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Snippet showing how to initialize OneSignal Unity SDK
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using System; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using OneSignalSDK; | |
public class ExampleBehaviour : MonoBehaviour | |
{ | |
public OSConfigData configData; | |
public string externalId; | |
private void Start() | |
{ | |
OneSignal.Initialize(configData.appId); | |
} | |
private void _userStateChanged(object sender, UserStateChangedEventArgs e) { | |
// OneSignal ID and External ID are available in event state | |
// e.g., `e.state.Current.OneSignalId` | |
} | |
public void LoginUser() { | |
OneSignal.Login(externalId); | |
} | |
public void SetExternalIdString(string newVal) => externalId = newVal; | |
} |
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