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Abstracted SDL_Drawables Example
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namespace nom | |
{ | |
class SDL_Drawable | |
{ | |
public: | |
virtual void Draw ( SDL_Surface *video_buffer ) const = 0; | |
}; | |
// Canvas | |
// Image | |
// Font | |
// ... | |
class Rectangle: public SDL_Drawable | |
{ | |
public: | |
Rectangle ( void ) : coords ( 0, 0, 0, 0 ), color ( 0, 0, 0, -1 ) | |
{} | |
Rectangle ( const Coords& coords, const Color& color ) | |
{ | |
this->coords = coords; | |
this->color = color; | |
} | |
void Draw ( SDL_Surface *video_buffer ) const | |
{ | |
SDL_Rect rectangle = this->coords.getSDL_Rect(); | |
unsigned int rectangle_color = 0; | |
rectangle_color = this->color.getColorAsInt ( video_buffer->format ); | |
if ( SDL_FillRect ( video_buffer, &rectangle, rectangle_color ) != 0 ) | |
{ | |
std::cout << "ERR in Gfx::DrawRectangle(): " << SDL_GetError() << std::endl; | |
return; | |
} | |
return; | |
} | |
private: | |
Coords coords; // "component entity" coords wrapper class within nom | |
Color color; // "component entity" color wrapper class within nom | |
}; | |
} | |
// TTcards.h | |
class TTcards | |
{ | |
public: | |
// ... | |
void Draw ( void ); | |
private: | |
// ... | |
void Load ( void ); | |
typedef std::vector<nom::SDL_Drawable*> drawable_t; | |
drawable_t drawableRects; | |
drawable_t drawableBackgrounds; | |
void TTcards::~TTcards ( void ) | |
{ | |
// Do not forget to clean up yo shit when you are done with it..! | |
for ( auto it = drawableRects.begin(); it != drawableRects.end(); it++ ) | |
{ | |
delete *it; // goodbye Rectangles! | |
} | |
for ( drawable_t::const_iterator it = drawableBackgrounds.begin(); it != drawableBackgrounds.end(); it++ ) | |
{ | |
nom::SDL_Drawable *obj = *it; | |
delete obj; // goodbye drawableBackgrounds! | |
} | |
} | |
void TTcards::Load ( void ) | |
{ | |
// nothing to see here, move along! (only another thousand preliminary init tasks) | |
drawableRects.push_back ( new nom::Rectangle ( nom::Coords ( 320, 0, 16, 16 ), nom::Color ( 188, 203, 236 ) ) ); | |
drawableRects.push_back ( new nom::Rectangle ( nom::Coords ( 40, 0, 16, 16 ), nom::Color ( 222, 196, 205 ) ) ); | |
drawableBackgrounds.push_back ( new nom::Image ( "yo-mama-haxxed.png", nom::Color ( 0, 0, 0, -1 ) ) ); // filename, colorkey | |
} | |
void TTcards::Draw ( void ) | |
{ | |
// ... | |
// static image backgrounds example; here std::list<SDL_Drawable*> drawable_t works well (read: both efficiently and elegantly) | |
for ( drawable_t::const_iterator it = drawableBackgrounds.begin(); it != drawableBackgrounds.end(); ++it ) | |
{ | |
nom::SDL_Drawable *obj = *it; | |
obj->Draw ( video_buffer ); // could also be represented as obj->Draw ( SDL_GetVideoSurface() ); | |
} | |
// player state example; std::list<SDL_Drawable*> drawable_t doesn't work quite so nice here | |
if ( this->turn == 0 ) // player1 | |
drawableRects[0]->Draw ( video_buffer ); | |
else // player2 | |
drawableRects[1]->Draw ( video_buffer ); | |
// onwards, progress, or so it seems! | |
} |
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