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BM60 Poker GH60 keymap for use at work
// This is my BM60 Poker GH60 keymap for use at work
/* Copyright 2020 ipetepete
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum my_keycodes {
MEET = SAFE_RANGE,
BM60,
MAKE,
CLEAR,
BRB,
FOOD,
AWAY,
BACK,
READJUMP,
PATIENT,
SLEEP,
ROD,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MEET:
if (record->event.pressed) {
// when keycode MEET is pressed
SEND_STRING("https://insert.com/url");
} else {
// when keycode MEET is released
}
break;
case BM60:
if (record->event.pressed) {
// when keycode BM60 is pressed
SEND_STRING("cd /file/path/to/qmk_firmware"SS_TAP(X_ENTER));
} else {
// when keycode BM60 is released
}
break;
case MAKE:
if (record->event.pressed) {
// when keycode MAKE is pressed
SEND_STRING("make bm60poker:Phonevon:dfu"SS_TAP(X_ENTER));
} else {
// when keycode MAKE is released
}
break;
case CLEAR:
if (record->event.pressed) {
// when keycode CLEAR is pressed
SEND_STRING(SS_LGUI(SS_LSFT("x")));
_delay_ms(500);
SEND_STRING(SS_TAP(X_ENTER));
_delay_ms(500);
SEND_STRING(SS_LGUI(SS_LSFT("x")));
_delay_ms(500);
SEND_STRING(SS_TAP(X_ENTER));
_delay_ms(500);
SEND_STRING(SS_LGUI(SS_LSFT("x")));
_delay_ms(500);
SEND_STRING(SS_TAP(X_ENTER));
_delay_ms(500);
SEND_STRING(SS_LGUI(SS_LSFT("x")));
_delay_ms(500);
SEND_STRING(SS_TAP(X_ENTER));
_delay_ms(500);
SEND_STRING(SS_LGUI(SS_LSFT("x")));
_delay_ms(500);
SEND_STRING(SS_TAP(X_ENTER));
} else {
// when keycode CLEAR is released
}
break;
case BRB:
if (record->event.pressed) {
// when keycode BRB is pressed
SEND_STRING("/status "SS_TAP(X_SPACE));
_delay_ms(500);
SEND_STRING(":brb: ");
_delay_ms(500);
SEND_STRING("Stepping away for a brief moment"SS_TAP(X_ENTER));
} else {
// when keycode BRB is released
}
break;
case FOOD:
if (record->event.pressed) {
// when keycode FOOD is pressed
SEND_STRING("/status "SS_TAP(X_SPACE));
_delay_ms(500);
SEND_STRING(":pizza: ");
_delay_ms(500);
SEND_STRING("Fooding . . ."SS_TAP(X_ENTER));
} else {
// when keycode FOOD is released
}
break;
case AWAY:
if (record->event.pressed) {
// when keycode AWAY is pressed
SEND_STRING("/status "SS_TAP(X_SPACE));
_delay_ms(500);
SEND_STRING(":away: ");
_delay_ms(500);
SEND_STRING("I am away from my computer."SS_TAP(X_ENTER));
} else {
// when keycode AWAY is released
}
break;
case BACK:
if (record->event.pressed) {
// when keycode BACK is pressed
SEND_STRING("/status "SS_TAP(X_SPACE));
_delay_ms(500);
SEND_STRING("clear");
_delay_ms(500);
SEND_STRING(SS_TAP(X_ENTER));
} else {
// when keycode BACK is released
}
break;
case READJUMP:
if (record->event.pressed) {
// when keycode READJUMP is pressed
SEND_STRING(SS_TAP(X_ESCAPE));
SEND_STRING(SS_TAP(X_END));
} else {
// when keycode READJUMP is released
}
break;
case PATIENT:
if (record->event.pressed) {
// when keycode WAIT is pressed
SEND_STRING("Insert macro text here");
} else {
// when keycode WAIT is released
}
break;
case SLEEP:
if (record->event.pressed) {
//when keycode SLEEP is pressed
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
_delay_ms(250);
SEND_STRING(SS_TAP(X_ESCAPE));
} else {
//when keycode SLEEP is released
}
break;
case ROD:
if (record->event.pressed) {
//when keycode ROD is pressed
SEND_STRING("Insert macro text here");
} else {
//when keycode ROD is released
}
break;
}
return true; //Process all other keycodes normally
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, MO(2), MO(3), MO(4), MO(5)
),
[1] = LAYOUT_60_ansi(
KC_GRAVE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LGUI(LSFT(KC_X)),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_END, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F13, KC_TRNS, KC_TRNS, KC_PGDN, KC_MRWD, KC_MFFD, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[2] = LAYOUT_60_ansi(
READJUMP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, PATIENT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, CLEAR,
KC_TRNS, MEET, KC_TRNS, ROD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
BRB, FOOD, AWAY, BACK, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_60_ansi(
LGUI(LALT(KC_ESC)), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, SLEEP,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LCTL(LGUI(KC_Q)), KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[4] = LAYOUT_60_ansi(
KC_TRNS, BM60, MAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[5] = LAYOUT_60_ansi(
KC_TRNS, RGB_MOD, RGB_RMOD, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SPD, RGB_SPI, KC_TRNS, \
KC_TRNS, RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
};
void matrix_init_user(void) {
};
void matrix_scan_user(void) {
};
//layer indication
//layer 0 = base layer
/*
void rgb_matrix_indicators_kb(void) {
rgb_matrix_set_color(index, red, green, blue);
}
*/
//layer 1 = CAPS layer = Standard functions = Green (0, 255, 0)
//layer 2 = RALT layer = Macro functions = Yellow (255, 255, 0)
//layer 3 = Fn layer = System functions, Function keys = Orange (250, 100, 0)
//layer 4 = APP layer = Keyboard functions = Red (255, 0, 0)
//layer 5 = RCTRL layer = RGB keyboard functions = Cyan (0, 190, 255)
void rgb_matrix_indicators_user(void) {
uint8_t layer = biton32(layer_state);
switch (layer) {
case 0:
//Light up all the keys in blue OR set to use EEPROM???
