Created
September 6, 2013 13:47
-
-
Save ianbarber/6464032 to your computer and use it in GitHub Desktop.
An Android view that responds to gamepad events
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package com.riskcompletefailure.happydot; | |
import android.content.Context; | |
import android.graphics.Canvas; | |
import android.graphics.Paint; | |
import android.graphics.Rect; | |
import android.util.AttributeSet; | |
import android.view.InputDevice; | |
import android.view.KeyEvent; | |
import android.view.MotionEvent; | |
import android.view.View; | |
public class DotView extends View { | |
private final Rect mRect = new Rect(); | |
private static final double DOT_SIZE = 0.025; | |
private static final double BUTTON_SIZE = 0.05; | |
private static final double BASE_DOT_Y = 0.5; | |
private static final double BASE_DOT_X = 0.5; | |
private double mDoty = 0; | |
private double mDotx = 0; | |
private int mHeightInPixels; | |
private int mWidthInPixels; | |
private boolean mDrawA = false; | |
private boolean mDrawB = false; | |
private Paint mPaint = new Paint(); | |
public Context mActivity; | |
public DotView(Context context, AttributeSet attrs) { | |
super(context, attrs); | |
setFocusable(true); | |
mActivity = context; | |
} | |
// Convert back from screenspace | |
public int spy(double screenSpaceCoordinate) { | |
return (int) Math.round(screenSpaceCoordinate * mHeightInPixels); | |
} | |
// Convert back from screenspace | |
public int spx(double screenSpaceCoordinate) { | |
return (int) Math.round(screenSpaceCoordinate * mWidthInPixels); | |
} | |
@Override | |
protected void onDraw(Canvas canvas) { | |
super.onDraw(canvas); | |
mHeightInPixels = this.getHeight(); | |
mWidthInPixels = this.getWidth(); | |
// Draw Background. | |
mRect.top = 0; | |
mRect.bottom = mHeightInPixels; | |
mRect.left = 0; | |
mRect.right = mWidthInPixels; | |
mPaint.setColor(0xFF000000); | |
canvas.drawRect(mRect, mPaint); | |
// Draw Dot | |
mPaint.setColor(0xFFFFFFFF); | |
canvas.drawCircle( | |
spx(BASE_DOT_X + mDotx), | |
spy(BASE_DOT_Y + mDoty), | |
spx(DOT_SIZE), | |
mPaint); | |
// Draw Buttons | |
if (mDrawA) { | |
mPaint.setColor(0xFFFF00FF); | |
canvas.drawCircle(spx(0.8), spy(0.9), spx(BUTTON_SIZE), mPaint); | |
} | |
if (mDrawB) { | |
mPaint.setColor(0xFFFFFF00); | |
canvas.drawCircle(spx(0.9), spy(0.8), spx(BUTTON_SIZE), mPaint); | |
} | |
} | |
public boolean onGenericMotionEvent(MotionEvent e) { | |
if ((e.getDevice().getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
mDotx = e.getX() / 4.0; | |
mDoty = e.getY() / 4.0; | |
// Debug: Log.d("JOY", e.toString()); | |
// Trigger a redraw. | |
invalidate(); | |
return true; | |
} | |
return false; | |
} | |
public boolean onKeyDown(int keyCode, KeyEvent event) { | |
//Debug: Log.d("JOY", event.toString()); | |
if(event.getAction() == KeyEvent.ACTION_DOWN) { | |
if(keyCode == KeyEvent.KEYCODE_BUTTON_A) { | |
mDrawA = !mDrawA; | |
} else if(keyCode == KeyEvent.KEYCODE_BUTTON_B) { | |
mDrawB = !mDrawB; | |
} | |
// Trigger a redraw. | |
invalidate(); | |
return true; | |
} | |
return super.onKeyDown(keyCode, event); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment