Created
November 8, 2013 18:57
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void exploreLCG() { | |
uint64_t min = pow(10,1); | |
uint64_t max = pow(10,2); | |
auto f = computeLCG(min, max); | |
srand(time(0)); | |
uint64_t terminator = min + (rand() % (max-min)); | |
uint64_t x = f(terminator); | |
std::cout << x << "\n"; | |
while (x != terminator) { | |
x = f(x); | |
std::cout << x << "\n"; | |
} | |
} |
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std::function<uint64_t(uint64_t)> computeLCG(uint64_t min, uint64_t max) { | |
uint64_t gen_a = -1; | |
bool found_a = false; | |
uint64_t gen_c = -1; | |
bool found_c = false; | |
uint64_t range = max - min; | |
// prime factors generator | |
uint64_t z = 2; | |
uint64_t n = range; | |
std::vector<uint64_t> factors; | |
while (z*z <= n) { | |
if (n%z == 0) { | |
factors.push_back(z); | |
n /= z; | |
} else { | |
z++; | |
} | |
} | |
if (n > 1) { | |
factors.push_back(n); | |
} | |
// LCG a sieve | |
for (uint64_t i = range; i > 1; i--) { | |
if (std::all_of(factors.begin(), factors.end(), [i](uint64_t p) { return (i-1) % p == 0; })) { | |
if (range % 4 == 0) { | |
if ((i-1) % 4 ==0) { | |
gen_a = i; | |
found_a = true; | |
break; | |
} | |
} else { | |
gen_a = i; | |
found_a = true; | |
break; | |
} | |
} | |
} | |
// LCG c sieve | |
for (uint64_t i = 2; i <= range; i++) { | |
// GCD | |
uint64_t u = range, v = i; | |
while (v != 0) { | |
uint64_t r = u % v; | |
u = v; | |
v = r; | |
} | |
if (u == 1) { | |
gen_c = i; | |
found_c = true; | |
break; | |
} | |
} | |
if (!found_a || !found_c) { | |
throw std::runtime_error("could not compute LCG for given boundaries"); | |
} | |
return [gen_a, gen_c, range, min](uint64_t x) { | |
return (gen_a * x + gen_c) % range + min; | |
}; | |
} |
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