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Created May 26, 2023 12:29
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i3@sleipnir:~/Documents/Projects/exult-git$ gdb /home/i3/Documents/Projects/exult-git/exult
GNU gdb (Ubuntu 12.1-0ubuntu1~22.04) 12.1
Copyright (C) 2022 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
Type "show copying" and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<https://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from /home/i3/Documents/Projects/exult-git/exult...
(gdb) r
Starting program: /home/i3/Documents/Projects/exult-git/exult
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Exult version 1.9.0git
Built at: May 26 2023 13:19:29
Compile-time options: DEBUG, USE_TIMIDITY_MIDI, USE_FMOPL_MIDI, USE_ALSA_MIDI, HAVE_ZIP_SUPPORT
Compiler: GCC 11.3.0
Platform: Linux version 5.19.0-41-generic
Unrecognized system path '<HOME>' in path '<HOME>'.
Exult path settings:
Data : /usr/share/games/exult
Digital music : /usr/share/games/exult/music
[New Thread 0x7ffff6701640 (LWP 253276)]
[New Thread 0x7fffeaabe640 (LWP 253278)]
[New Thread 0x7fffea2bd640 (LWP 253279)]
[New Thread 0x7fffe9abc640 (LWP 253280)]
[New Thread 0x7fffe92bb640 (LWP 253281)]
[New Thread 0x7fffe8aba640 (LWP 253282)]
[New Thread 0x7fffd3fff640 (LWP 253283)]
[New Thread 0x7fffd37fe640 (LWP 253284)]
[New Thread 0x7fffd2ffd640 (LWP 253285)]
[Thread 0x7fffd2ffd640 (LWP 253285) exited]
[New Thread 0x7fffd2ffd640 (LWP 253286)]
[Thread 0x7fffd2ffd640 (LWP 253286) exited]
Looking for 'blackgate' at '/usr/share/games/exult/blackgate'... found game with identity 'ULTIMA7'
Looking for 'forgeofvirtue' at '/usr/share/games/exult/forgeofvirtue'... found game with identity 'FORGE'
Looking for 'serpentisle' at '/usr/share/games/exult/serpentisle'... found game with identity 'SERPENT ISLE'
Looking for 'silverseed' at '/usr/share/games/exult/silverseed'... found game with identity 'SILVER SEED'
Looking for 'serpentbeta' at '/usr/share/games/exult/serpentbeta'... found game with identity 'SERPENT ISLE'
Black Gate : found
exult_bg.flx : found
Forge of Virtue : found
exult_bg.flx : found
Serpent Isle : found
exult_si.flx : found
Silver Seed : found
exult_si.flx : found
Reading video menu adjustable configuration options
Setting video menu adjustable configuration options 1920 resX, 1080 resY, 0 gameW, 0 gameH, 4 scale, Point scaler, Fit fill mode, Point fill scaler, full screen
Initializing Game_window to 1920 resX, 1080 resY, 0 gameW, 0 gameH, 4 scale, Point scaler, Fit fill mode, Point fill scaler, full screen
Checking rendering support
Windowed 32 bpp ok
320x200
320x240
640x350
640x400
640x480
720x400
720x480
800x600
864x486
1024x576
1024x768
1152x864
1280x720
1280x800
1280x960
1280x1024
1368x768
1400x1050
1440x900
1440x1080
1600x900
1680x1050
1920x1080
[New Thread 0x7fffd2ffd640 (LWP 253288)]
[Thread 0x7fffd2ffd640 (LWP 253288) exited]
[New Thread 0x7fffd2ffd640 (LWP 253289)]
Creating AudioMixer...
[New Thread 0x7fffe8050640 (LWP 253290)]
[New Thread 0x7fffd0e28640 (LWP 253291)]
Audio opened using format: 44100 Hz 2 Channels
Audio initialisation OK
Timbers Precached: On play only
OGG Vorbis Digital Music: Enabled
Trying config specified Midi driver: `Alsa'
[New Thread 0x7fff9bfff640 (LWP 253292)]
Listing midi devices:
14:0 : [ Midi Through : Midi Through Port-0 ], available, 0 channels, RW capability R W SR SW expected W SW
ALSAMidiDriver: Can't subscribe to default MIDI port [65:0], looking for other MIDI ports
[Thread 0x7fff9bfff640 (LWP 253292) exited]
Failed to initialize midi player (code: -1)
Failed!
Trying: `FMOpl'
Success!
Midi Output: Enabled
Audio subsystem request: Music track # 4 in <DATA>/exult.flx
OGG audio: Music track /usr/share/games/exult/music/exult.ogg
Starting a BLACK GATE game with the 'Ultima6v1.1' modification.
Resource '<PATCH>/endshape.flx' not found.
Okay. It looks like an IFF file chunk
length looks like: 1807418
Game path settings:
Static : /usr/share/games/exult/forgeofvirtue/static
Gamedat : /home/i3/.exult/forgeofvirtue/mods/Ultima6v1.1/gamedat
Savegame: /home/i3/.exult/forgeofvirtue/mods/Ultima6v1.1
Patch : /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch
Opening digital SFX's file: "<DATA>/sqsfxbg.flx"
Resetting AudioMixer...
played intro
Audio subsystem request: Music track # 3 in <STATIC>/intrordm.dat
OGG audio: Music track /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch/music/03bg.ogg
Skin is: 1 Sex is: 1
Creating 'gamedat' files.
Reading usecode file.
Support for SI Paperdolls is enabled.
Support for SI Multiracial Avatars is enabled.
Loading <DATA>/exult_bg.flx...
Loading default keybindings
Setting Shape to 1037
NPC #129 is unused
Asking tile for obj. 451 not on map
NPC #132 is unused
Asking tile for obj. 265 not on map
NPC #163 is unused
Asking tile for obj. 455 not on map
NPC #164 is unused
Asking tile for obj. 462 not on map
NPC #165 is unused
Asking tile for obj. 477 not on map
NPC #167 is unused
Asking tile for obj. 455 not on map
NPC #170 is unused
Asking tile for obj. 265 not on map
NPC #172 is unused
Asking tile for obj. 455 not on map
NPC #194 is unused
Asking tile for obj. 454 not on map
NPC #195 is unused
Asking tile for obj. 451 not on map
NPC #196 is unused
Asking tile for obj. 304 not on map
NPC #198 is unused
Asking tile for obj. 462 not on map
NPC #199 is unused
Asking tile for obj. 464 not on map
NPC #200 is unused
Asking tile for obj. 469 not on map
NPC #201 is unused
Asking tile for obj. 456 not on map
NPC #202 is unused
Asking tile for obj. 451 not on map
NPC #203 is unused
Asking tile for obj. 455 not on map
NPC #204 is unused
Asking tile for obj. 463 not on map
NPC #205 is unused
Asking tile for obj. 462 not on map
NPC #206 is unused
Asking tile for obj. 455 not on map
NPC #207 is unused
Asking tile for obj. 455 not on map
NPC #209 is unused
Asking tile for obj. 451 not on map
NPC #210 is unused
Asking tile for obj. 454 not on map
NPC #212 is unused
Asking tile for obj. 452 not on map
NPC #213 is unused
Asking tile for obj. 471 not on map
NPC #215 is unused
Asking tile for obj. 473 not on map
NPC #216 is unused
Asking tile for obj. 473 not on map
NPC #217 is unused
Asking tile for obj. 475 not on map
NPC #218 is unused
Asking tile for obj. 475 not on map
NPC #231 is unused
Asking tile for obj. 454 not on map
NPC #243 is unused
Asking tile for obj. 265 not on map
NPC #244 is unused
Asking tile for obj. 460 not on map
NPC #252 is unused
Asking tile for obj. 473 not on map
NPC #254 is unused
Asking tile for obj. 720 not on map
NPC #256 is unused
Asking tile for obj. 534 not on map
NPC #257 is unused
Asking tile for obj. 806 not on map
NPC #258 is unused
Asking tile for obj. 720 not on map
NPC #260 is unused
Asking tile for obj. 504 not on map
NPC #261 is unused
Asking tile for obj. 337 not on map
NPC #262 is unused
Asking tile for obj. 467 not on map
NPC #269 is unused
Asking tile for obj. 274 not on map
NPC #272 is unused
Asking tile for obj. 227 not on map
NPC #273 is unused
Asking tile for obj. 506 not on map
NPC #274 is unused
Asking tile for obj. 805 not on map
NPC #275 is unused
Asking tile for obj. 881 not on map
NPC #276 is unused
Asking tile for obj. 882 not on map
NPC #277 is unused
Asking tile for obj. 528 not on map
NPC #279 is unused
Asking tile for obj. 259 not on map
NPC #291 is unused
Asking tile for obj. 506 not on map
NPC #294 is unused
Asking tile for obj. 154 not on map
NPC #295 is unused
Asking tile for obj. 154 not on map
NPC #296 is unused
Asking tile for obj. 154 not on map
NPC #297 is unused
Asking tile for obj. 154 not on map
NPC #298 is unused
Asking tile for obj. 805 not on map
NPC #303 is unused
Asking tile for obj. 403 not on map
NPC #304 is unused
Asking tile for obj. 403 not on map
NPC #305 is unused
Asking tile for obj. 403 not on map
NPC #306 is unused
Asking tile for obj. 403 not on map
NPC #307 is unused
Asking tile for obj. 403 not on map
NPC #308 is unused
Asking tile for obj. 403 not on map
NPC #309 is unused
Asking tile for obj. 403 not on map
NPC #310 is unused
Asking tile for obj. 403 not on map
NPC #311 is unused
Asking tile for obj. 403 not on map
NPC #312 is unused
Asking tile for obj. 403 not on map
NPC #313 is unused
Asking tile for obj. 403 not on map
NPC #314 is unused
Asking tile for obj. 403 not on map
NPC #315 is unused
Asking tile for obj. 403 not on map
NPC #316 is unused
Asking tile for obj. 403 not on map
NPC #317 is unused
Asking tile for obj. 403 not on map
NPC #318 is unused
Asking tile for obj. 403 not on map
NPC #319 is unused
Asking tile for obj. 403 not on map
NPC #320 is unused
Asking tile for obj. 403 not on map
NPC #321 is unused
Asking tile for obj. 403 not on map
NPC #322 is unused
Asking tile for obj. 403 not on map
NPC #323 is unused
Asking tile for obj. 403 not on map
NPC #324 is unused
Asking tile for obj. 403 not on map
NPC #325 is unused
Asking tile for obj. 403 not on map
NPC #326 is unused
Asking tile for obj. 403 not on map
NPC #327 is unused
Asking tile for obj. 403 not on map
NPC #328 is unused
Asking tile for obj. 403 not on map
NPC #329 is unused
Asking tile for obj. 403 not on map
NPC #330 is unused
Asking tile for obj. 403 not on map
NPC #331 is unused
Asking tile for obj. 403 not on map
NPC #332 is unused
Asking tile for obj. 403 not on map
NPC #333 is unused
Asking tile for obj. 403 not on map
NPC #334 is unused
Asking tile for obj. 403 not on map
NPC #335 is unused
Asking tile for obj. 403 not on map
NPC #336 is unused
Asking tile for obj. 403 not on map
NPC #337 is unused
Asking tile for obj. 403 not on map
NPC #338 is unused
Asking tile for obj. 403 not on map
NPC #339 is unused
Asking tile for obj. 403 not on map
NPC #340 is unused
Asking tile for obj. 403 not on map
NPC #341 is unused
Asking tile for obj. 403 not on map
NPC #342 is unused
Asking tile for obj. 403 not on map
NPC #345 is unused
Asking tile for obj. 403 not on map
NPC #346 is unused
Asking tile for obj. 403 not on map
NPC #347 is unused
Asking tile for obj. 403 not on map
NPC #348 is unused
Asking tile for obj. 403 not on map
NPC #351 is unused
Asking tile for obj. 403 not on map
Setting Shape to 1037
NPC write
<notebook>
<note>
<time> 0:9:30 </time>
<place> 271:676 </place>
<text></text>
</note>
<note>
<time> 1:5:15 </time>
<place> 1189:1179 </place>
<text></text>
</note>
</notebook>
Loading default autonotes
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Egg type is 5, prob = 100, distance = 7, crit = 0, once = 1, hatched = 0, areset = 1, data1 = 0, data2 = 3335, data3 = 0
Running usecode Intro [0d07] () with event 3, depth 0
Cutsene intro begin
Executing intrinsic 1
Returning from usecode Intro
***#ticks = 21536, blits = 13, FPS: 0.60364
Audio subsystem request: Music track # 7 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/music/07bg.ogg
Running usecode intro1 [0ca0] () with event 3, depth 0
Setting global flag: 1000
Setting Shape to 1037
Music request in usecode
Parameter data follows
0: 0 100
1: 0 0
Audio subsystem request: Music track # 100 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch/music/100bg.ogg
Executing intrinsic 2
Returning from usecode intro1
Playing SFX: 61
Game paused
Game resumed
Playing SFX: 18
***#ticks = 10008, blits = 55, FPS: 5.4956
Reading video menu adjustable configuration options
Changing Game_window to 1920 resX, 1080 resY, 0 gameW, 0 gameH, 4 scale, Point scaler, Fit fill mode, Point fill scaler, window
[Thread 0x7fffd2ffd640 (LWP 253289) exited]
[New Thread 0x7fffd2ffd640 (LWP 253294)]
(x,y) rel. to gump is (52, 39)
Game paused
Game resumed
***#ticks = 10004, blits = 248, FPS: 24.7901
Playing SFX: 18
Playing SFX: 18
Running usecode intro2 [0c9f] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Current weather is 0; setting 2
Setting Shape to 1037
Executing intrinsic 2
Returning from usecode intro2
***#ticks = 11794, blits = 77, FPS: 6.52874
Playing SFX: 62
Playing SFX: 61
Playing SFX: 61
Want to cache out around super chunk: 3 = 3, 0
Playing SFX: 62
Playing SFX: 61
Running usecode intro3 [0c9e] () with event 2, depth 0
Executing intrinsic 2
Returning from usecode intro3
***#ticks = 10000, blits = 127, FPS: 12.7
Running usecode lightningOrb [0c9d] () with event 2, depth 0
Sound effect 62 request in usecode
Playing SFX: 62
Probable attempt at getting int value of pointer!!