// rgb_matrix_set_color_all(0, 0, 255);
// set default to static color with RGB = 0, 0, 255 but still be able to rotate through the options???
// rgb_matrix_mode(mode)
// config.h #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
break;
case 1:
rgb_matrix_set_color_all(0, 0, 0); // rest of keys blank/black
rgb_matrix_set_color(34, 0, 255, 0); // h home
rgb_matrix_set_color(35, 0, 255, 0); // j left
rgb_matrix_set_color(36, 0, 255, 0); // k up
rgb_matrix_set_color(37, 0, 255, 0); // l down
rgb_matrix_set_color(38, 0, 255, 0); // ; right
rgb_matrix_set_color(39, 0, 255, 0); // ' end
rgb_matrix_set_color(28, 0, 255, 0); // CAPS fn
rgb_matrix_set_color(10, 0, 255, 0); // 0 mute
rgb_matrix_set_color(11, 0, 255, 0); // - vol down
rgb_matrix_set_color(12, 0, 255, 0); // = vol up
rgb_matrix_set_color(13, 0, 255, 0); // BACKSP delete
rgb_matrix_set_color(21, 0, 255, 0); // u PgUp
rgb_matrix_set_color(27, 0, 255, 0); // BACKSL macro
rgb_matrix_set_color(48, 0, 255, 0); // m PgDn
rgb_matrix_set_color(49, 0, 255, 0); // , previous
rgb_matrix_set_color(50, 0, 255, 0); // . next
rgb_matrix_set_color(56, 0, 255, 0); // SPACE Play/Pause
rgb_matrix_set_color(0, 0, 255, 0); // ESC grave
rgb_matrix_set_color(45, 0, 255, 0); // v F13
rgb_matrix_set_color(61, 0, 255, 0); // underglow
rgb_matrix_set_color(62, 0, 255, 0); // underglow
rgb_matrix_set_color(63, 0, 255, 0); // underglow
rgb_matrix_set_color(64, 0, 255, 0); // underglow
rgb_matrix_set_color(65, 0, 255, 0); // underglow
rgb_matrix_set_color(66, 0, 255, 0); // underglow
break;
case 2:
rgb_matrix_set_color_all(0, 0, 0); // rest of keys blank/black
rgb_matrix_set_color(29, 255, 255, 0); // a macro
rgb_matrix_set_color(31, 255, 255, 0); // d macro
rgb_matrix_set_color(27, 255, 255, 0); // BACKSL macro
rgb_matrix_set_color(16, 255, 255, 0); // w macro
rgb_matrix_set_color(53, 255, 255, 0); // LCTRL macro
rgb_matrix_set_color(54, 255, 255, 0); // LALT macro
rgb_matrix_set_color(55, 255, 255, 0); // LGUI macro
rgb_matrix_set_color(56, 255, 255, 0); // SPACE macro
rgb_matrix_set_color(57, 255, 255, 0); // RGUI fn
rgb_matrix_set_color(0, 255, 255, 0); // ESC macro
rgb_matrix_set_color(61, 255, 255, 0); // underglow indication
rgb_matrix_set_color(62, 255, 255, 0); // underglow indication
rgb_matrix_set_color(63, 255, 255, 0); // underglow indication
rgb_matrix_set_color(64, 255, 255, 0); // underglow indication
rgb_matrix_set_color(65, 255, 255, 0); // underglow indication
rgb_matrix_set_color(66, 255, 255, 0); // underglow indication
break;
case 3:
rgb_matrix_set_color_all(0, 0, 0); // rest of keys blank/black
rgb_matrix_set_color(0, 250, 100, 0); // ESC macro
rgb_matrix_set_color(1, 250, 100, 0); // 1 F1
rgb_matrix_set_color(2, 250, 100, 0); // 2 F2
rgb_matrix_set_color(3, 250, 100, 0); // 3 F3
rgb_matrix_set_color(4, 250, 100, 0); // 4 F4
rgb_matrix_set_color(5, 250, 100, 0); // 5 F5
rgb_matrix_set_color(6, 250, 100, 0); // 6 F6
rgb_matrix_set_color(7, 250, 100, 0); // 7 F7
rgb_matrix_set_color(8, 250, 100, 0); // 8 F8
rgb_matrix_set_color(9, 250, 100, 0); // 9 F9
rgb_matrix_set_color(10, 250, 100, 0); // 0 F10
rgb_matrix_set_color(11, 250, 100, 0); // - F11
