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July 7, 2019 16:35
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// From https://github.com/gameplay3d/GamePlay/blob/master/gameplay/src/PlatformAndroid.cpp | |
// Line 1373 | |
{ | |
// Prepare to monitor accelerometer. | |
__sensorManager = ASensorManager_getInstance(); | |
__accelerometerSensor = ASensorManager_getDefaultSensor(__sensorManager, ASENSOR_TYPE_ACCELEROMETER); | |
__gyroscopeSensor = ASensorManager_getDefaultSensor(__sensorManager, ASENSOR_TYPE_GYROSCOPE); | |
__sensorEventQueue = ASensorManager_createEventQueue(__sensorManager, __state->looper, LOOPER_ID_USER, NULL, NULL); | |
// Get the initial time. | |
clock_gettime(CLOCK_REALTIME, &__timespec); | |
__timeStart = timespec2millis(&__timespec); | |
__timeAbsolute = 0L; | |
while (true) | |
{ | |
// Read all pending events. | |
int ident; | |
int events; | |
struct android_poll_source* source; | |
while ((ident=ALooper_pollAll(!__suspended ? 0 : -1, NULL, &events, (void**)&source)) >= 0) | |
{ | |
// Process this event. | |
if (source != NULL) | |
source->process(__state, source); | |
// If a sensor has data, process it now. | |
if (ident == LOOPER_ID_USER && __accelerometerSensor != NULL) | |
{ | |
ASensorEventQueue_getEvents(__sensorEventQueue, &__sensorEvent, 1); | |
if (__sensorEvent.type == ASENSOR_TYPE_ACCELEROMETER) | |
{ | |
__accelRawX = __sensorEvent.acceleration.x; | |
__accelRawY = __sensorEvent.acceleration.y; | |
__accelRawZ = __sensorEvent.acceleration.z; | |
} | |
else if (__sensorEvent.type == ASENSOR_TYPE_GYROSCOPE) | |
{ | |
__gyroRawX = __sensorEvent.vector.x; | |
__gyroRawY = __sensorEvent.vector.y; | |
__gyroRawZ = __sensorEvent.vector.z; | |
} | |
} |
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