Executing intrinsic 2
Returning from usecode lightningOrb
Playing SFX: 62
Playing SFX: 62
Playing SFX: 61
Playing SFX: 62
Running usecode avatarRuns [0c9c] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Returning from usecode avatarRuns
Playing SFX: 62
Running usecode 010e () with event 1, depth 0
Running usecode 081b (555556b3b390) with event 1, depth 1
Returning (0000) from usecode 081b
...back into usecode 010e
Running usecode 081d (0007, 0000, 0000, 0001, 0178, 555556b3b390) with event 1, depth 1
Running usecode 081c (0001, 555556b3b390) with event 1, depth 2
Returning from usecode 081c
...back into usecode 081d
Returning (0001) from usecode 081d
...back into usecode 010e
Running usecode 081e (0007, 0000, fffd, 0001, 01b1, 0002, 0000, 01b0, 555556b3b390) with event 1, depth 1
Returning from usecode 081e
...back into usecode 010e
Playing SFX: 30
Sound effect(2) 30 request in usecode
Returning from usecode 010e
Path_walking_actor_action::open_door()
Want to cache out around super chunk: 3 = 3, 0
***#ticks = 10010, blits = 80, FPS: 7.99201
Running usecode 0178 () with event 1, depth 0
Running usecode 081b (555556b3b390) with event 1, depth 1
Returning (0001) from usecode 081b
...back into usecode 0178
Running usecode 081d (0007, 0000, 0000, 0000, 010e, 555556b3b390) with event 1, depth 1
Running usecode 081c (0000, 555556b3b390) with event 1, depth 2
Returning from usecode 081c
...back into usecode 081d
Returning (0001) from usecode 081d
...back into usecode 0178
Running usecode 081e (0001, 0000, 0003, 0000, 01b0, 0002, 0001, 01b1, 555556b3b390) with event 1, depth 1
Returning from usecode 081e
...back into usecode 0178
Playing SFX: 31
Sound effect(2) 31 request in usecode
Returning from usecode 0178
Egg type is 8, prob = 100, distance = 5, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 7684, data2 = 65535, data3 = 0
Running usecode path2 [0c9b] () with event 2, depth 0
Executing intrinsic 2
Returning from usecode path2
Playing SFX: 61
Playing SFX: 62
Playing SFX: 62
Running usecode path3 [0c9a] () with event 2, depth 0
Executing intrinsic 2
Returning from usecode path3
Playing SFX: 62
Egg type is 8, prob = 100, distance = 5, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 7684, data2 = 65535, data3 = 0
Clock updated to 3:15
Want to cache out around super chunk: 3 = 3, 0
Want to cache out around super chunk: 3 = 3, 0
Playing SFX: 61
Running usecode path4 [0c99] () with event 2, depth 0
Executing intrinsic 2
Returning from usecode path4
Playing SFX: 62
Want to cache out around super chunk: 3 = 3, 0
Playing SFX: 62
Egg type is 5, prob = 100, distance = 1, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3027, data3 = 0
Running usecode ChucklesGetsCheaters [0bd3] () with event 3, depth 0
Returning from usecode ChucklesGetsCheaters
***#ticks = 10005, blits = 183, FPS: 18.2909
Running usecode path5 [0c98] () with event 2, depth 0
Executing intrinsic 2
Returning from usecode path5
Playing SFX: 62
Playing SFX: 62
Playing SFX: 61
Playing SFX: 61
Running usecode findOrb [0c97] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Running usecode gotoAndGet [0c17] (555556b31e90) with event 2, depth 1
Running usecode 0828 (0002, 555556b31e90, 0c16, fffd, [ 0001, 0001, 0000, ffff, 0001, 0000, ffff, ffff ], [ 0000, 0001, 0001, 0001, ffff, ffff, 0000, ffff ], 555556b31e90) with event 2, depth 2
Returning from usecode 0828
...back into usecode gotoAndGet
Stack underflow
Returning from usecode gotoAndGet
...back into usecode findOrb
Executing intrinsic 2
Returning from usecode findOrb
Playing SFX: 61
Playing SFX: 62
Want to cache out around super chunk: 3 = 3, 0
***#ticks = 10006, blits = 149, FPS: 14.8911
Playing SFX: 62
Running usecode pickUpItem [0c16] () with event 2, depth 0
Running usecode 0945 (555556b31e90) with event 2, depth 1
Returning (0000) from usecode 0945
...back into usecode pickUpItem
Running usecode 092d (0000) with event 2, depth 1
Returning (0000) from usecode 092d
...back into usecode pickUpItem
Running usecode isAvatar [0c0f] (0000) with event 2, depth 1
Returning (0000) from usecode isAvatar
...back into usecode pickUpItem
Executing intrinsic 1
Executing intrinsic 1
Returning from usecode pickUpItem
Running usecode 0692 () with event 2, depth 0
Returning from usecode 0692
Running usecode Orb_of_the_Moons [0311] () with event 2, depth 0
Returning from usecode Orb_of_the_Moons
Playing SFX: 61
Running usecode standBack [0c96] () with event 2, depth 0
Executing intrinsic 1
Returning from usecode standBack
Playing SFX: 61
Playing SFX: 62
Playing SFX: 62
Running usecode moongateRises [0c95] () with event 2, depth 0
Probable attempt at getting int value of pointer!!
Executing intrinsic 1
Executing intrinsic 2
Returning from usecode moongateRises
Playing SFX: 77
***#ticks = 10002, blits = 170, FPS: 16.9966
Playing SFX: 62
Playing SFX: 62
Running usecode moongateWanes [0c94] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Executing intrinsic 2
Executing intrinsic 1
Returning from usecode moongateWanes
***#ticks = 10000, blits = 117, FPS: 11.7
Audio subsystem request: Music track # 4 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/music/04bg.ogg
Playing SFX: 11
Playing SFX: 61
Running usecode clearRain [0c93] () with event 2, depth 0
Current weather is 2; setting 0
Want to cache out around super chunk: 4 = 4, 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Egg type is 5, prob = 100, distance = 1, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3027, data3 = 0
Current weather is 0; setting 5
Music request in usecode
Parameter data follows
0: 0 102
1: 0 0
Audio subsystem request: Music track # 102 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch/music/102bg.ogg
Executing intrinsic 1
Returning from usecode clearRain
Running usecode ChucklesGetsCheaters [0bd3] () with event 3, depth 0
Returning from usecode ChucklesGetsCheaters
Running usecode strangeLand [0c92] () with event 2, depth 0
Executing intrinsic 1
Returning from usecode strangeLand
Playing SFX: 61
Want to cache out around super chunk: 4 = 4, 0
Playing SFX: 61
Playing SFX: 61
Running usecode gargoylesApproach [0c91] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Executing intrinsic 1
Executing intrinsic 1
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Returning from usecode gargoylesApproach
Playing SFX: 61
Playing SFX: 61
***#ticks = 10015, blits = 154, FPS: 15.3769
Playing SFX: 61
Playing SFX: 61
Playing SFX: 61
Playing SFX: 61
Playing SFX: 61
***#ticks = 10006, blits = 194, FPS: 19.3884
Playing SFX: 61
Running usecode gargPriestChant [0c90] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Executing intrinsic 1
Returning from usecode gargPriestChant
***#ticks = 10002, blits = 108, FPS: 10.7978
Playing SFX: 61
***#ticks = 10004, blits = 174, FPS: 17.393
Playing SFX: 61
Running usecode closeEyes [0c8f] () with event 2, depth 0
Probable attempt at getting int value of pointer!!
