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@ianfhunter
Last active June 10, 2020 14:27
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Discord format for D10000 WM
We can make this file beautiful and searchable if this error is corrected: It looks like row 35 should actually have 2 columns, instead of 3. in line 34.
Weight,Value
1, 1d10 of caster's fingers turn to stone
1, 1d100 bees swarm harmlessly around the caster for several weeks
1, 1d100 sparkling motes dance about the caster's head until dawn
1, 1d100% of caster's body turns to iron for that many rounds
1, 1d12 ducklings identify the caster as their mother
1, 1d4 of caster's fingers move from their left hand to their right hand
1, 1d4 of caster's limbs are as durable as steel
1, 1d4 of caster's limbs are covered in fish scales
1, 1d4 of caster's limbs are invisible
1, 1d8 of caster's primary orifices seal shut
1, 3d10 harmless lumps as big as walnuts cover the caster's body
1, 3d10 quarts of olive oil pour from caster's ears
1, 4d6 non-functioning eyes appear on the caster's face and head
1, A 100 yard radius around caster's home is stripped of vegetation
1, A 2d6 foot radius around caster sinks as many feet into the earth
1, A basement's been installed in caster's home while he's been away
1, A close friend of the caster is an assassin hired to kill him
1, A distant but powerful army declares war on the caster
1, A drop of the caster's blood can purify 1d4 gallons of water
1, A family of skunks has taken up residence in the caster's home
1, A fast-growing oak sprouts beneath the caster's home
1, A foot-long steel bar runs completely through the caster's thigh
1, A geyser temporarily erupts from one of the caster's pockets
1, A glowing orb hovers over caster's head while he's invisible
1, A great wind blows the caster 1d100 yards in a random direction
1, A group of necromancers take an interest in the caster's skeleton
1, A group of scholars think the caster's a visitor from the future
1, A hen's egg tumbles out of each of the caster's ears
1, A huge balloon shaped like the caster drifts past overhead
1, A kill-on-sight order has been issued for the caster kingdom-wide
1, A large haystack falls from the sky onto caster
1, A large oak sprouts from one of the caster's pockets
1, A length of chain now runs completely through the caster's torso
1, A life-sized statue of caster appears nearby, made of cheese
1, A magical blast detonates at caster's location, but he's unharmed
1, A mound of snow falls onto caster and buries him up to their chest
1, A page falls out of caster's spellbook each time it's opened
1, A skeleton mimics caster, exactly duplicating their movements
1, A small fountain wells up in the caster's home
1, A strong net falls from the sky and entangles the caster
1, A swirl of rainbows accompanies any spell cast by caster
1, A tornado picks caster up and deposits him atop the nearest house
1, After a horrifying tragedy, caster squanders the world's goodwill
1, After each spell, a lighted cigar appears in caster's mouth
1, After each spell, a pebble falls from each of caster's ears
1, After each spell, ants seem to course from the caster's eyes
1, After each spell, caster accuses someone nearby of impropriety
1, After each spell, caster appears astonishingly ugly for 1d4 turns
1, After each spell, caster appears to be decomposing
1, After each spell, caster appears to be made of pure ice
1, After each spell, caster appears to be utterly insane
1, After each spell, caster applauds himself
1, After each spell, caster begs someone nearby not to kill him
1, After each spell, caster berates someone standing nearby
1, After each spell, caster briefly appears to be a rotting corpse
1, After each spell, caster briefly appears to be on fire
1, After each spell, caster briefly appears to bleed from their eyes
1, After each spell, caster briefly looks like a photo negative
1, After each spell, caster briefly seems to be of the opposite sex
1, After each spell, caster briefly sees fire all around him
1, After each spell, caster briefly thinks that he's choking
1, After each spell, caster can sense secret doors for 1d4 rounds
1, After each spell, caster can't be magically healed for one hour
1, After each spell, caster can't traverse a doorway for 1d10 rounds
1, After each spell, caster dances like a honeybee
