.Normal)
button.setTranslatesAutoresizingMaskIntoConstraints(false)
button.addTarget(self, action: "playSound:", forControlEvents: .TouchUpInside)
button.tag = i
view.addSubview(button)
buttons.append(button)
viewsDict["Button"+String(i)] = button
view.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat(
"H:|-[Button"+String(i)+"]-|", options: nil, metrics: nil, views: viewsDict))
visualFormatVertical += "-[Button"+String(i)+"]-10"
}
visualFormatVertical += "-|"
view.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat(visualFormatVertical, options: nil, metrics: nil, views: viewsDict))
}
override func viewDidLoad() {
super.viewDidLoad()
prepareSounds()
setupGUI()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
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