Setting Shape to 1037
Setting Shape to 1037
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Returning from usecode closeEyes
Playing SFX: 77
***#ticks = 10007, blits = 186, FPS: 18.587
Clock updated to 3:30
Running usecode openEyes [0c8e] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Executing intrinsic 1
Returning from usecode openEyes
Running usecode CompanionsOut [0c8d] () with event 2, depth 0
Executing intrinsic 2
Returning from usecode CompanionsOut
Playing SFX: 61
***#ticks = 10003, blits = 175, FPS: 17.4948
Running usecode IoloEmerges [0c8c] () with event 2, depth 0
Setting Shape to 1037
Setting Shape to 1037
Executing intrinsic 2
Executing intrinsic 2
Returning from usecode IoloEmerges
Playing SFX: 0
Playing SFX: 1
Playing SFX: 0
Running usecode deadGarg3 [0c8b] () with event 2, depth 0
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Returning from usecode deadGarg3
Running usecode deadPriest [0c8a] () with event 2, depth 0
Probable attempt at getting int value of pointer!!
Returning from usecode deadPriest
Playing SFX: 1
Playing SFX: 86
Playing SFX: 0
***#ticks = 10006, blits = 242, FPS: 24.1855
Playing SFX: 1
Playing SFX: 2
Playing SFX: 1
Playing SFX: 0
Playing SFX: 61
Playing SFX: 1
Running usecode killDeadGarg1 [0c89] () with event 2, depth 0
Returning from usecode killDeadGarg1
Playing SFX: 2
Playing SFX: 5
Running usecode IoloPicksUpBook [0c88] () with event 2, depth 0
Setting Shape to 1037
Returning from usecode IoloPicksUpBook
Playing SFX: 61
***#ticks = 10020, blits = 215, FPS: 21.4571
Running usecode IoloGate [0c87] () with event 2, depth 0
Sound effect 11 request in usecode
Playing SFX: 11
Returning from usecode IoloGate
Running usecode ShaminoGate [0c85] () with event 2, depth 0
Sound effect 11 request in usecode
Playing SFX: 11
Returning from usecode ShaminoGate
Playing SFX: 61
***#ticks = 10009, blits = 119, FPS: 11.8893
Want to cache out around super chunk: 4 = 4, 0
Running usecode AvatarGate [0c84] () with event 2, depth 0
Setting Shape to 1037
Sound effect 11 request in usecode
Playing SFX: 11
Executing intrinsic 2
Returning from usecode AvatarGate
Playing SFX: 61
Running usecode DupreGate [0c86] () with event 2, depth 0
Sound effect 11 request in usecode
Playing SFX: 11
Returning from usecode DupreGate
Running usecode gargGate [0c83] () with event 2, depth 0
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Executing intrinsic 2
Returning from usecode gargGate
Playing SFX: 61
***#ticks = 10002, blits = 98, FPS: 9.79804
Running usecode garg4Gate [0c81] () with event 2, depth 0
Sound effect 11 request in usecode
Playing SFX: 11
Returning from usecode garg4Gate
Running usecode garg1Gate [0c80] () with event 2, depth 0
Sound effect 11 request in usecode
Playing SFX: 11
Returning from usecode garg1Gate
Playing SFX: 61
Running usecode garg3Gate [0c82] () with event 2, depth 0
Sound effect 11 request in usecode
Playing SFX: 11
Setting Shape to 1037
Setting Shape to 1037
Setting Shape to 1037
Returning from usecode garg3Gate
***#ticks = 16042, blits = 108, FPS: 6.73233
Playing SFX: 61
Running usecode TeleportBritannia [0c7f] () with event 2, depth 0
Culling object: blood(0x555557d6b260)@1036,158,0
Culling object: blood(0x555557d85e50)@1041,163,0
Want to cache out entire map #1
Killing superchunk: 3
Buffer size of 893 bytes required to store super chunk
Wrote 893 bytes
Killing superchunk: 4
Buffer size of 1012 bytes required to store super chunk
Wrote 1012 bytes
Egg type is 5, prob = 100, distance = 25, crit = 2, once = 0, hatched = 0, areset = 1, data1 = 0, data2 = 3052, data3 = 0
Egg type is 5, prob = 100, distance = 6, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 3002, data3 = 0
Egg type is 5, prob = 100, distance = 10, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3044, data3 = 0
Egg type is 5, prob = 100, distance = 10, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 0, data3 = 0
Egg type is 5, prob = 100, distance = 5, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3024, data3 = 0
Egg type is 5, prob = 100, distance = 10, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 0, data3 = 0
Egg type is 5, prob = 100, distance = 13, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3331, data3 = 0
Egg type is 5, prob = 100, distance = 30, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3026, data3 = 0
Egg type is 5, prob = 100, distance = 15, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3331, data3 = 0
Egg type is 5, prob = 100, distance = 25, crit = 2, once = 0, hatched = 0, areset = 1, data1 = 0, data2 = 3052, data3 = 0
Egg type is 5, prob = 100, distance = 6, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 3002, data3 = 0
Egg type is 5, prob = 100, distance = 10, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 0, data3 = 0
Egg type is 5, prob = 100, distance = 10, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 0, data3 = 0
Egg type is 5, prob = 100, distance = 1, crit = 0, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 0, data3 = 0
Egg type is 5, prob = 100, distance = 30, crit = 0, once = 0, hatched = 0, areset = 1, data1 = 0, data2 = 3016, data3 = 0
Egg type is 5, prob = 100, distance = 30, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3026, data3 = 0
Setting Shape to 1037
Setting Shape to 1037
Returning from usecode TeleportBritannia
Running usecode npcFaceDirection [0bec] () with event 3, depth 0
Running usecode 08fc (fff5, fff4) with event 3, depth 1
Returning (0000) from usecode 08fc
...back into usecode npcFaceDirection
Running usecode 08fc (ff75, ffdd) with event 3, depth 1
Returning (0001) from usecode 08fc
...back into usecode npcFaceDirection
Running usecode isFacingNPC [0c45] (ff75, ffdd) with event 3, depth 1
Running usecode getFacing [0c1a] (ffdd) with event 3, depth 2
Returning (0004) from usecode getFacing
...back into usecode isFacingNPC
Running usecode getFacing [0c1a] (ff75) with event 3, depth 2
Returning (0004) from usecode getFacing
...back into usecode isFacingNPC
Running usecode invertDirection [0c1b] (ffdd) with event 3, depth 2
Returning (fff9) from usecode invertDirection
...back into usecode isFacingNPC
Running usecode invertDirection [0c1b] (ff75) with event 3, depth 2
Returning (fff9) from usecode invertDirection
...back into usecode isFacingNPC
Returning (0000) from usecode isFacingNPC
...back into usecode npcFaceDirection
Running usecode makeNPCFaceNPC [0c44] (ff75, ffdd) with event 3, depth 1
