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Self Injection Output grabbing in Golang
package main
import (
//This is a modified version of natefinch's npipe where I exposed the handle in PipeConn struct so that I can use it as needed
"sepipe/npipe"
"bytes"
"fmt"
"io"
"os"
"sync"
"unsafe"
"golang.org/x/sys/windows"
)
const pipeAddr string = `\\.\pipe\mypipeee`
var (
procCreateThread *windows.LazyProc = windows.NewLazySystemDLL("kernel32.dll").NewProc("CreateThread")
)
func redirectStdout(to windows.Handle) {
windows.SetStdHandle(windows.STD_OUTPUT_HANDLE, to)
os.Stdout = os.NewFile(uintptr(to), "")
}
func restoreStdout(f *os.File) {
windows.SetStdHandle(windows.STD_OUTPUT_HANDLE, windows.Handle(f.Fd()))
os.Stdout = f
}
func redirectStderr(to windows.Handle) {
windows.SetStdHandle(windows.STD_ERROR_HANDLE, to)
os.Stderr = os.NewFile(uintptr(to), "")
}
func restoreStderr(f *os.File) {
windows.SetStdHandle(windows.STD_ERROR_HANDLE, windows.Handle(f.Fd()))
os.Stderr = f
}
func redirectIO(to windows.Handle) {
redirectStdout(to)
redirectStderr(to)
}
func restoreIO(origStdout, origStderr *os.File) {
restoreStdout(origStdout)
restoreStderr(origStderr)
}
func dup(src windows.Handle) (windows.Handle, error) {
var (
dupedHandle windows.Handle
err error
)
err = windows.DuplicateHandle(windows.CurrentProcess(), src, windows.CurrentProcess(), &dupedHandle, 0, false, windows.DUPLICATE_SAME_ACCESS)
return dupedHandle, err
}
func hello() {
fmt.Println("Hello world from stdout")
println("Hello world from stderr")
}
func makeCallback(f func()) uintptr {
return windows.NewCallback(func() uintptr {
f()
return 0
})
}
func createThread(rf func()) (windows.Handle, error) {
var threadID uint32
r1, _, err := procCreateThread.Call(0, 0, makeCallback(rf), 0, 0, uintptr(unsafe.Pointer(&threadID)))
if r1 == 0 {
return 0, fmt.Errorf("error during CreateThread: %v", err)
}
fmt.Println("Started new thread with ID", threadID)
return windows.Handle(r1), nil
}
func initPipeListener(output *bytes.Buffer, wg *sync.WaitGroup) {
lis, err := npipe.Listen(pipeAddr)
if err != nil {
panic(err)
}
go func() {
for {
clConn, err := lis.Accept()
if err != nil {
println(err)
continue
}
go func() {
println(io.Copy(output, clConn))
wg.Done()
}()
}
}()
}
func main() {
saveStdout := os.Stdout
output := new(bytes.Buffer)
wg := sync.WaitGroup{}
initPipeListener(output, &wg)
pipeConn, err := npipe.Dial(pipeAddr)
if err != nil {
panic(err)
}
redirectStdout(pipeConn.Handle)
wg.Add(1)
tHandle, err := createThread(hello)
if err != nil {
panic(err)
}
windows.WaitForSingleObject(tHandle, windows.INFINITE)
pipeConn.Close()
wg.Wait()
restoreStdout(saveStdout)
fmt.Println(`"` + output.String() + `"`)
}
package npipe
import (
"fmt"
"io"
"net"
"sync"
"time"
"golang.org/x/sys/windows"
)
const (
// openMode
pipe_access_duplex = 0x3
pipe_access_inbound = 0x1
pipe_access_outbound = 0x2
// openMode write flags
file_flag_first_pipe_instance = 0x00080000
file_flag_write_through = 0x80000000
file_flag_overlapped = 0x40000000
// pipeMode
pipe_type_byte = 0x0
pipe_type_message = 0x4
pipe_unlimited_instances = 255
nmpwait_wait_forever = 0xFFFFFFFF
// the two not-an-errors below occur if a client connects to the pipe between
// the server's CreateNamedPipe and ConnectNamedPipe calls.
