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Last active August 9, 2019 06:54
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I have a 1920x1080 native screen 2, but when I open a window in PTB on it, it reports WinRect as [0 0 2880 1620], Screen('WindowSize', window) also gives the same value. PTB does open a screen this size, if I draw a 20pixel square it measures ~13pixels across (2880/1920 = 1.5; 20/1.5 = 13).
>> PsychTweak('ScreenVerbosity', 10)
>> ProceduralGarboriumDemo
PTB-DEBUG: DirectDraw DLL available. Binding controls ... ...done
PTB-INFO: Multi-display setup in explicit multi-display mode detected. Using the following mapping:
PTB-INFO: Screen 0 corresponds to the full Windows desktop area. Useful for stereo presentations in stereomode=4 ...
PTB-INFO: Screen 1 corresponds to the display area of the monitor with the Windows-internal name \\.\DISPLAY2 ...
PTB-INFO: Screen 2 corresponds to the display area of the monitor with the Windows-internal name \\.\DISPLAY1 ...
PTB-INFO: Process DPI awareness level is: System global aware.
PTB-INFO: Your version of Matlab 64-Bit is global system DPI aware. On Windows-8 or later, fullscreen onscreen windows will only work
PTB-INFO: properly timing-wise when displayed on displays with the same pixel density as your systems primary display monitor.
PTB-INFO: For your multi-display setup the stimulus display monitor must have a DPI of (96, 96), matching that of
PTB-INFO: your primary display monitor. Ideally you will only display on the primary display in the first place.
PTB-INFO: Displaying on anything with a different DPI will cause mysterious visual timing problems, sync failures etc.
PTB-INFO: Read 'help RetinaDisplay' for more info on this topic.
Will draw 200 gabor patches per frame.
PTB-INFO: This is Psychtoolbox-3 for Microsoft Windows, under Matlab 64-Bit (Version 3.0.16 - Build date: Aug 7 2019).
PTB-INFO: OS support status: Windows 10 (Version 10.0) supported and tested to some limited degree.
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Entering Win32 specific window setup...
PTB-DEBUG: Checking for DWM desktop compositor support... ... DWM available on this Vista (or later) system. Binding controls ... ...done
PTB-DEBUG: Switching display for screen 2 to fullscreen mode with resolution 1920 x 1080 with bpp = 32 @ 60 Hz.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window parameters computed, display switch to fullscreen done (if needed). Registering window class...
PTB-DEBUG: Window enumeration done. Our hostwindow is HWND=0000000000080524, Name: 'MATLAB R2019b - prerelease use'
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window class registered - Creating GDI window...
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): WM_SIZE!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: Created onscreen window has position 0 x 0 and a size of 1920 x 1080.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window created - Pixelformat selection...
PTB-DEBUG: PsychOSOpenOnscreenWindow: ChoosePixelFormat(), SetPixelFormat() done... Creating OpenGL context...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Context created - Activating and binding context...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Online - glewInit()...
PTB-INFO: Using GLEW version 2.0.0 for automatic detection of OpenGL extensions...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Mastercontext created, activated and bound - Enabling multisampling if needed...
PTB-DEBUG: Window and master OpenGL context creation finished.
PTB-DEBUG: Before slaveWindow context sharing: glGetString reports 00000000400B2030 pointer...
PTB-DEBUG: After slaveWindow context sharing: glGetString reports 00000000400B2030 pointer...
PTB-DEBUG: Final low-level window setup: ShowWindow(), SetCapture(), diagnostics...
PTB-DEBUG: OpenGL initialization of all master-/slave-/shared-/userspace contexts finished...
PTB-DEBUG: Final low-level window setup: ShowWindow(), SetCapture(), diagnostics...
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: Executed SetForegroundWindow() and SetFocus() on window to optimize pageflipping and timing.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): WM_PAINT!