Executing intrinsic 1
Returning (0001) from usecode makeNPCFaceNPC
...back into usecode npcFaceDirection
Running usecode isFacingNPC [0c45] (ffdd, ff75) with event 3, depth 1
Running usecode getFacing [0c1a] (ff75) with event 3, depth 2
Returning (0004) from usecode getFacing
...back into usecode isFacingNPC
Running usecode getFacing [0c1a] (ffdd) with event 3, depth 2
Returning (0004) from usecode getFacing
...back into usecode isFacingNPC
Running usecode invertDirection [0c1b] (ff75) with event 3, depth 2
Returning (fff9) from usecode invertDirection
...back into usecode isFacingNPC
Running usecode invertDirection [0c1b] (ffdd) with event 3, depth 2
Returning (fff9) from usecode invertDirection
...back into usecode isFacingNPC
Returning (0000) from usecode isFacingNPC
...back into usecode npcFaceDirection
Running usecode makeNPCFaceNPC [0c44] (ffdd, ff75) with event 3, depth 1
Executing intrinsic 1
Returning (0001) from usecode makeNPCFaceNPC
...back into usecode npcFaceDirection
Running usecode 08f7 (ffe1) with event 3, depth 1
Returning (0000) from usecode 08f7
...back into usecode npcFaceDirection
Returning from usecode npcFaceDirection
Running usecode GypsyTravel [0bba] () with event 3, depth 0
Gameday is 0, day of week is 0
Running usecode gypsySchedule [0c40] (0000) with event 3, depth 1
Returning (0000) from usecode gypsySchedule
...back into usecode GypsyTravel
Running usecode inParty [0c11] (ffe5) with event 3, depth 1
Returning (0000) from usecode inParty
...back into usecode GypsyTravel
Returning from usecode GypsyTravel
Running usecode createWinglessGargoyle [0c79] () with event 3, depth 0
Asking tile for obj. 883 not on map
Running usecode inParty [0c11] (ff41) with event 3, depth 1
Returning (0000) from usecode inParty
...back into usecode createWinglessGargoyle
Returning from usecode createWinglessGargoyle
Running usecode createWinglessGargoyle [0c79] () with event 3, depth 0
Asking tile for obj. 883 not on map
Running usecode inParty [0c11] (ff41) with event 3, depth 1
Returning (0000) from usecode inParty
...back into usecode createWinglessGargoyle
Returning from usecode createWinglessGargoyle
Running usecode createWinglessGargoyle [0c79] () with event 3, depth 0
Asking tile for obj. 883 not on map
Running usecode inParty [0c11] (ff41) with event 3, depth 1
Returning (0000) from usecode inParty
...back into usecode createWinglessGargoyle
Returning from usecode createWinglessGargoyle
Running usecode timeEgg [0bc8] () with event 3, depth 0
Returning from usecode timeEgg
Running usecode BritishGoesCalm [0bd2] () with event 3, depth 0
Returning from usecode BritishGoesCalm
Audio subsystem request: Music track # 10 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/music/10bg.ogg
Playing SFX: 3
Playing SFX: 3
Playing SFX: 6
Playing SFX: 4
Playing SFX: 1
Playing SFX: 3
Playing SFX: 3
***#ticks = 10001, blits = 120, FPS: 11.9988
Playing SFX: 6
Playing SFX: 1
Audio subsystem request: Music track # 12 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch/music/12bg.ogg
Playing SFX: 3
Playing SFX: 2
Playing SFX: 0
Playing SFX: 2
Playing SFX: 6
Playing SFX: 1
Setting Shape to 1037
Playing SFX: 1
Setting Shape to 1037
Playing SFX: 4
Playing SFX: 86
Playing SFX: 2
Playing SFX: 2
Playing SFX: 0
Playing SFX: 3
Playing SFX: 2
Playing SFX: 1
Playing SFX: 4
Playing SFX: 6
Playing SFX: 0
Playing SFX: 2
Playing SFX: 2
Playing SFX: 2
Playing SFX: 3
Playing SFX: 4
Playing SFX: 4
Playing SFX: 0
Playing SFX: 86
Playing SFX: 6
Setting Shape to 1037
Setting Shape to 1037
Playing SFX: 1
Playing SFX: 86
Playing SFX: 2
Playing SFX: 0
Playing SFX: 2
Playing SFX: 1
Playing SFX: 4
Playing SFX: 0
Playing SFX: 6
Playing SFX: 1
***#ticks = 10003, blits = 183, FPS: 18.2945
Playing SFX: 2
Playing SFX: 86
Running usecode Maldric [0430] () with event 0, depth 0
Running usecode 0908 () with event 0, depth 1
Returning ("Ateu") from usecode 0908
...back into usecode Maldric
Running usecode 0909 () with event 0, depth 1
Returning ("milady") from usecode 0909
...back into usecode Maldric
Running usecode timeFunction [0c5a] (0009) with event 0, depth 1
Returning ("morning") from usecode timeFunction
...back into usecode Maldric
Running usecode 092e (555556b62800) with event 0, depth 1
Running usecode 0937 (555556b62800) with event 0, depth 2
Returning (0001) from usecode 0937
...back into usecode 092e
Returning from usecode 092e
...back into usecode Maldric
Stack underflow
Returning from usecode Maldric
Playing SFX: 2
Playing SFX: 4
Playing SFX: 2
Setting Shape to 1037
Playing SFX: 4
Setting Shape to 1037
Playing SFX: 2
Playing SFX: 2
Playing SFX: 4
Asking center tile for obj. 883 not on map
***#ticks = 10005, blits = 155, FPS: 15.4923
Clock updated to 9:45
Setting Shape to 1037
Clicked at tile (934, 1067)
Clicked at tile (934, 1067)
Setting Shape to 1037
Want to cache out around super chunk: 51 = 3, 4
Setting Shape to 1037
Clicked at tile (934, 1067)
Clicked at tile (934, 1067)
Clicked at tile (934, 1067)
Clicked at tile (934, 1067)
Clicked at tile (934, 1067)
Playing SFX: 2
Audio subsystem request: Music track # 15 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/music/15bg.ogg
Playing SFX: 4
Playing SFX: 2
Playing SFX: 0
***#ticks = 10000, blits = 130, FPS: 13
NPC write
Clicked at tile (934, 1060)
Clicked at tile (934, 1060)
Clicked at tile (934, 1060)
Object name is Lord British
Running usecode LordBritish [0494] () with event 1, depth 0
Running usecode 0908 () with event 1, depth 1
Returning ("Ateu") from usecode 0908
...back into usecode LordBritish
Running usecode 0909 () with event 1, depth 1
Returning ("milady") from usecode 0909
...back into usecode LordBritish
Running usecode timeFunction [0c5a] (0009) with event 1, depth 1
Returning ("morning") from usecode timeFunction
...back into usecode LordBritish
Running usecode startConvo [0c5c] ("@Yes, Avatar?@", "@My liege..@", "@Avatar, thou art here!@", "@My liege..@", 555556b946f0) with event 1, depth 1
Running usecode 0933 (0000, "@My liege..@", fe9c) with event 1, depth 2
Running usecode 0937 (fe9c) with event 1, depth 3
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode startConvo
Stack underflow
Running usecode 0933 (0003, "@Avatar, thou art here!@", 555556b946f0) with event 1, depth 2
Running usecode 0937 (555556b946f0) with event 1, depth 3
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode startConvo
Stack underflow