error_no_data windows.Errno = 0xE8
error_pipe_connected windows.Errno = 0x217
error_pipe_busy windows.Errno = 0xE7
error_sem_timeout windows.Errno = 0x79
error_bad_pathname windows.Errno = 0xA1
error_invalid_name windows.Errno = 0x7B
error_io_incomplete windows.Errno = 0x3e4
)
var _ net.Conn = (*PipeConn)(nil)
var _ net.Listener = (*PipeListener)(nil)
// ErrClosed is the error returned by PipeListener.Accept when Close is called
// on the PipeListener.
var ErrClosed = PipeError{"Pipe has been closed.", false}
// PipeError is an error related to a call to a pipe
type PipeError struct {
msg string
timeout bool
}
// Error implements the error interface
func (e PipeError) Error() string {
return e.msg
}
// Timeout implements net.AddrError.Timeout()
func (e PipeError) Timeout() bool {
return e.timeout
}
// Temporary implements net.AddrError.Temporary()
func (e PipeError) Temporary() bool {
return false
}
// Dial connects to a named pipe with the given address. If the specified pipe is not available,
// it will wait indefinitely for the pipe to become available.
//
// The address must be of the form \\.\\pipe\<name> for local pipes and \\<computer>\pipe\<name>
// for remote pipes.
//
// Dial will return a PipeError if you pass in a badly formatted pipe name.
//
// Examples:
// // local pipe
// conn, err := Dial(`\\.\pipe\mypipename`)
//
// // remote pipe
// conn, err := Dial(`\\othercomp\pipe\mypipename`)
func Dial(address string) (*PipeConn, error) {
for {
conn, err := dial(address, nmpwait_wait_forever)
if err == nil {
return conn, nil
}
if isPipeNotReady(err) {
<-time.After(100 * time.Millisecond)
continue
}
return nil, err
}
}
// DialTimeout acts like Dial, but will time out after the duration of timeout
func DialTimeout(address string, timeout time.Duration) (*PipeConn, error) {
deadline := time.Now().Add(timeout)
now := time.Now()
for now.Before(deadline) {
millis := uint32(deadline.Sub(now) / time.Millisecond)
conn, err := dial(address, millis)
if err == nil {
return conn, nil
}
if err == error_sem_timeout {
// This is WaitNamedPipe's timeout error, so we know we're done
return nil, PipeError{fmt.Sprintf(
"Timed out waiting for pipe '%s' to come available", address), true}
}
if isPipeNotReady(err) {
left := time.Until(deadline)
retry := 100 * time.Millisecond
if left > retry {
<-time.After(retry)
} else {
<-time.After(left - time.Millisecond)
}
now = time.Now()
continue
}
return nil, err
}
return nil, PipeError{fmt.Sprintf(
"Timed out waiting for pipe '%s' to come available", address), true}
}
// isPipeNotReady checks the error to see if it indicates the pipe is not ready
func isPipeNotReady(err error) bool {
// Pipe Busy means another client just grabbed the open pipe end,
// and the server hasn't made a new one yet.
// File Not Found means the server hasn't created the pipe yet.
// Neither is a fatal error.
return err == windows.ERROR_FILE_NOT_FOUND || err == error_pipe_busy
}
// newOverlapped creates a structure used to track asynchronous
// I/O requests that have been issued.
func newOverlapped() (*windows.Overlapped, error) {
event, err := windows.CreateEvent(nil, 1, 1, nil)
if err != nil {
return nil, err
}
return &windows.Overlapped{HEvent: event}, nil
}
// waitForCompletion waits for an asynchronous I/O request referred to by overlapped to complete.