1, After each spell, caster experiences a burning sensation
1, After each spell, caster feels ants crawling all over him
1, After each spell, caster feels compelled to wash their hands
1, After each spell, caster feels completely alone and isolated
1, After each spell, caster feels distractingly hungry
1, After each spell, caster feels overwhelmingly dizzy
1, After each spell, caster feels transcendent euphoria
1, After each spell, caster forgets everyone's name for one hour
1, After each spell, caster forgets their name for one hour
1, After each spell, caster glows with infernal radiance
1, After each spell, caster growls like a rabid dog
1, After each spell, caster has a brief vision of some distant land
1, After each spell, caster has a strong craving for twigs and bark
1, After each spell, caster is 5% likely to be stricken mute
1, After each spell, caster is 25% likely to turn briefly invisible
1, After each spell, caster is 30% likely to lose their balance
1, After each spell, caster is 60% likely to flap their arms
1, After each spell, caster is afraid of their own name
1, After each spell, caster is as hairy as an ape for one hour
1, After each spell, caster is base AC zero for 1d4 rounds
1, After each spell, caster is bathed in an otherworldly green light
1, After each spell, caster is blind in one eye for one hour
1, After each spell, caster is grief-stricken for 1d10 rounds
1, After each spell, caster is hopelessly drunk for 1d4 rounds
1, After each spell, caster is immune to bludgeons for 1d4 rounds
1, After each spell, caster is immune to missile fire for one round
1, After each spell, caster is intensely magnetic for 1d8 rounds
1, After each spell, caster is matte black for 1d4 rounds
1, After each spell, caster is suddenly facing True North
1, After each spell, caster is wracked by existential horror
1, After each spell, caster looks like a cadaver for 1d4 rounds
1, After each spell, caster makes short, barking cries
1, After each spell, caster oozes sweet-smelling oil for 1d4 rounds
1, After each spell, caster polymorphs very briefly
1, After each spell, caster reeks of alcohol for 2d6 rounds
1, After each spell, caster salivates copiously
1, After each spell, caster seems withdrawn and despondent
1, After each spell, caster shakes like a rag doll for 2d4 seconds
1, After each spell, caster shivers uncontrollably for 1d4 rounds
1, After each spell, caster shrinks by 10d10% for 1d4 rounds
1, After each spell, caster shrinks by 50%
1, After each spell, caster smells strongly of turpentine
1, After each spell, caster suffers brief visions of carnage
1, After each spell, caster suffers disorienting vertigo
1, After each spell, caster thinks that he's drowning
1, After each spell, caster thinks that their clothes are on fire
1, After each spell, caster trumpets like an elephant
1, After each spell, caster vanishes very briefly vanishes
1, After each spell, caster's clothes age 1d100 years
1, After each spell, caster's clothes billow with green smoke
1, After each spell, caster's eyes briefly double in size
1, After each spell, caster's face looks 50 years older
1, After each spell, caster's feet are covered with ash
1, After each spell, caster's hair grows two inches
1, After each spell, caster's hands display classic stigmata
1, After each spell, caster's hands steam wildly
1, After each spell, caster's head turns 360° at the neck, unharmed
1, After each spell, caster's head turns invisible for 1d4 rounds
1, After each spell, caster's heart pounds audibly
1, After each spell, caster's left arm turns to stone for one hour
1, After each spell, caster's spellbook throbs with deep red light
1, After each spell, caster's Strength is halved for one hour
1, After each spell, gravity briefly doubles for the caster
1, After each spell, they giggles for 1d4-1 rounds
1, After each spell, light shines from caster's mouth for 1d6 rounds
1, After each spell, small lumps of ice fall from caster's nostrils
1, After each spell, smoke hangs in the air about the caster
1, After each spell, stones near the caster glisten with slime
1, After each spell, sunlight is painful to caster for 1d4 rounds
1, Alcohol has no effect upon the caster, but cheese is intoxicating
1, All holy symbols within 100 yards bear the caster's image
1, All of caster's clothing is colored safety orange
1, All of caster's clothing is permanently moist
1, All of caster's enemies with 100 yards vanish until dawn
1, All of caster's fingers are as long as their middle finger
1, All of caster's fingers are clear like glass
1, All of caster's fingers double in thickness
1, All of caster's fingers migrate to one hand
1, All of caster's monetary wealth appears atop the nearest mountain
1, All of caster's monetary wealth is revealed to be counterfeit
1, All of caster's possessions age 1d1000 years
1, All of caster's possessions are thrown 4d6 hours into the future
1, All of caster's possessions have been seized by the government
1, All trees within 100 yards form into a tight circle around caster
1, All undead within 1d4 miles blame the caster for their undeath
1, All undead within 1d4 miles race to the caster's current location
1, All vegetation now within 10 miles is highly toxic to caster
1, All vegetation now within 100 yards is invisible to caster
1, All who meet caster are 50% likely to think they smells like manure
1, All who meet caster are 60% likely to think he's a lycanthrope
1, All who meet caster are 60% likely to think he's undead
1, All within 10 yards of caster are sprayed with viscous ectoplasm
1, All within 10 yards of caster attack him for 1d4 rounds
1, Alternating pages of caster's spellbook are indestructible
1, An accurate illusion of caster copies their movements one mile away
1, An illusory statue of the caster stands at this spot for one year
1, An image of caster's beating heart hovers in the nearest doorway
1, An image of the caster's head hovers over their actual head
1, An image the of caster's beating heart hovers over their head
1, Any Abjurations currently affecting the caster are Dispelled
1, Any armor that the caster is wearing right now shrinks by 80%
1, Any armor that the caster is wearing right now vanishes forever
1, Any arrow striking the caster disintegrates in 1d4 rounds
1, Any arrow striking the caster inflicts equal damage on its archer
1, Any attack-based spell cast by caster is 10% likely to affect him
1, Any attack-based spell cast by caster is delayed 1d4 rounds
1, Any attempt to change shape locks the caster into that new shape
1, Any attempt to change shape makes the caster forget their true form
1, Any attempt to change shape will age the caster 1d10 years
1, Any attempt to change shape will be only partially successful
1, Any attempt to change shape will cause the caster to take root
1, Any attempt to change shape will leave their feet unchanged
1, Any attempt to change shape will make the caster bald forever
1, Any attempt to change shape will render the caster genderless
1, Any attempt to change shape will shrink the caster by 2d10%
1, Any attempt to change shape will teleport the caster 1d1000 miles
1, Any attempt to change shape will teleport the caster to this spot
1, Any attempt to change shape will turn him into 2d12 ducklings
1, Any attempt to change shape will turn the caster inside-out
1, Any attempt to change shape will turn the caster into a geranium
1, Any attempt to change shape will turn the caster into a monkey
1, Any attempt to change shape will turn the caster into a pelican
1, Any attempt to change shape will turn the caster into a penguin
1, Any attempt to change shape will turn the caster into a rabbit
1, Any attempt to change shape will turn the caster into a shrubbery
1, Any attempt to change shape will turn the caster into a snowman
1, Any attempt to change shape will turn the caster into a toddler
1, Any attempt to change shape will turn the caster into a troll
1, Any attempt to change shape will turn the caster into a wax dummy
1, Any attempt to read caster's mind reveals a homicidal maniac
1, Any attempt to read caster's mind reveals an absolute void
1, Any attempt to use rope inspires the caster to hang himself
1, Any attempt to use rope leaves caster hopelessly entangled
1, Any attempt to use rope leaves hideous welts on the caster's body
1, Any blade that has drawn the caster's blood is invisible to him
1, Any bread that caster bakes remains warm until it's eaten
1, Any building that the caster enters appears to catch fire
1, Any building that the caster enters ejects him forcefully
1, Any clothing worn by caster is invisible to him while they wears it
1, Any clothing worn by caster smells like carrion while they wears it
1, Any coins in caster's possession are gold-plated
1, Any coins in caster's possession become copper pieces
1, Any coins now carried by caster are water-soluble for 1d4 weeks
1, Any coins now carried by caster ignite and burn like tinder
1, Any creature Summoned by caster emerges from their mouth
1, Any creatures Summoned near caster are invisible to him
1, Any creatures Summoned near caster immediately befriend him
1, Any damage against caster is rolled twice, using the higher roll
1, Any damage against caster is rolled twice, using the lower roll
1, Any electricity-based magic used by caster discharges on him
1, Any electricity-based magic used by caster reeks of ozone
1, Any fire extinguished by caster rekindles itself 1d4 turns later
1, Any fire-based spell used by caster has only 25% of normal range
1, Any fires set by caster are invisible for 2d6 hours
1, Any fires set by caster attract undead like moths to a candle
1, Any fires set by caster jingle like wind chimes while they burn
1, Any fires set by caster make those near it appear to be undead
1, Any fires set by caster produce no heat
1, Any fires set by caster produce no smoke
1, Any fires set by caster whisper vague threats against him
1, Any food now carried by caster combusts
1, Any food now carried by caster is 10X as nutritious
1, Any food now carried by caster is fused into glass
1, Any food now carried by caster is sealed in airtight tin cans
1, Any food now carried by caster is toxic to Dwarves
1, Any food now carried by caster smells like carrion
1, Any food now carried by caster turns to ice
1, Any food now carried by caster turns to iron
1, Any food now carried by caster turns to spun sugar
1, Any gems in caster's possession are replaced by lumps of gelatin
1, Any hammer thrown by caster returns to their hand one round later
1, Any horse ridden by caster suffers no fatigue while they rides it
1, Any intelligent weapons now carried by caster hate him forever
1, Any intelligent weapons seen by caster look vaguely familiar
1, Any magic currently affecting the caster is Dispelled
1, Any magic currently affecting the caster is suppressed until dawn
1, Any magic items owned by caster appear in a heap nearby
1, Any magic items owned by caster are non-functional for 1d10 days
1, Any magical scrolls now carried by caster are fireproof
1, Any magical scrolls now carried by caster are forgeries
1, Any magical scrolls now carried by caster are subtly tainted
1, Any magical scrolls now carried by caster discharge spontaneously
1, Any magical scrolls now carried by caster turn to steel
1, Any metal object carried by caster is 90% transparent
1, Any metal object carried by caster seems 10x its normal weight
1, Any metal that caster is carrying turns to liquid like mercury
1, Any missile fired at caster is 10% likely to explode when it hits
1, Any missile fired at caster is at a -3 penalty to hit him
1, Any missile fired by caster is 10% likely to vanish in flight
1, Any missile shot by caster is destroyed by lightning mid-flight
1, Any missile striking caster is 10% likely to be just an illusion
1, Any mountain more than one mile from caster is invisible to him
1, Any ranged spell used by caster seems to issue from their eyes
1, Any ranged spell used by caster seems to issue from someone else
1, Any rope currently carried by caster doubles in length
1, Any rope currently carried by caster turns to braided gold wire
1, Any rope that caster is now carrying becomes frictionless
1, Any rope that caster is now carrying is soaked with lamp oil
1, Any shield held by caster appears to be made of Swiss cheese
1, Any shield held by caster appears to weigh 100 pounds
1, Any shield held by caster gains a +1 bonus while they holds it
1, Any shield held by caster is ethereal in the presence of weapons
1, Any shield held by caster is impervious to magical fire
1, Any spells cast by caster are accompanied by twinkling lights
1, Any spells cast by caster upon himself have an undesirable effect
1, Any spells cast by caster upon himself lapse after one round
1, Any spells cast by caster within the last hour are negated
1, Any spells caster now has memorized will fail when they casts them
1, Any undead in the area attack the caster but ignore everyone else
1, Any undead in the area flee from the caster for 2d10 rounds
1, Any wood within 25 yards flies toward the caster for 1d10 rounds
1, Any writing implement used by caster breaks, runs dry, etc.
