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January 18, 2016 11:46
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for(int y = 0; y < aHeight; y++) | |
{ | |
for(int x = 0; x < aWidth; x++) | |
{ | |
int basePxPosition_x = (x - offset_x); | |
int basePxPosition_y = (y - offset_y); | |
int copyPxPosition_x = basePxPosition_x - offset_w + offset_x; | |
int copyPxPosition_y = basePxPosition_y - offset_h + offset_y; | |
if (CutOff(basePxPosition_x, basePxPosition_y, aWidth, aHeight)) { | |
newTexturePixels[x + y*aWidth] = new Color(0, 0, 0, 0); | |
cutOff = true; | |
} else if (GroundAlpha(basePxPosition_x, basePxPosition_y, aWidth, aBaseTexturePixels)) { | |
newTexturePixels[x + y*aWidth] = new Color(0, 0, 0, 0); | |
} else if (CutOff(copyPxPosition_x, copyPxPosition_y, cWidth, cHeight)) { | |
newTexturePixels[x + y*aWidth] = new Color(0, 0, 0, 0); | |
} else { | |
newTexturePixels[x + y*aWidth] = aCopyTexturePixels[copyPxPosition_x + copyPxPosition_y*cWidth]; | |
} | |
} | |
} | |
aReturnTexture.SetPixels(newTexturePixels); | |
aReturnTexture.Apply(); |
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