Npc is not in WAIT schedule, set to TALK
Returning (0000) from usecode startConvo
...back into usecode LordBritish
Running usecode 092e (555556b946f0) with event 1, depth 1
Running usecode 0937 (555556b946f0) with event 1, depth 2
Returning (0001) from usecode 0937
...back into usecode 092e
Returning from usecode 092e
...back into usecode LordBritish
Stack underflow
Returning from usecode LordBritish
Audio subsystem request: Music track # 6 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/music/06bg.ogg
Running usecode LordBritish [0494] () with event 1, depth 0
Running usecode 0908 () with event 1, depth 1
Returning ("Ateu") from usecode 0908
...back into usecode LordBritish
Running usecode 0909 () with event 1, depth 1
Returning ("milady") from usecode 0909
...back into usecode LordBritish
Running usecode timeFunction [0c5a] (0009) with event 1, depth 1
Returning ("morning") from usecode timeFunction
...back into usecode LordBritish
Running usecode startConvo [0c5c] ("@Yes, Avatar?@", "@My liege..@", "@Avatar, thou art here!@", "@My liege..@", 555556b946f0) with event 1, depth 1
Running usecode 0933 (0000, "@My liege..@", fe9c) with event 1, depth 2
Running usecode 0937 (fe9c) with event 1, depth 3
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode startConvo
Stack underflow
Running usecode 0933 (0003, "@Avatar, thou art here!@", 555556b946f0) with event 1, depth 2
Running usecode 0937 (555556b946f0) with event 1, depth 3
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode startConvo
Stack underflow
Npc is not in WAIT schedule, set to TALK
Returning (0000) from usecode startConvo
...back into usecode LordBritish
Finding path to schedule for Lord British
Running usecode 08f7 (fffa) with event 1, depth 1
Returning (0000) from usecode 08f7
...back into usecode LordBritish
Running usecode sayGoodbye [0c5d] ("@Farewell, my liege.@", "@May fortune favor thee.@", 555556b946f0) with event 1, depth 1
Finding path to schedule for Lord British
Running usecode 0933 (0004, "@Farewell, my liege.@", fe9c) with event 1, depth 2
Running usecode 0937 (fe9c) with event 1, depth 3
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode sayGoodbye
Stack underflow
Running usecode 0933 (000c, "@May fortune favor thee.@", 555556b946f0) with event 1, depth 2
Running usecode 0937 (555556b946f0) with event 1, depth 3
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode sayGoodbye
Stack underflow
Running usecode playRandomSong [0c5b] () with event 1, depth 2
Music request in usecode
Parameter data follows
0: 0 207
1: 0 0
Audio subsystem request: Music track # 207 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch/music/207bg.ogg
Returning from usecode playRandomSong
...back into usecode sayGoodbye
Returning from usecode sayGoodbye
...back into usecode LordBritish
Returning from usecode LordBritish
***#ticks = 10006, blits = 162, FPS: 16.1903
Egg type is 5, prob = 100, distance = 5, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3024, data3 = 0
Egg type is 5, prob = 100, distance = 5, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 3024, data3 = 0
Running usecode GuardsPlayTrumpet [0bd0] () with event 3, depth 0
Running usecode 08f7 (ff75) with event 3, depth 1
Returning (0001) from usecode 08f7
...back into usecode GuardsPlayTrumpet
Running usecode 08f7 (fff0) with event 3, depth 1
Returning (0001) from usecode 08f7
...back into usecode GuardsPlayTrumpet
Music request in usecode
Parameter data follows
0: 0 24
1: 1 0
Audio subsystem request: Music track # 24 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/music/24bg.ogg
Executing intrinsic 1
Running usecode 08f7 (ffcd) with event 3, depth 1
Returning (0001) from usecode 08f7
...back into usecode GuardsPlayTrumpet
Music request in usecode
Parameter data follows
0: 0 24
1: 1 1
Executing intrinsic 1
Returning from usecode GuardsPlayTrumpet
Running usecode Chuckles [0437] () with event 0, depth 0
Running usecode 0908 () with event 0, depth 1
Returning ("Ateu") from usecode 0908
...back into usecode Chuckles
Running usecode 0909 () with event 0, depth 1
Returning ("milady") from usecode 0909
...back into usecode Chuckles
Running usecode timeFunction [0c5a] (0009) with event 0, depth 1
Returning ("morning") from usecode timeFunction
...back into usecode Chuckles
Running usecode 0933 (0001, "@Woulds thou like to hear a joke?@", 555556b65e30) with event 0, depth 1
Running usecode 0937 (555556b65e30) with event 0, depth 2
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode Chuckles
Stack underflow
Running usecode 092e (555556b65e30) with event 0, depth 1
Running usecode 0937 (555556b65e30) with event 0, depth 2
Returning (0001) from usecode 0937
...back into usecode 092e
Returning from usecode 092e
...back into usecode Chuckles
Stack underflow
Returning from usecode Chuckles
Reading video menu adjustable configuration options
Changing Game_window to 1920 resX, 1080 resY, 0 gameW, 0 gameH, 4 scale, Point scaler, Fit fill mode, Point fill scaler, full screen
[Thread 0x7fffd2ffd640 (LWP 253294) exited]
[New Thread 0x7fffd2ffd640 (LWP 253324)]
(x,y) rel. to gump is (57, 40)
Want to cache out around super chunk: 51 = 3, 4
Egg type is 5, prob = 100, distance = 25, crit = 2, once = 0, hatched = 1, areset = 1, data1 = 0, data2 = 3052, data3 = 0
***#ticks = 10002, blits = 417, FPS: 41.6917
Clicked at tile (932, 1103)
Clicked at tile (932, 1103)
Clicked at tile (932, 1103)
Object name is door
Running usecode 010e () with event 1, depth 0
Running usecode 081b (555558036580) with event 1, depth 1
Returning (0000) from usecode 081b
...back into usecode 010e
Running usecode 081d (0007, 0000, 0000, 0001, 0178, 555558036580) with event 1, depth 1
Running usecode 081c (0001, 555558036580) with event 1, depth 2
Returning from usecode 081c
...back into usecode 081d
Returning (0001) from usecode 081d
...back into usecode 010e
Running usecode 081e (0007, 0000, fffd, 0001, 01b1, 0002, 0000, 01b0, 555558036580) with event 1, depth 1
Returning from usecode 081e
...back into usecode 010e
Playing SFX: 30
Sound effect(2) 30 request in usecode
Returning from usecode 010e
Culling object: (0x555557d6f650)@935,1071,0
Culling object: (0x555558110970)@935,1070,0
Culling object: (0x555556c38dc0)@937,1071,0
Culling object: body(0x555558112e90)@935,1071,1
Culling object: (0x555558111800)@935,1069,1
Culling object: pumpkin(0x555556c3d9d0)@970,1062,2
Culling object: pumpkin(0x55555607b290)@974,1063,2