rgb_matrix_set_color(12, 250, 100, 0); // = F12
rgb_matrix_set_color(13, 250, 100, 0); // BACKSP macro
rgb_matrix_set_color(37, 250, 100, 0); // l macro
rgb_matrix_set_color(58, 250, 100, 0); // Fn fn
rgb_matrix_set_color(61, 250, 100, 0); // underglow indication
rgb_matrix_set_color(62, 250, 100, 0); // underglow indication
rgb_matrix_set_color(63, 250, 100, 0); // underglow indication
rgb_matrix_set_color(64, 250, 100, 0); // underglow indication
rgb_matrix_set_color(65, 250, 100, 0); // underglow indication
rgb_matrix_set_color(66, 250, 100, 0); // underglow indication
break;
case 4:
rgb_matrix_set_color_all(0, 0, 0); // rest of keys blank/black
rgb_matrix_set_color(1, 255, 0, 0); // 1 macro
rgb_matrix_set_color(2, 255, 0, 0); // 2 macro
rgb_matrix_set_color(13, 255, 0, 0); // BACKSPACE reset
rgb_matrix_set_color(61, 255, 0, 0); // underglow indication
rgb_matrix_set_color(62, 255, 0, 0); // underglow indication
rgb_matrix_set_color(63, 255, 0, 0); // underglow indication
rgb_matrix_set_color(64, 255, 0, 0); // underglow indication
rgb_matrix_set_color(65, 255, 0, 0); // underglow indication
rgb_matrix_set_color(66, 255, 0, 0); // underglow indication
rgb_matrix_set_color(59, 255, 0, 0); // underglow indication
break;
case 5:
// RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T
rgb_matrix_set_color_all(0, 0, 0); // rest of keys blank/black
// rgb_matrix_set_color(0, 0, 190, 255); // ESC RGB Toggle
rgb_matrix_set_color(1, 0, 190, 255); // 1 RGB Mode Next
rgb_matrix_set_color(2, 0, 190, 255); // 2 RGB Mode Previous
rgb_matrix_set_color(3, 0, 190, 255); // 3 RGB M_P Static Color
rgb_matrix_set_color(4, 0, 190, 255); // 4 RGB M_B Breathing
rgb_matrix_set_color(5, 0, 190, 255); // 5 RGB M_R Full gradient scrolling left to right
rgb_matrix_set_color(6, 0, 190, 255); // 6 RGB M_SW Full gradient spinning pinwheel around center of keyboard
// rgb_matrix_set_color(7, 0, 190, 255); // 7 RGB M_SN
// rgb_matrix_set_color(8, 0, 190, 255); // 8 RGB M_K
// rgb_matrix_set_color(9, 0, 190, 255); // 9 RGB M_X
// rgb_matrix_set_color(10, 0, 190, 255); // 0 RGB M_G
// rgb_matrix_set_color(11, 0, 190, 255); // - RGB M_T
rgb_matrix_set_color(15, 0, 190, 255); // q Hue Increase
rgb_matrix_set_color(16, 0, 190, 255); // w Saturation Increase
rgb_matrix_set_color(17, 0, 190, 255); // e Brightness Increase
rgb_matrix_set_color(29, 0, 190, 255); // a Hue Decrease
rgb_matrix_set_color(30, 0, 190, 255); // s Saturation Decrease
rgb_matrix_set_color(31, 0, 190, 255); // d Brightness Decrease
rgb_matrix_set_color(26, 0, 190, 255); // ] Speed Increase
rgb_matrix_set_color(25, 0, 190, 255); // [ Speed Decrease
rgb_matrix_set_color(61, 0, 190, 255); // underglow indication
rgb_matrix_set_color(62, 0, 190, 255); // underglow indication
rgb_matrix_set_color(63, 0, 190, 255); // underglow indication
rgb_matrix_set_color(64, 0, 190, 255); // underglow indication
rgb_matrix_set_color(65, 0, 190, 255); // underglow indication
rgb_matrix_set_color(66, 0, 190, 255); // underglow indication
rgb_matrix_set_color(60, 0, 190, 255); // underglow indication
break;
}
}
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