Last active
December 16, 2015 18:18
-
-
Save ialex32x/5476216 to your computer and use it in GitHub Desktop.
detect zoom in/out by 2 touches.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class NewBehaviourScript : MonoBehaviour | |
{ | |
public int lastTouchCount; | |
public float startTouchSpace; | |
public float thisTouchSpace; | |
public bool isControl; | |
public bool isZoomIn; | |
public float zoomValue; | |
// Use this for initialization | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
if (Input.touchCount == 2) | |
{ | |
isControl = true; | |
var t1 = Input.GetTouch(0); | |
var t2 = Input.GetTouch(1); | |
thisTouchSpace = (t1.position - t2.position).magnitude; | |
if (Input.touchCount != lastTouchCount) | |
startTouchSpace = thisTouchSpace; | |
var zoomValue_t = thisTouchSpace - startTouchSpace; | |
if (Mathf.Abs(zoomValue_t - zoomValue) > 3f) | |
{ | |
zoomValue = zoomValue_t; | |
} | |
isZoomIn = zoomValue < 0f; | |
} | |
else | |
{ | |
isControl = false; | |
} | |
lastTouchCount = Input.touchCount; | |
} | |
void OnGUI() | |
{ | |
if (isControl) | |
{ | |
GUILayout.Label(isZoomIn ? "zoom in" : "zoom out"); | |
GUILayout.Label("value:" + zoomValue); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment