Created
April 6, 2023 17:24
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Remnant: From the Ashes gun/armor switch script
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#singleInstance, force | |
Setup := 0 | |
Weapon := 0 | |
*1::changeSetup() | |
changeSetup() { | |
global Setup | |
if (Setup < 1) | |
{ | |
DllCall("SetCursorPos", int, 956, int, 654) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1138, int, 679) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
Send {Esc} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1152, int, 656) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
DllCall("SetCursorPos", int, 1138, int, 434) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
Send {Esc} | |
DllCall("SetCursorPos", int, 1335, int, 671) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1152, int, 913) | |
Sleep, 30 | |
Send {LButton}{Down}{Down}{Space}{Esc} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 968, int, 859) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1152, int, 913) | |
Sleep, 30 | |
Send {LButton}{Down}{Space}{Esc} | |
Setup := 1 | |
} | |
else | |
{ | |
DllCall("SetCursorPos", int, 956, int, 654) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 100 | |
Send {Space} | |
Sleep, 100 | |
Send {Esc} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1152, int, 656) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 100 | |
Send {Space} | |
Sleep, 100 | |
Send {Esc} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1335, int, 671) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 100 | |
Send {Space} | |
Sleep, 100 | |
Send {Esc} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 968, int, 859) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1152, int, 913) | |
Sleep, 30 | |
Send {LButton}{Down}{Space}{Esc} | |
Setup := 0 | |
} | |
} | |
*2::changeWeapon() | |
changeWeapon() { | |
global Weapon | |
if (Weapon < 1) | |
{ | |
DllCall("SetCursorPos", int, 1194, int, 368) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
Send {x} | |
Sleep, 30 | |
Send {Space} | |
Sleep, 30 | |
Send {Esc} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1125, int, 671) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
Send {x} | |
Sleep, 30 | |
Send {Down}{Down}{Right}{Space} | |
Sleep, 30 | |
Send {Esc} | |
Sleep, 30 | |
Send {Esc} | |
Sleep, 30 | |
Weapon := 1 | |
} | |
else | |
{ | |
DllCall("SetCursorPos", int, 1194, int, 368) | |
Sleep, 30 | |
Send {LButton}{LButton} | |
Sleep, 30 | |
Send {x} | |
Sleep, 30 | |
Send {Space} | |
Sleep, 30 | |
Send {Esc} | |
Sleep, 30 | |
DllCall("SetCursorPos", int, 1152, int, 913) | |
Sleep, 30 | |
Send {LButton}{Down}{Space} | |
Sleep, 30 | |
Send {x} | |
Sleep, 30 | |
Send {Down}{Down}{Right}{Space} | |
Sleep, 30 | |
Send {Esc} | |
Sleep, 30 | |
Send {Esc} | |
Sleep, 30 | |
Weapon := 0 | |
} | |
} |
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