1, Anyone attempting to rob caster must tell him about it beforehand
1, Anyone drinking a potion near caster looks like him until sunset
1, Anyone drinking a potion shrinks by 50% for its duration
1, Anyone in caster's presence can't employ Direction Sense
1, Anyone in caster's presence thinks that they represents True North
1, Anyone related to caster by blood is invisible to him
1, Anyone slain by caster becomes invisible upon death
1, Anyone trying to pick caster's pocket shrinks by 50%
1, Anyone trying to scry the caster's whereabouts sees this location
1, Anyone voluntarily struck by caster's magic resents him for it
1, Anyone who knows caster's name gives him an offensive nickname
1, Anyone who looks deep into caster's mouth risks insanity
1, Anything caster drinks is 50% likely to fall from their mouth
1, Anything written by caster appears as gibberish to everyone else
1, Artifacts react unpredictably when caster attempts to use them
1, Before each spell, caster must address someone who isn't there
1, Before each spell, caster must anoint their head with water
1, Before each spell, caster must bark like a dog for 2d6 seconds
1, Before each spell, caster must bite a gold coin
1, Before each spell, caster must blaspheme some god of chaos
1, Before each spell, caster must claim that their shoes are too tight
1, Before each spell, caster must claim to be invincible
1, Before each spell, caster must clear their throat loudly
1, Before each spell, caster must confess an embarrassing secret
1, Before each spell, caster must confess that he's a charlatan
1, Before each spell, caster must crack their knuckles
1, Before each spell, caster must drop a gold coin to the ground
1, Before each spell, caster must give himself permission to cast it
1, Before each spell, caster must hold their breath for 1d10 seconds
1, Before each spell, caster must ingest a pinch of dust
1, Before each spell, caster must insult a close friend
1, Before each spell, caster must invoke some monstrous entity
1, Before each spell, caster must issue what sounds like a prophecy
1, Before each spell, caster must light a small candle
1, Before each spell, caster must make a new and improbable vow
1, Before each spell, caster must make an embarrassing admission
1, Before each spell, caster must pat himself on the head
1, Before each spell, caster must pluck 1d6 hairs from their head
1, Before each spell, caster must predict that he'll die by sunset
1, Before each spell, caster must prick their finger with a rusty pin
1, Before each spell, caster must profess a thirst for human blood
1, Before each spell, caster must profess love for someone nearby
1, Before each spell, caster must promise to change their name
1, Before each spell, caster must remove one article of clothing
1, Before each spell, caster must say Magic is my business.
1, Before each spell, caster must say My God, it's full of stars.
1, Before each spell, caster must say The prophecy is fulfilled.
1, Before each spell, caster must say This probably won't work.
