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A list of events in Elite Dangerous
Elite Dangerous Events
https://elite-journal.readthedocs.io/en/latest/
Journal Events
Cargo
ClearSavedGame
Commander
Loadout
Materials
Missions
NewCommander
LoadGame
Passengers
Powerplay
Progress
Rank
Reputation
Statistics
ApproachBody
Docked
DockingCancelled
DockingDenied
DockingGranted
DockingRequested
DockingTimeout
FSDJump
FSDTarget
LeaveBody
Liftoff
Location
StartJump
SupercruiseEntry
SupercruiseExit
Touchdown
Undocked
NavRoute
NavRouteClear
Bounty
CapShipBond
Died
Died
EscapeInterdiction
FactionKillBond
FighterDestroyed
HeatDamage
HeatWarning
HullDamage
Interdicted
Interdiction
PVPKill
ShieldState
ShipTargetted
SRVDestroyed
UnderAttack
CodexEntry
DiscoveryScan
Scan
FSSAllBodiesFound
FSSBodySignals
FSSDiscoveryScan
FSSSignalDiscovered
MaterialCollected
MaterialDiscarded
MaterialDiscovered
MultiSellExplorationData
NavBeaconScan
BuyExplorationData
SAAScanComplete
SAASignalsFound
ScanBaryCentre
SellExplorationData
Screenshot
AsteroidCracked
BuyTradeData
CollectCargo
EjectCargo
MarketBuy
MarketSell
MiningRefined
BuyAmmo
BuyDrones
CargoDepot
CommunityGoal
CommunityGoalDiscard
CommunityGoalJoin
CommunityGoalReward
CrewAssign
CrewFire
CrewHire
EngineerApply
EngineerContribution
EngineerCraft
EngineerLegacyConvert
EngineerProgress
FetchRemoteModule
Market
MassModuleStore
MaterialTrade
MissionAbandoned
MissionAccepted
MissionCompleted
MissionFailed
MissionRedirected
ModuleBuy
ModuleRetrieve
ModuleSell
ModuleSellRemote
ModuleStore
ModuleSwap
Outfitting
PayBounties
PayFines
PayLegacyFines
RedeemVoucher
RefuelAll
RefuelPartial
Repair
RepairAll
RestockVehicle
ScientificResearch
SearchAndRescue
SellDrones
SellShipOnRebuy
SetUserShipName
Shipyard
ShipyardBuy
ShipyardNew
ShipyardSell
ShipyardTransfer
ShipyardSwap
StoredModules
StoredShips
TechnologyBroker
PowerplayCollect
PowerplayDefect
PowerplayDeliver
PowerplayFastTrack
PowerplayJoin
PowerplayLeave
PowerplaySalary
PowerplayVote
PowerplayVoucher
AppliedToSquadron
DisbandedSquadron
InvitedToSquadron
JoinedSquadron
KickedFromSquadron
LeftSquadron
SharedBookmarkToSquadron
SquadronCreated
SquadronDemotion
SquadronPromotion
SquadronStartup
WonATrophyForSquadron
CarrierJump
CarrierBuy
CarrierStats
CarrierJumpRequest
CarrierDecommission
CarrierCancelDecommission
CarrierBankTransfer
CarrierDepositFuel
CarrierCrewServices
CarrierFinance
CarrierShipPack
CarrierModulePack
CarrierTradeOrder
CarrierDockingPermission
CarrierNameChanged
CarrierJumpCancelled
Backpack
BackpackChange
BookDropship
BookTaxi
BuyMicroResources
BuySuit
BuyWeapon
CancelDropship
CancelTaxi
CollectItems
CreateSuitLoadout
DeleteSuitLoadout
Disembark
DropItems
DropShipDeploy
Embark
FCMaterials
LoadoutEquipModule
LoadoutRemoveModule
RenameSuitLoadout
ScanOrganic
SellMicroResources
SellOrganicData
SellSuit
SellWeapon
ShipLocker
SwitchSuitLoadout
TransferMicroResources
TradeMicroResources
UpgradeSuit
UpgradeWeapon
UseConsumable
AfmuRepairs