Want to cache out around super chunk: 51 = 3, 4
Egg type is 2, prob = 100, distance = 16, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 201, data2 = 0, data3 = 0
Egg type is 2, prob = 100, distance = 16, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 201, data2 = 0, data3 = 0
Audio parameters might be: 201 and 0
Audio subsystem request: Music track # 201 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch/music/201bg.ogg
Culling object: (0x5555580eedc0)@936,1072,0
Culling object: (0x555557d7d850)@935,1074,0
Culling object: blood(0x555558112810)@937,1073,0
Culling object: blood(0x5555580d6490)@934,1076,0
Culling object: blood(0x5555581129f0)@938,1072,0
Culling object: (0x555555e8dd60)@936,1078,0
Culling object: (0x555555f94850)@933,1083,0
Culling object: (0x555557d2b860)@937,1077,1
Culling object: (0x555556c38b30)@937,1076,1
Culling object: body(0x5555581125a0)@934,1078,0
Culling object: body(0x5555580ecf10)@937,1077,0
Want to cache out around super chunk: 51 = 3, 4
Culling object: blood(0x5555560315d0)@941,1091,0
Culling object: (0x555556024010)@941,1100,0
Culling object: (0x555555fc85f0)@938,1103,0
Culling object: (0x555555fba8b0)@937,1103,0
Want to cache out around super chunk: 51 = 3, 4
Playing SFX: 48
Playing SFX: 48
Culling object: (0x5555580eefc0)@937,1107,0
Culling object: (0x555556c3d9d0)@937,1113,0
Want to cache out around super chunk: 51 = 3, 4
Culling object: blood(0x555558112810)@937,1121,0
Culling object: blood(0x555557d7d850)@937,1126,0
Culling object: blood(0x555556024010)@937,1134,0
Want to cache out around super chunk: 51 = 3, 4
Want to cache out around super chunk: 51 = 3, 4
***#ticks = 10007, blits = 224, FPS: 22.3843
Culling object: (0x5555560315d0)@937,1142,0
Culling object: blood(0x5555580eedc0)@937,1147,0
Want to cache out around super chunk: 51 = 3, 4
Clicked at tile (949, 1183)
Clicked at tile (949, 1183)
Running usecode 0281 () with event 1, depth 0
Playing SFX: 27
Sound effect(2) 27 request in usecode
Running usecode 0815 ([ 555558082910, 03b9, 04a1, 0000 ]) with event 1, depth 1
Running usecode 081b ([ 555558082910, 03b9, 04a1, 0000 ]) with event 1, depth 2
Returning (0002) from usecode 081b
...back into usecode 0815
Running usecode 081c (0000, [ 555558082910, 03b9, 04a1, 0000 ]) with event 1, depth 2
Returning from usecode 081c
...back into usecode 0815
Returning from usecode 0815
...back into usecode 0281
Returning from usecode 0281
Clicked at tile (918, 1184)
Clicked at tile (918, 1184)
Running usecode 0281 () with event 1, depth 0
Playing SFX: 27
Sound effect(2) 27 request in usecode
Running usecode 0815 ([ 55555807f600, 0399, 04a1, 0000 ]) with event 1, depth 1
Running usecode 081b ([ 55555807f600, 0399, 04a1, 0000 ]) with event 1, depth 2
Returning (0002) from usecode 081b
...back into usecode 0815
Running usecode 081c (0000, [ 55555807f600, 0399, 04a1, 0000 ]) with event 1, depth 2
Returning from usecode 081c
...back into usecode 0815
Returning from usecode 0815
...back into usecode 0281
Returning from usecode 0281
Clicked at tile (918, 1184)
Clicked at tile (918, 1184)
Clicked at tile (918, 1184)
Object name is door
Running usecode 01b0 () with event 1, depth 0
Running usecode 081b (55555807f600) with event 1, depth 1
Returning (0000) from usecode 081b
...back into usecode 01b0
Running usecode 081d (0007, 0000, fffd, 0001, 01b1, 55555807f600) with event 1, depth 1
Running usecode 081c (0001, 55555807f600) with event 1, depth 2
Returning from usecode 081c
...back into usecode 081d
Returning (0001) from usecode 081d
...back into usecode 01b0
Running usecode 081e (0007, 0000, 0000, 0001, 0178, 0002, 0000, 010e, 55555807f600) with event 1, depth 1
Returning from usecode 081e
...back into usecode 01b0
Playing SFX: 30
Sound effect(2) 30 request in usecode
Returning from usecode 01b0
Clicked at tile (950, 1182)
Clicked at tile (950, 1182)
Clicked at tile (950, 1182)
Object name is door
Running usecode 01b0 () with event 1, depth 0
Running usecode 081b (555558082910) with event 1, depth 1
Returning (0000) from usecode 081b
...back into usecode 01b0
Running usecode 081d (0007, 0000, fffd, 0001, 01b1, 555558082910) with event 1, depth 1
Running usecode 081c (0001, 555558082910) with event 1, depth 2
Returning from usecode 081c
...back into usecode 081d
Returning (0001) from usecode 081d
...back into usecode 01b0
Running usecode 081e (0007, 0000, 0000, 0001, 0178, 0002, 0000, 010e, 555558082910) with event 1, depth 1
Returning from usecode 081e
...back into usecode 01b0
Sound effect(2) 30 request in usecode
Returning from usecode 01b0
Clicked at tile (922, 1193)
Clicked at tile (922, 1193)
***#ticks = 10005, blits = 73, FPS: 7.29635
Clicked at tile (922, 1193)
Object name is winch
Running usecode 03b6 () with event 1, depth 0
Running usecode 083e (0001, 55555807fe60) with event 1, depth 1
Running usecode 0828 (0007, 55555807fe60, 0631, ffff, fffe, fffe, 55555807fe60) with event 1, depth 2
Returning from usecode 0828
...back into usecode 083e
Returning from usecode 083e
...back into usecode 03b6
Returning from usecode 03b6
Running usecode 0631 () with event 7, depth 0
Running usecode 080e ([ 55555808ce30, 55555808d5b0 ]) with event 7, depth 1
Executing intrinsic 1
Executing intrinsic 1
Returning (0001) from usecode 080e
...back into usecode 0631
Executing intrinsic 1
Executing intrinsic 1
Returning from usecode 0631
Playing SFX: 34
Playing SFX: 34
Running usecode 0611 () with event 2, depth 0
Returning from usecode 0611
Playing SFX: 34
Running usecode 0611 () with event 2, depth 0
Returning from usecode 0611
Playing SFX: 34
Playing SFX: 34
Playing SFX: 34
Clicked at tile (945, 1195)
Clicked at tile (945, 1195)
Clicked at tile (945, 1195)
Clicked at tile (945, 1195)
Clicked at tile (945, 1195)
Clicked at tile (945, 1195)
Object 950:0 has 3d tiles (x, y, z): 2, 3, 2
tx = 946, ty = 1196, tz = 0, quality = 3, okay_to_take = 1, flag0x1d = 0, hp = 0, weight = 0, volume = 0
obj = 0x555558082dd0
TFA[1][0-6]= 2
TFA[0][0-1]= 0
TFA[0][3-4]= 1
Object is SOLID
Clicked at tile (945, 1195)
Clicked at tile (945, 1195)
Clicked at tile (944, 1193)
Clicked at tile (944, 1193)
Clicked at tile (944, 1193)
***#ticks = 10107, blits = 88, FPS: 8.70684
Want to cache out around super chunk: 51 = 3, 4
Playing SFX: 48
Want to cache out around super chunk: 51 = 3, 4
Playing SFX: 48
Running usecode Chuckles [0437] () with event 0, depth 0
Running usecode 0908 () with event 0, depth 1
