Created
June 7, 2016 03:51
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NIR (final form) for fragment shader: | |
shader: MESA_SHADER_FRAGMENT | |
name: GLSL7 | |
inputs: 4 | |
outputs: 4 | |
uniforms: 0 | |
shared: 0 | |
decl_var shader_in INTERP_QUALIFIER_NONE vec4 VertexColor (VARYING_SLOT_VAR0, 0) | |
decl_var shader_out INTERP_QUALIFIER_NONE vec4 dp_FragColor (FRAG_RESULT_DATA0, 0) | |
decl_function main returning void | |
impl main { | |
block block_0: | |
/* preds: */ | |
vec1 32 ssa_0 = load_const (0x00000000 /* 0.000000 */) | |
vec4 32 ssa_1 = intrinsic load_input (ssa_0) () (0) /* base=0 */ /* VertexColor */ | |
intrinsic store_output (ssa_1, ssa_0) () (0, 15) /* base=0 */ /* wrmask=xyzw */ /* dp_FragColor */ | |
/* succs: block_0 */ | |
block block_0: | |
} | |
Native code for unnamed fragment shader GLSL7 | |
SIMD8 shader: 5 instructions. 0 loops. 24 cycles. 0:0 spills:fills. Promoted 0 constants. Compacted 80 to 48 bytes (40%) | |
START B0 | |
pln(8) m1<1>F g4<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; | |
pln(8) m2<1>F g4.4<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; | |
pln(8) m3<1>F g5<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; | |
pln(8) m4<1>F g5.4<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; | |
sendc(8) null<1>UW m1<8,8,1>F | |
render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; | |
END B0 | |
Native code for unnamed fragment shader GLSL7 | |
SIMD16 shader: 5 instructions. 0 loops. 34 cycles. 0:0 spills:fills. Promoted 0 constants. Compacted 80 to 48 bytes (40%) | |
START B0 | |
pln(16) m1<1>F g6<0,1,0>F g2<8,8,1>F { align1 1H compacted }; | |
pln(16) m3<1>F g6.4<0,1,0>F g2<8,8,1>F { align1 1H compacted }; | |
pln(16) m5<1>F g7<0,1,0>F g2<8,8,1>F { align1 1H compacted }; | |
pln(16) m7<1>F g7.4<0,1,0>F g2<8,8,1>F { align1 1H compacted }; | |
sendc(16) null<1>UW m1<8,8,1>F | |
render RT write SIMD16 LastRT Surface = 0 mlen 8 rlen 0 { align1 1H EOT }; | |
END B0 |
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