PTB-DEBUG: MS-Vista+ 1, DWM enabled 1, screen 2, primary 2, monitorDPI 96, primaryDPI 96
PTB-DEBUG: Final low-level window setup finished. Continuing with OS-independent setup.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: PPM file magic is P6
-> Ok
# CREATOR: GIMP PNM Filter Version 1.1
PTB-DEBUG: Recognized splash image of 432 x 89 pixels, maxlevel 255. Loading...
OpenGL-Vendor / renderer / version are: NVIDIA Corporation - GeForce GTX 1080 Ti/PCIe/SSE2 - 4.6.0 NVIDIA 431.60
OpenGL-Extensions are: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
PTB-DEBUG: Not running on Mesa graphics library.
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor NVIDIA Corporation, Renderer GeForce GTX 1080 Ti/PCIe/SSE2.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 32768, maxnativealuinstructions = 65536.
GPU supports non-power-of-two textures.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Framebuffer objects support single-pass multisample resolve blits and image rescaling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming NV30 core or later...
Assuming NV40 core or later (maxcolattachments=8): Hardware supports floating point blending and filtering on 16bpc float format.
Hardware also supports floating point framebuffers of 16bpc and 32bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming G80 core or later (maxtexsize=32768): Hardware supports full floating point blending and filtering on 16bpc and 32bpc float format.
Assuming hardware supports native OpenGL primitive smoothing (points, lines).
Float color value 0.5 -> fixed point reads back as 127 ==> Truncates.
No compiled in support for OpenML OML_sync_control extension.
PTB-DEBUG: Interrogation done.
PTB-DEBUG: glClear splash image top-left reference pixel: 255 255 255
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 0.200000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Could not enable REALTIME_PRIORITY_CLASS scheduling! Retrying with HIGH_PRIORITY_CLASS...
PTB-INFO: The detected endline of the vertical blank interval is equal or lower than the startline. This indicates
PTB-INFO: that i couldn't detect the duration of the vertical blank interval and won't be able to correct timestamps
PTB-INFO: for it. This will introduce a very small and constant offset (typically << 1 msec). Read 'help BeampositionQueries'
PTB-INFO: for how to correct this, should you really require that last few microseconds of precision.
PTB-INFO: Btw. this can also mean that your systems beamposition queries are slightly broken. It may help timing precision to
PTB-INFO: enable the beamposition workaround, as explained in 'help ConserveVRAMSettings', section 'kPsychUseBeampositionQueryWorkaround'.
PTB-DEBUG: Could not enable REALTIME_PRIORITY_CLASS scheduling! Retrying with HIGH_PRIORITY_CLASS...
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.016661
PTB-DEBUG: Sample 2: 0.016668
PTB-DEBUG: Sample 3: 0.016665
PTB-DEBUG: Sample 4: 0.016665
PTB-DEBUG: Sample 5: 0.016667
PTB-DEBUG: Sample 6: 0.016671
PTB-DEBUG: Sample 7: 0.016664
PTB-DEBUG: Sample 8: 0.016667
PTB-DEBUG: Sample 9: 0.016681
PTB-DEBUG: Sample 10: 0.016664
PTB-DEBUG: Sample 11: 0.016650
PTB-DEBUG: Sample 12: 0.016728
PTB-DEBUG: Sample 13: 0.016579
PTB-DEBUG: Sample 14: 0.016690
PTB-DEBUG: Sample 15: 0.016658
PTB-DEBUG: Sample 16: 0.016685
PTB-DEBUG: Sample 17: 0.016668
PTB-DEBUG: Sample 18: 0.016665
PTB-DEBUG: Sample 19: 0.016669
PTB-DEBUG: Sample 20: 0.016678
PTB-DEBUG: Sample 21: 0.016653
PTB-DEBUG: Sample 22: 0.017004
PTB-DEBUG: Sample 23: 0.016333
PTB-DEBUG: Sample 24: 0.016664
PTB-DEBUG: Sample 25: 0.016666
PTB-DEBUG: Sample 26: 0.016667
PTB-DEBUG: Sample 27: 0.016669
PTB-DEBUG: Sample 28: 0.016672
PTB-DEBUG: Sample 29: 0.016669
PTB-DEBUG: Sample 30: 0.016659
PTB-DEBUG: Sample 31: 0.016666
PTB-DEBUG: Sample 32: 0.016672
PTB-DEBUG: Sample 33: 0.016662
PTB-DEBUG: Sample 34: 0.016699
PTB-DEBUG: Sample 35: 0.016632
PTB-DEBUG: Sample 36: 0.016669
PTB-DEBUG: Sample 37: 0.016667
PTB-DEBUG: Sample 38: 0.016625
PTB-DEBUG: Sample 39: 0.016700
PTB-DEBUG: Sample 40: 0.016704
PTB-DEBUG: Sample 41: 0.016651
PTB-DEBUG: Sample 42: 0.016656
PTB-DEBUG: Sample 43: 0.016666
PTB-DEBUG: Sample 44: 0.016668
PTB-DEBUG: Sample 45: 0.016664
PTB-DEBUG: Sample 46: 0.016700
PTB-DEBUG: Sample 47: 0.016649
PTB-DEBUG: Sample 48: 0.016652
PTB-DEBUG: Sample 49: 0.016667
PTB-DEBUG: Sample 50: 0.016643
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is NVIDIA Corporation :: GeForce GTX 1080 Ti/PCIe/SSE2 :: 4.6.0 NVIDIA 431.60
PTB-INFO: VBL startline = 1080 , VBL Endline = 1079
PTB-INFO: Measured monitor refresh interval from beamposition = 16.668222 ms [59.994400 Hz].
PTB-INFO: Will use beamposition query for accurate Flip time stamping.
PTB-INFO: Measured monitor refresh interval from VBLsync = 16.666238 ms [60.001543 Hz]. (50 valid samples taken, stddev=0.071096 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 16.666667 ms [60.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: ==============================================================================================================================
PTB-INFO: WINDOWS DWM DESKTOP COMPOSITOR IS ACTIVE. On this Windows-10 or later system, Psychtoolbox can no longer reliably detect if
PTB-INFO: this will cause trouble for timing and integrity of visual stimuli or not. You might be just fine, or you could be in trouble.
PTB-INFO: Use external measurement equipment and independent procedures to verify reliability of timing if you care about proper timing.
PTB-INFO: ==============================================================================================================================
PTB-INFO: Psychtoolbox imaging pipeline starting up for window with requested imagingmode 5121 ...
PTB-INFO: Will use 32 bits per color component floating point framebuffer for stimulus drawing. Alpha blending should work correctly.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 32 bits precision per color component in floating point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-INFO: Will use 32 bits per color component floating point framebuffer for stimulus post-processing (if any).
PTB-DEBUG: Buffer mappings follow...
fboCount = 2
finalizedFBO = 0, 0
preConversionFBO = 1, -1, -1, 0
processedDrawBufferFBO = 1 -1 -1
inputBufferFBO = 1 -1
drawBufferFBO = 1 -1
-------------------------------------
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000486 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000239 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001875 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000683 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000398 secs) or between forbidden scanline 1 and 50. Delaying...
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000411 secs) or between forbidden scanline 1 and 50. Delaying...
Compiling all shaders matching NonSymetricGaborShader * into a GLSL program.
Building a fragment shader:Reading shader from file C:\Code\Psychtoolbox-3\Psychtoolbox\PsychOpenGL\PsychGLSLShaders\NonSymetricGaborShader.frag.txt ...
Building a vertex shader:Reading shader from file C:\Code\Psychtoolbox-3\Psychtoolbox\PsychOpenGL\PsychGLSLShaders\NonSymetricGaborShader.vert.txt ...
Compiling all shaders matching BasicGaussBlobShader * into a GLSL program.
Building a fragment shader:Reading shader from file C:\Code\Psychtoolbox-3\Psychtoolbox\PsychOpenGL\PsychGLSLShaders\BasicGaussBlobShader.frag.txt ...
Building a vertex shader:Reading shader from file C:\Code\Psychtoolbox-3\Psychtoolbox\PsychOpenGL\PsychGLSLShaders\BasicGaussBlobShader.vert.txt ...
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: DrawTextures optimized batch submit: 1
PTB-DEBUG: DrawTextures optimized batch submit: 1
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
TexUnit 0 reading from texid -- 1
Blitting to system framebuffer, w x h = 1920 1080
Hookchain 'IdentityBlitChain' : Slot 0: Id='Builtin:IdentityBlit' : Builtin-Function : Name= Builtin:IdentityBlit : Params=
PTB-DEBUG: PsychBlitterIdentity: Blitting x=0 y=0 sx=1.000000 sy=1.000000 w=1920 h=1080 angle=0.000000, rx=960.000000, ry=540.000000
count =
187
avgfps =
59.3632
PTB-INFO: There are still 2 textures, offscreen windows or proxy windows open. Screen('CloseAll') will auto-close them.
PTB-INFO: This may be fine for studies where you only use a few textures or windows, but a large number of open
PTB-INFO: textures or offscreen windows can be an indication that you forgot to dispose no longer needed items
PTB-INFO: via a proper call to Screen('Close', [windowOrTextureIndex]); , e.g., at the end of each trial. These
PTB-INFO: stale objects linger around and can consume significant memory ressources, causing degraded performance,
PTB-INFO: timing trouble (if the system has to resort to disk paging) and ultimately out of memory conditions or
PTB-INFO: crashes. Please check your code. (Screen('Close') is a quick way to release all textures and offscreen windows)
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 2
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 1
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In CleanupDrawtextGDI: Releasing GDI ressources for DrawTextGDI.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
Hookchain 'CloseOnscreenWindowPostGLShutdown' : Slot 0: Id='Shutdown window callback into PsychJavaSwingCleanup().' : Runtime-Function : Evalstring= PsychJavaSwingCleanup;
INFO: PTB's Screen('Flip', 10) command seems to have missed the requested stimulus presentation deadline
INFO: a total of 4 times out of a total of 194 flips during this session.
INFO: This number is fairly accurate (and indicative of real timing problems in your own code or your system)
INFO: if you provided requested stimulus onset times with the 'when' argument of Screen('Flip', window [, when]);
INFO: If you called Screen('Flip', window); without the 'when' argument, this count is more of a ''mild'' indicator
INFO: of timing behaviour than a hard reliable measurement. Large numbers may indicate problems and should at least
INFO: deserve your closer attention. Cfe. 'help SyncTrouble', the FAQ section at www.psychtoolbox.org and the
INFO: examples in the PDF presentation in PsychDocumentation/Psychtoolbox3-Slides.pdf for more info and timing tips.
PTB-INFO: This is Psychtoolbox-3 for Microsoft Windows, under Matlab 64-Bit (Version 3.0.15 - Build date: Jul 18 2019).
PTB-INFO: Support status on this operating system release: Windows 10 (Version 10.0) supported and tested to some limited degree.
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Entering Win32 specific window setup...
PTB-DEBUG: Checking for DWM desktop compositor support... ... DWM available on this Vista (or later) system. Binding controls ... ...done
PTB-DEBUG: Switching display for screen 2 to fullscreen mode with resolution 1920 x 1080 with bpc = 32 @ 60 Hz.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window parameters computed, display switch to fullscreen done (if needed). Registering window class...
PTB-DEBUG: Window enumeration done. Our hostwindow is HWND=00000000000205C2, Name: 'MATLAB R2019b - prerelease use'
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window class registered - Creating GDI window...