Returning ("Ateu") from usecode 0908
...back into usecode Chuckles
Running usecode 0909 () with event 0, depth 1
Returning ("milady") from usecode 0909
...back into usecode Chuckles
Running usecode timeFunction [0c5a] (0009) with event 0, depth 1
Returning ("morning") from usecode timeFunction
...back into usecode Chuckles
Running usecode 0933 (0001, "@Woulds thou like to hear a joke?@", 555556b65e30) with event 0, depth 1
Running usecode 0937 (555556b65e30) with event 0, depth 2
Returning (0001) from usecode 0937
...back into usecode 0933
Executing intrinsic 2
Returning from usecode 0933
...back into usecode Chuckles
Stack underflow
Running usecode 092e (555556b65e30) with event 0, depth 1
Running usecode 0937 (555556b65e30) with event 0, depth 2
Returning (0001) from usecode 0937
...back into usecode 092e
Returning from usecode 092e
...back into usecode Chuckles
Stack underflow
Returning from usecode Chuckles
Want to cache out around super chunk: 51 = 3, 4
***#ticks = 10012, blits = 120, FPS: 11.9856
Want to cache out around super chunk: 51 = 3, 4
Clicked at tile (946, 1194)
Clicked at tile (946, 1194)
Clicked at tile (946, 1194)
Object name is winch
Running usecode 03b6 () with event 1, depth 0
Running usecode 083e (0001, 555558082dd0) with event 1, depth 1
Running usecode 0828 (0007, 555558082dd0, 0631, ffff, fffe, fffe, 555558082dd0) with event 1, depth 2
Returning from usecode 0828
...back into usecode 083e
Returning from usecode 083e
...back into usecode 03b6
Returning from usecode 03b6
Running usecode 0631 () with event 7, depth 0
Running usecode 080e ([ ]) with event 7, depth 1
Returning (0000) from usecode 080e
...back into usecode 0631
Running usecode 08f7 (fff2) with event 7, depth 1
Returning (0000) from usecode 08f7
...back into usecode 0631
Running usecode 08f7 (ffe5) with event 7, depth 1
Returning (0000) from usecode 08f7
...back into usecode 0631
Running usecode 083f (0001, 555558082dd0) with event 7, depth 1
Running usecode 0834 () with event 7, depth 2
Setting global flag: 87
Executing intrinsic 1
Executing intrinsic 1
Executing intrinsic 1
Returning (0001) from usecode 0834
...back into usecode 083f
Executing intrinsic 1
Executing intrinsic 1
Returning from usecode 083f
...back into usecode 0631
Returning from usecode 0631
Playing SFX: 32
Running usecode 0607 () with event 2, depth 0
Returning from usecode 0607
Playing SFX: 32
Running usecode 0607 () with event 2, depth 0
Returning from usecode 0607
Playing SFX: 32
Running usecode 0607 () with event 2, depth 0
Returning from usecode 0607
Playing SFX: 32
Running usecode 0607 () with event 2, depth 0
Returning from usecode 0607
Couldn't find path for Avatar.
***#ticks = 10001, blits = 136, FPS: 13.5986
Audio subsystem request: Music track # 6 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/music/06bg.ogg
Want to cache out around super chunk: 51 = 3, 4
Playing SFX: 48
Want to cache out around super chunk: 51 = 3, 4
Egg type is 2, prob = 100, distance = 16, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 457, data2 = 0, data3 = 0
Egg type is 2, prob = 100, distance = 16, crit = 2, once = 0, hatched = 0, areset = 0, data1 = 457, data2 = 0, data3 = 0
Audio parameters might be: 201 and 1
Audio subsystem request: Music track # 201 in <STATIC>/mt32mus.dat
OGG audio: Music track /usr/share/games/exult/forgeofvirtue/mods/Ultima6v1.1/patch/music/201bg.ogg
Culling object: (0x555556c3d9d0)@937,1152,0
Culling object: blood(0x555556c38dc0)@937,1158,0
Culling object: blood(0x555558110970)@937,1165,0
Want to cache out around super chunk: 51 = 3, 4
NPC write
Want to cache out around super chunk: 51 = 3, 4
Culling object: (0x555557d7d850)@922,1180,0
Culling object: blood(0x5555580eedc0)@922,1182,0
Culling object: (0x555556024010)@930,1172,0
Want to cache out around super chunk: 51 = 3, 4
Culling object: (0x5555560315d0)@922,1186,0
Culling object: (0x555558112810)@924,1188,0
Culling object: blood(0x555557d6f650)@926,1193,0
Culling object: (0x55555630cb10)@925,1197,0
Culling object: (0x555555f203a0)@924,1198,0
Culling object: (0x5555581142b0)@926,1194,0
Want to cache out around super chunk: 51 = 3, 4
Want to cache out around super chunk: 51 = 3, 4
Shape::store_frame: framenum >= frames.size() (5 >= 5)
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
Shape::store_frame: framenum >= frames.size() (7 >= 5)
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
Shape::store_frame: framenum >= frames.size() (6 >= 5)
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
DEATH! get_shape() returned a nullptr pointer: gamewin.cc:1154
Betcha it's a little doggie.
***#ticks = 10019, blits = 273, FPS: 27.2482
Want to cache out around super chunk: 51 = 3, 4
Want to cache out around super chunk: 51 = 3, 4
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
Setting Shape to 1037
Setting Shape to 1037
nullptr SHAPE!!!
Clock updated to 10:0
Running usecode Matt [0417] () with event 0, depth 0
Running usecode 0908 () with event 0, depth 1
Returning ("Ateu") from usecode 0908
...back into usecode Matt
Running usecode 0909 () with event 0, depth 1
Returning ("milady") from usecode 0909
...back into usecode Matt
Running usecode timeFunction [0c5a] (000a) with event 0, depth 1
Returning ("morning") from usecode timeFunction
...back into usecode Matt
Running usecode 092e (555556b51e60) with event 0, depth 1
Running usecode 0937 (555556b51e60) with event 0, depth 2
Returning (0001) from usecode 0937
...back into usecode 092e
Returning from usecode 092e
...back into usecode Matt
Stack underflow
Returning from usecode Matt
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
nullptr SHAPE!!!
(x,y) rel. to gump is (54, 42)
nullptr SHAPE!!!
nullptr SHAPE!!!
~Audio: about to stop_music()
~Audio: about to quit subsystem
Destroying AudioMixer...
Destroying MidiDriver...
[Thread 0x7fffd0e28640 (LWP 253291) exited]
[Thread 0x7fffe8050640 (LWP 253290) exited]
[Thread 0x7ffff6701640 (LWP 253276) exited]
[Thread 0x7fffd2ffd640 (LWP 253324) exited]
[Thread 0x7fffd37fe640 (LWP 253284) exited]
[Thread 0x7fffd3fff640 (LWP 253283) exited]
[Thread 0x7fffe92bb640 (LWP 253281) exited]
[Thread 0x7fffe9abc640 (LWP 253280) exited]
[Thread 0x7fffe8aba640 (LWP 253282) exited]
[Thread 0x7fffea2bd640 (LWP 253279) exited]
[Thread 0x7fffeaabe640 (LWP 253278) exited]
[Inferior 1 (process 253273) exited normally]
(gdb)
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