// This function returns the number of bytes transferred by the operation and an error code if
// applicable (nil otherwise).
func waitForCompletion(handle windows.Handle, overlapped *windows.Overlapped) (uint32, error) {
_, err := windows.WaitForSingleObject(overlapped.HEvent, windows.INFINITE)
if err != nil {
return 0, err
}
var transferred uint32
err = windows.GetOverlappedResult(handle, overlapped, &transferred, true)
return transferred, err
}
// dial is a helper to initiate a connection to a named pipe that has been started by a server.
// The timeout is only enforced if the pipe server has already created the pipe, otherwise
// this function will return immediately.
func dial(address string, timeout uint32) (*PipeConn, error) {
name, err := windows.UTF16PtrFromString(string(address))
if err != nil {
return nil, err
}
// If at least one instance of the pipe has been created, this function
// will wait timeout milliseconds for it to become available.
// It will return immediately regardless of timeout, if no instances
// of the named pipe have been created yet.
// If this returns with no error, there is a pipe available.
if err := waitNamedPipe(name, timeout); err != nil {
if err == error_bad_pathname {
// badly formatted pipe name
return nil, badAddr(address)
}
return nil, err
}
pathp, err := windows.UTF16PtrFromString(address)
if err != nil {
return nil, err
}
handle, err := windows.CreateFile(pathp, windows.GENERIC_READ|windows.GENERIC_WRITE,
uint32(windows.FILE_SHARE_READ|windows.FILE_SHARE_WRITE), nil, windows.OPEN_EXISTING,
windows.FILE_FLAG_OVERLAPPED, 0)
if err != nil {
return nil, err
}
return &PipeConn{Handle: handle, addr: PipeAddr(address)}, nil
}
// Listen returns a new PipeListener that will listen on a pipe with the given
// address. The address must be of the form \\.\pipe\<name>
//
// Listen will return a PipeError for an incorrectly formatted pipe name.
func Listen(address string) (*PipeListener, error) {
handle, err := createPipe(address, true)
if err == error_invalid_name {
return nil, badAddr(address)
}
if err != nil {
return nil, err
}
return &PipeListener{
addr: PipeAddr(address),
handle: handle,
}, nil
}
// PipeListener is a named pipe listener. Clients should typically
// use variables of type net.Listener instead of assuming named pipe.
type PipeListener struct {
mu sync.Mutex
addr PipeAddr
handle windows.Handle
closed bool
// acceptHandle contains the current handle waiting for
// an incoming connection or nil.
acceptHandle windows.Handle
// acceptOverlapped is set before waiting on a connection.
// If not waiting, it is nil.
acceptOverlapped *windows.Overlapped
}
// Accept implements the Accept method in the net.Listener interface; it
// waits for the next call and returns a generic net.Conn.
func (l *PipeListener) Accept() (net.Conn, error) {
c, err := l.AcceptPipe()
for err == error_no_data {
// Ignore clients that connect and immediately disconnect.
c, err = l.AcceptPipe()
}
if err != nil {
return nil, err
}
return c, nil
}
// AcceptPipe accepts the next incoming call and returns the new connection.
// It might return an error if a client connected and immediately cancelled
// the connection.
func (l *PipeListener) AcceptPipe() (*PipeConn, error) {
if l == nil {
return nil, windows.ERROR_INVALID_HANDLE
}
l.mu.Lock()
defer l.mu.Unlock()
if l.addr == "" || l.closed {
return nil, windows.ERROR_INVALID_HANDLE
}
// the first time we call accept, the handle will have been created by the Listen
// call. This is to prevent race conditions where the client thinks the server
// isn't listening because it hasn't actually called create yet. After the first time, we'll
// have to create a new handle each time
handle := l.handle
if handle == 0 {
var err error
handle, err = createPipe(string(l.addr), false)
if err != nil {
return nil, err
}
} else {
l.handle = 0
}
overlapped, err := newOverlapped()
if err != nil {
return nil, err
}
defer windows.CloseHandle(overlapped.HEvent)
err = windows.ConnectNamedPipe(handle, overlapped)
if err == nil || err == error_pipe_connected {
return &PipeConn{Handle: handle, addr: l.addr}, nil
}
if err == error_io_incomplete || err == windows.ERROR_IO_PENDING {
l.acceptOverlapped = overlapped
l.acceptHandle = handle
// unlock here so close can function correctly while we wait (we'll
// get relocked via the defer below, before the original defer
// unlock happens.)
l.mu.Unlock()
defer func() {
l.mu.Lock()
l.acceptOverlapped = nil
l.acceptHandle = 0
// unlock is via defer above.
}()
_, err = waitForCompletion(handle, overlapped)
}
if err == windows.ERROR_OPERATION_ABORTED {
// Return error compatible to net.Listener.Accept() in case the
// listener was closed.
return nil, ErrClosed
}
if err != nil {
return nil, err
}
return &PipeConn{Handle: handle, addr: l.addr}, nil
}
// Close stops listening on the address.
// Already Accepted connections are not closed.
func (l *PipeListener) Close() error {
l.mu.Lock()
defer l.mu.Unlock()
if l.closed {
return nil
}
l.closed = true
if l.handle != 0 {
err := disconnectNamedPipe(l.handle)
if err != nil {
return err
}
err = windows.CloseHandle(l.handle)
if err != nil {
return err
}
l.handle = 0
}
if l.acceptOverlapped != nil && l.acceptHandle != 0 {
// Cancel the pending IO. This call does not block, so it is safe
// to hold onto the mutex above.
if err := cancelIoEx(l.acceptHandle, l.acceptOverlapped); err != nil {
return err
}
err := windows.CloseHandle(l.acceptOverlapped.HEvent)
if err != nil {
return err
}
l.acceptOverlapped.HEvent = 0
err = windows.CloseHandle(l.acceptHandle)
if err != nil {
return err
}
l.acceptHandle = 0
}
return nil
}
// Addr returns the listener's network address, a PipeAddr.
func (l *PipeListener) Addr() net.Addr { return l.addr }
// PipeConn is the implementation of the net.Conn interface for named pipe connections.
type PipeConn struct {
Handle windows.Handle
addr PipeAddr
// these aren't actually used yet
readDeadline *time.Time
writeDeadline *time.Time
}
type iodata struct {
n uint32
err error
}
// completeRequest looks at iodata to see if a request is pending. If so, it waits for it to either complete or to
// abort due to hitting the specified deadline. Deadline may be set to nil to wait forever. If no request is pending,
// the content of iodata is returned.
func (c *PipeConn) completeRequest(data iodata, deadline *time.Time, overlapped *windows.Overlapped) (int, error) {
if data.err == error_io_incomplete || data.err == windows.ERROR_IO_PENDING {
var timer <-chan time.Time
if deadline != nil {
if timeDiff := time.Until(*deadline); timeDiff > 0 {
timer = time.After(timeDiff)
}
}
done := make(chan iodata)
go func() {
n, err := waitForCompletion(c.Handle, overlapped)
done <- iodata{n, err}
}()
select {
case data = <-done:
case <-timer:
windows.CancelIoEx(c.Handle, overlapped)
data = iodata{0, timeout(c.addr.String())}
}
}
// Windows will produce ERROR_BROKEN_PIPE upon closing
// a handle on the other end of a connection. Go RPC
// expects an io.EOF error in this case.
if data.err == windows.ERROR_BROKEN_PIPE {
data.err = io.EOF
}
return int(data.n), data.err
}
// Read implements the net.Conn Read method.
func (c *PipeConn) Read(b []byte) (int, error) {
// Use ReadFile() rather than Read() because the latter
// contains a workaround that eats ERROR_BROKEN_PIPE.
overlapped, err := newOverlapped()
if err != nil {
return 0, err
}
defer windows.CloseHandle(overlapped.HEvent)
var n uint32
err = windows.ReadFile(c.Handle, b, &n, overlapped)
return c.completeRequest(iodata{n, err}, c.readDeadline, overlapped)
}
// Write implements the net.Conn Write method.