ApproachSettlement
ChangeCrewRole
CockpitBreached
CommitCrime
Continued
CrewLaunchFighter
CrewMemberJoins
CrewMemberQuits
CrewMemberRoleChange
CrimeVictim
DatalinkScan
DatalinkVoucher
DataScanned
DockFighter
DockSRV
EndCrewSession
FighterRebuilt
FuelScoop
Friends
JetConeBoost
JetConeDamage
JoinACrew
KickCrewMember
LaunchDrone
LaunchFighter
LaunchSRV
ModuleInfo
Music
NpcCrewPaidWage
NpcCrewRank
Promotion
ProspectedAsteroid
QuitACrew
RebootRepair
ReceiveText
RepairDrone
ReservoirReplenished
Resurrect
Scanned
SelfDestruct
SendText
Shutdown
Synthesis
SystemsShutdown
USSDrop
VehicleSwitch
WingAdd
WingInvite
WingJoin
WingLeave
CargoTransfer
Status.json
Pips: an array of 3 integers representing energy distribution (in half-pips)
Firegroup: the currently selected firegroup number
GuiFocus: the selected GUI screen
Fuel: { FuelMain, FuelReservoir} – both mass in tons
Cargo: mass in tons
LegalState
Latitude (if on or near a planet)
Altitude
Longitude
Heading
BodyName
PlanetRadius
Balance
Destination:
System
Body
Name
LegalState
Additional values when on foot:
Oxygen: (0.0 .. 1.0)
Health: (0.0 .. 1.0)
Temperature (kelvin)
SelectedWeapon: name
Gravity: (relative to 1G)
0 1 0000 0001 Docked, (on a landing pad)
1 2 0000 0002 Landed, (on planet surface)
2 4 0000 0004 Landing Gear Down
3 8 0000 0008 Shields Up
4 16 0000 0010 Supercruise
5 32 0000 0020 FlightAssist Off
6 64 0000 0040 Hardpoints Deployed
7 128 0000 0080 In Wing
8 256 0000 0100 LightsOn
9 512 0000 0200 Cargo Scoop Deployed
10 1024 0000 0400 Silent Running,
11 2048 0000 0800 Scooping Fuel
12 4096 0000 1000 Srv Handbrake
13 8192 0000 2000 Srv using Turret view
14 16384 0000 4000 Srv Turret retracted (close to ship)
15 32768 0000 8000 Srv DriveAssist
16 65536 0001 0000 Fsd MassLocked
17 131072 0002 0000 Fsd Charging
18 262144 0004 0000 Fsd Cooldown
19 524288 0008 0000 Low Fuel ( < 25% )
20 1048576 0010 0000 Over Heating ( > 100% )
21 2097152 0020 0000 Has Lat Long
22 4194304 0040 0000 IsInDanger
23 8388608 0080 0000 Being Interdicted
24 16777216 0100 0000 In MainShip
25 33554432 0200 0000 In Fighter
26 67108864 0400 0000 In SRV
27 134217728 0800 0000 Hud in Analysis mode
28 268435456 1000 0000 Night Vision
29 536870912 2000 0000 Altitude from Average radius
30‭ 1073741824‬ 4000 0000 fsdJump
31 2147483648 8000 0000 srvHighBeam
Flags2 bits:
Bit Value Hex Meaning
0 1 0001 OnFoot
1 2 0002 InTaxi (or dropship/shuttle)
2 4 0004 InMulticrew (ie in someone else's ship)
3 8 0008 OnFootInStation
4 16 0010 OnFootOnPlanet
5 32 0020 AimDownSight
6 64 0040 LowOxygen
7 128 0080 LowHealth
8 256 0100 Cold
9 512 0200 Hot
10 1024 0400 VeryCold
11 2048 0800 VeryHot
12 4096 1000 Glide Mode
13 8192 2000 OnFootInHangar
14 16384 4000 OnFootSocialSpace
15 32768 8000 OnFootExterior
16 65536 0001 0000 BreathableAtmosphere
17 131072 0002 0000 Telepresence Multicrew
18 262144 0004 0000 Physical Multicrew
19 524288 0008 0000 Fsd hyperdrive charging
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