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): WM_SIZE!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: Created onscreen window has position -2880 x 689 and a size of 2880 x 1620.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window created - Pixelformat selection...
PTB-DEBUG: PsychOSOpenOnscreenWindow: ChoosePixelFormat(), SetPixelFormat() done... Creating OpenGL context...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Context created - Activating and binding context...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Online - glewInit()...
PTB-INFO: Using GLEW version 2.0.0 for automatic detection of OpenGL extensions...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Mastercontext created, activated and bound - Enabling multisampling if needed...
PTB-DEBUG: Window and master OpenGL context creation finished.
PTB-DEBUG: Before slaveWindow context sharing: glGetString reports 0000000201DE7020 pointer...
PTB-DEBUG: After slaveWindow context sharing: glGetString reports 0000000201DE7020 pointer...
PTB-DEBUG: Final low-level window setup: ShowWindow(), SetCapture(), diagnostics...
PTB-DEBUG: OpenGL initialization of all master-/slave-/shared-/userspace contexts finished...
PTB-DEBUG: Final low-level window setup: ShowWindow(), SetCapture(), diagnostics...
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: Executed SetForegroundWindow() and SetFocus() on window to optimize pageflipping and timing.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): WM_PAINT!
PTB-DEBUG: Final low-level window setup finished. Continuing with OS-independent setup.
PTB-DEBUG: PPM file magic is P6
-> Ok
# CREATOR: GIMP PNM Filter Version 1.1
PTB-DEBUG: Recognized splash image of 432 x 89 pixels, maxlevel 255. Loading...
OpenGL-Vendor / renderer / version are: NVIDIA Corporation - GeForce GTX 1080 Ti/PCIe/SSE2 - 4.6.0 NVIDIA 431.60
OpenGL-Extensions are: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
PTB-DEBUG: Not running on Mesa graphics library.
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor NVIDIA Corporation, Renderer GeForce GTX 1080 Ti/PCIe/SSE2.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 32768, maxnativealuinstructions = 65536.
GPU supports non-power-of-two textures.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Framebuffer objects support single-pass multisample resolve blits and image rescaling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming NV30 core or later...
Assuming NV40 core or later (maxcolattachments=8): Hardware supports floating point blending and filtering on 16bpc float format.
Hardware also supports floating point framebuffers of 16bpc and 32bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming G80 core or later (maxtexsize=32768): Hardware supports full floating point blending and filtering on 16bpc and 32bpc float format.
Assuming hardware supports native OpenGL primitive smoothing (points, lines).
Float color value 0.5 -> fixed point reads back as 127 ==> Truncates.
No compiled in support for OpenML OML_sync_control extension.
PTB-DEBUG: Interrogation done.
PTB-DEBUG: glClear splash image top-left reference pixel: 255 255 255
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 0.200000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Could not enable REALTIME_PRIORITY_CLASS scheduling! Retrying with HIGH_PRIORITY_CLASS...
PTB-WARNING: Couldn't determine end-line of vertical blanking interval for your display! Trouble with beamposition queries?!?
PTB-WARNING: Detected end-line is 1079, which is either lower or more than 1.250000 times higher than vbl startline 1620 --> Out of sane range!
PTB-DEBUG: Could not enable REALTIME_PRIORITY_CLASS scheduling! Retrying with HIGH_PRIORITY_CLASS...