func (c *PipeConn) Write(b []byte) (int, error) {
overlapped, err := newOverlapped()
if err != nil {
return 0, err
}
defer windows.CloseHandle(overlapped.HEvent)
var n uint32
err = windows.WriteFile(c.Handle, b, &n, overlapped)
return c.completeRequest(iodata{n, err}, c.writeDeadline, overlapped)
}
// Close closes the connection.
func (c *PipeConn) Close() error {
return windows.CloseHandle(c.Handle)
}
// LocalAddr returns the local network address.
func (c *PipeConn) LocalAddr() net.Addr {
return c.addr
}
// RemoteAddr returns the remote network address.
func (c *PipeConn) RemoteAddr() net.Addr {
// not sure what to do here, we don't have remote addr....
return c.addr
}
// SetDeadline implements the net.Conn SetDeadline method.
// Note that timeouts are only supported on Windows Vista/Server 2008 and above
func (c *PipeConn) SetDeadline(t time.Time) error {
c.SetReadDeadline(t)
c.SetWriteDeadline(t)
return nil
}
// SetReadDeadline implements the net.Conn SetReadDeadline method.
// Note that timeouts are only supported on Windows Vista/Server 2008 and above
func (c *PipeConn) SetReadDeadline(t time.Time) error {
c.readDeadline = &t
return nil
}
// SetWriteDeadline implements the net.Conn SetWriteDeadline method.
// Note that timeouts are only supported on Windows Vista/Server 2008 and above
func (c *PipeConn) SetWriteDeadline(t time.Time) error {
c.writeDeadline = &t
return nil
}
// PipeAddr represents the address of a named pipe.
type PipeAddr string
// Network returns the address's network name, "pipe".
func (a PipeAddr) Network() string { return "pipe" }
// String returns the address of the pipe
func (a PipeAddr) String() string {
return string(a)
}
// createPipe is a helper function to make sure we always create pipes
// with the same arguments, since subsequent calls to create pipe need
// to use the same arguments as the first one. If first is set, fail
// if the pipe already exists.
func createPipe(address string, first bool) (windows.Handle, error) {
n, err := windows.UTF16PtrFromString(address)
if err != nil {
return 0, err
}
mode := uint32(pipe_access_duplex | windows.FILE_FLAG_OVERLAPPED)
if first {
mode |= file_flag_first_pipe_instance
}
return windows.CreateNamedPipe(n,
mode,
pipe_type_byte,
pipe_unlimited_instances,
512, 512, 0, nil)
}
func badAddr(addr string) PipeError {
return PipeError{fmt.Sprintf("Invalid pipe address '%s'.", addr), false}
}
func timeout(addr string) PipeError {
return PipeError{fmt.Sprintf("Pipe IO timed out waiting for '%s'", addr), true}
}
package npipe
import (
"unsafe"
"golang.org/x/sys/windows"
)
var (
modkernel32 = windows.NewLazyDLL("kernel32.dll")
procDisconnectNamedPipe = modkernel32.NewProc("DisconnectNamedPipe")
procWaitNamedPipeW = modkernel32.NewProc("WaitNamedPipeW")
procCancelIoEx = modkernel32.NewProc("CancelIoEx")
)
func waitNamedPipe(name *uint16, timeout uint32) error {
r1, _, e1 := procWaitNamedPipeW.Call(uintptr(unsafe.Pointer(name)), uintptr(timeout), 0)
if r1 != 0 {
return nil
}
if e1 != nil {
return e1
}
return windows.ERROR_INVALID_HANDLE
}
func disconnectNamedPipe(handle windows.Handle) error {
r1, _, e1 := procDisconnectNamedPipe.Call(uintptr(handle))
if r1 != 0 {
return nil
}
if e1 != nil {
return e1
}
return windows.ERROR_INVALID_HANDLE
}
func cancelIoEx(handle windows.Handle, overlapped *windows.Overlapped) error {
r1, _, e1 := procCancelIoEx.Call(uintptr(handle), uintptr(unsafe.Pointer(overlapped)))
if r1 != 0 {
return nil
}
if e1 != nil {
return e1
}
return windows.ERROR_INVALID_HANDLE
}
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