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.016786
PTB-DEBUG: Sample 2: 0.016500
PTB-DEBUG: Sample 3: 0.016651
PTB-DEBUG: Sample 4: 0.016734
PTB-DEBUG: Sample 5: 0.016613
PTB-DEBUG: Sample 6: 0.016718
PTB-DEBUG: Sample 7: 0.016649
PTB-DEBUG: Sample 8: 0.016636
PTB-DEBUG: Sample 9: 0.016656
PTB-DEBUG: Sample 10: 0.016736
PTB-DEBUG: Sample 11: 0.016790
PTB-DEBUG: Sample 12: 0.016491
PTB-DEBUG: Sample 13: 0.016692
PTB-DEBUG: Sample 14: 0.016803
PTB-DEBUG: Sample 15: 0.016540
PTB-DEBUG: Sample 16: 0.016785
PTB-DEBUG: Sample 17: 0.016495
PTB-DEBUG: Sample 18: 0.016717
PTB-DEBUG: Sample 19: 0.016650
PTB-DEBUG: Sample 20: 0.016676
PTB-DEBUG: Sample 21: 0.016698
PTB-DEBUG: Sample 22: 0.016601
PTB-DEBUG: Sample 23: 0.016841
PTB-DEBUG: Sample 24: 0.016443
PTB-DEBUG: Sample 25: 0.016738
PTB-DEBUG: Sample 26: 0.016685
PTB-DEBUG: Sample 27: 0.016795
PTB-DEBUG: Sample 28: 0.016532
PTB-DEBUG: Sample 29: 0.016811
PTB-DEBUG: Sample 30: 0.016437
PTB-DEBUG: Sample 31: 0.016764
PTB-DEBUG: Sample 32: 0.016659
PTB-DEBUG: Sample 33: 0.016670
PTB-DEBUG: Sample 34: 0.016617
PTB-DEBUG: Sample 35: 0.016713
PTB-DEBUG: Sample 36: 0.016664
PTB-DEBUG: Sample 37: 0.016709
PTB-DEBUG: Sample 38: 0.016622
PTB-DEBUG: Sample 39: 0.016642
PTB-DEBUG: Sample 40: 0.016711
PTB-DEBUG: Sample 41: 0.016628
PTB-DEBUG: Sample 42: 0.016832
PTB-DEBUG: Sample 43: 0.016425
PTB-DEBUG: Sample 44: 0.016981
PTB-DEBUG: Sample 45: 0.016443
PTB-DEBUG: Sample 46: 0.016733
PTB-DEBUG: Sample 47: 0.016611
PTB-DEBUG: Sample 48: 0.016627
PTB-DEBUG: Sample 49: 0.016642
PTB-DEBUG: Sample 50: 0.016860
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is NVIDIA Corporation :: GeForce GTX 1080 Ti/PCIe/SSE2 :: 4.6.0 NVIDIA 431.60
PTB-INFO: VBL startline = 1620 , VBL Endline = 1079
PTB-INFO: Beamposition queries unsupported or defective on this system. Using basic timestamping as fallback.
PTB-INFO: Timestamps returned by Screen('Flip') will be therefore less robust and accurate.
PTB-INFO: Measured monitor refresh interval from VBLsync = 16.669050 ms [59.991421 Hz]. (50 valid samples taken, stddev=0.118548 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 16.666667 ms [60.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: ==============================================================================================================================
PTB-INFO: WINDOWS DWM DESKTOP COMPOSITOR IS ACTIVE. On this Windows-10 or later system, Psychtoolbox can no longer reliably detect if
PTB-INFO: this will cause trouble for timing and integrity of visual stimuli or not. You might be just fine, or you could be in trouble.
PTB-INFO: Use external measurement equipment and independent procedures to verify reliability of timing if you care about proper timing.
PTB-INFO: ==============================================================================================================================
----- ! PTB - WARNING: SYNCHRONIZATION TROUBLE ! ----
One or more internal checks (see Warnings above) indicate that
queries of rasterbeam position are not properly working for your setup.
Psychtoolbox will work around this by using a different timing algorithm,
but it will cause Screen('Flip') to report less accurate/robust timestamps
for stimulus timing.
Read 'help BeampositionQueries' for more info and troubleshooting tips.
PTB-INFO: Support for fast OffscreenWindows enabled.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000132 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000058 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001044 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001570 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000122 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000246 secs) or between forbidden scanline 1 and 50. Delaying...
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