1, Before each spell, caster must shed at least 1d4 tears
1, Before each spell, caster must shout a different prime number
1, Before each spell, caster must snap a twig or the like
1, Before each spell, caster must speak a new and original rhyme
1, Before each spell, caster must speak a new and relevant pun
1, Before each spell, caster must speak ill of a good friend
1, Before each spell, caster must tear one article of clothing
1, Before each spell, caster must tie a knot in a piece of string
1, Before each spell, caster must touch their eyes, ears, and nose
1, Before each spell, caster must touch liquid water
1, Before each spell, caster must trace a circle in the air
1, Before each spell, caster must vow that this is their final spell
1, Beneficial magic potions have an opposite effect upon the caster
1, Bits of flesh fall from caster's body until he's a bare skeleton
1, Blades seem extraordinarily dull while caster wields them
1, Caster accidentally creates a virulent plague in their workshop
1, Caster accuses their nearest ally of murdering him
1, Caster acquires an exact copy of every non-magical thing they owns
1, Caster acquires lycanthropy, but only in their left leg
1, Caster acquires proficiency in some weapon that will never exist
1, Caster addresses everyone they knows by their own name
1, Caster adopts a habit of nightly self-flagellation
1, Caster adopts a universally obscene gesture as their trademark
1, Caster adopts bizarre rituals concerning the preparation of food
1, Caster adopts fastidious standards of hygiene
1, Caster adopts some unlikely animal as a kind of spirit totem
1, Caster adopts some unlikely object as a kind of holy symbol
1, Caster adopts the next religion they encounters for the first time
1, Caster ages 1d10 years per hour until sunset tonight
1, Caster ages 1d10 years/round for 2 turns, then reverts to normal
1, Caster ages backwards 2d4 years over that many rounds
1, Caster ages normally but forever retains their current appearance
1, Caster ages one year per day spent on open water
1, Caster ages one year per mile that they travels away from this spot
1, Caster always appears healthy and wealthy
1, Caster always appears sickly and destitute
1, Caster always feels as if the temperature is what it is right now
1, Caster always pays 10% more than the asking price
1, Caster always sees their surroundings as misty and fog-shrouded
1, Caster always thinks it's fifty degrees colder than it really is
1, Caster always thinks that there's one more step in the staircase
1, Caster and everyone else forgets and can't discern their age
1, Caster and nearest intelligent weapon exchange personalities
1, Caster and one nearby ally teleport to the caster's home
1, Caster annoys everyone by insisting that he's ambidextrous
1, Caster appears increasingly decrepit as the day wears on
1, Caster appears to be a bare skeleton from the waist down
1, Caster appears to be a bare skeleton from the waist up
1, Caster appears to be at full health, no matter how badly injured
1, Caster appears to be bleeding profusely whenever he's indoors
1, Caster appears to be composed of translucent quartz
1, Caster appears to be covered in ugly scales for one day each week
1, Caster appears to be made of countless flesh-colored pebbles
1, Caster appears to be made out of bricks until sunset tomorrow
1, Caster appears to be of a different species while sleeping
1, Caster appears to be of opposite sex while brandishing a shield
1, Caster appears to be on fire while their spellbook is open
1, Caster appears to be operating their body from a remote location
1, Caster appears to be undead for one hour after each meal
1, Caster appears to be undead while in the presence of undead
1, Caster appears to be weathered like an ancient statue
1, Caster appears to have a railroad spike jutting from their forehead
1, Caster appears to have been carved from wood with an axe
1, Caster appears to have been crafted out of clay by children
1, Caster appears to have been torn apart and hastily reassembled
1, Caster appears to shrivel like a raisin after each casting
1, Caster appears translucent to anyone of the opposite sex
1, Caster asks Elves if they can supply him with fudge cookies
1, Caster ate the last of the rations that their party was carrying
1, Caster ate two or three pounds of apple seeds this morning
1, Caster attempts to drink every potion they sees
1, Caster attracts undead in any town they enters
1, Caster attracts zealous sycophants wherever they goes
1, Caster automatically believes that their own illusions are real
1, Caster awakens to find that the last 1d8 hours were only a dream
1, Caster bears the birthmark of the lineage of powerful kings
1, Caster becomes disturbingly frenetic until sunset
1, Caster becomes flat as a sheet of parchment for 2d6 rounds
1, Caster becomes increasingly simian as the days wear on
1, Caster becomes invisible to anyone who successfully Charms him
1, Caster becomes lost if they enters a cave by himself
1, Caster becomes lost if they enters a forest by himself
1, Caster becomes powerfully addicted to necromantic magic
1, Caster becomes powerfully addicted to Chaos Bursts
1, Caster becomes tightly stuck to the next chair in which they sits
1, Caster becomes unconscious when they becomes invisible
1, Caster becomes violently ill if they eats near a fire
1, Caster becomes visibly anxious at the sight of holy water
1, Caster begins aging backwards, one year per round
1, Caster begins growing one inch per week
1, Caster begins their conversations with an insulting comment
1, Caster begins to resemble the next person who touches him
1, Caster begins worshipping their spellbook with burnt offerings
1, Caster believes that a nearby sheep is their polymorphed true love
1, Caster briefly turns translucent after casting a spell
1, Caster burns with homicidal rage whenever he's struck by magic
1, Caster can alter their weight by up to 50% at will
1, Caster can always sense their location relative to this location
1, Caster can appear to be 50% fatter at will
1, Caster can appraise gems by tasting them
1, Caster can ask three questions of the next tree they touches
1, Caster can assess the purity of any metal by tasting it
1, Caster can be accurately described as frumious
1, Caster can be injured but not killed by any bludgeoning weapon
1, Caster can be injured but not killed by any female creature
1, Caster can be injured but not killed by any male creature
1, Caster can be injured by fire, but it can't kill him
1, Caster can be injured by metal weapons, but they can't kill him
1, Caster can be injured normally but can only be slain by fire
1, Caster can be injured normally but can only be slain by magic
1, Caster can become invisible at will while he's knee-deep in snow
1, Caster can become invisible while standing neck-deep in water
1, Caster can breathe underwater, but they always smells like a fish
1, Caster can carry any weight of books but only in their bare hands
1, Caster can cause one creature near him to turn to iron
1, Caster can cause one nearby person to age 1d10 years
1, Caster can change the size of their ears at will
1, Caster can conjure apples out of thin air, one at a time
1, Caster can control any undead skeletons now within 100 yards
1, Caster can detach either of their hands at will
1, Caster can detach their head easily but dies if they does so
1, Caster can detect non-magical fire within 500 yards
1, Caster can detect the nearest potable water at will
1, Caster can detect the presence of elementals within 100 yards
1, Caster can detect True East at will
1, Caster can discern a person's age by touching him
1, Caster can discern a tree's age by touching it
1, Caster can discern whether people are really unconscious
1, Caster can discern which spells a magic user has memorized
1, Caster can disgorge a pound of sawdust once per day
1, Caster can double their spells' range if he's carrying no metal
1, Caster can double their weight for up to 1d4 rounds per day
1, Caster can drink only from a golden bowl worth 100 gold pieces
1, Caster can easily walk on ice while barefoot
1, Caster can echolocate like a dolphin while naked and underwater
1, Caster can endure normal fire one round per point of Constitution
1, Caster can extend their legs to 150% of their normal length at will
1, Caster can extend their legs to 2X their normal length at will
1, Caster can handle red-hot metal with their bare hands
1, Caster can hear what occurs at this location from up to 10 miles
1, Caster can hear what's going on in their home, wherever they is
1, Caster can hold their breath for 3X their Wisdom score in rounds
1, Caster can hurl a baseball-sized object beyond the horizon
1, Caster can identify any kind of fungus on sight
1, Caster can ignite twigs by sticking them in their mouth
1, Caster can ignore any spell cast on him but is 80% likely to die
1, Caster can induce ravenous hunger in others
1, Caster can inflate their left hand like a balloon
1, Caster can instantly count quantities of fewer than 1,000 items
1, Caster can judge visible distances with amazing accuracy
1, Caster can light candles simply by touching their wicks
1, Caster can magically create edible but non-nourishing food
1, Caster can make their ears resemble noses at will
1, Caster can memorize spells 4x faster than is normally required
1, Caster can move easily through running water less than waist-deep
1, Caster can move in total silence for their Wisdom score in rounds
1, Caster can move silently while holding a thumb in each nostril
1, Caster can never again come within one mile of their home
1, Caster can no longer use charged magic items
1, Caster can only digest food that is spoiled or rotting
1, Caster can only use electrical magic while standing in water
1, Caster can only wear one shoe at a time
1, Caster can open their mouth as wide as they is tall
1, Caster can pass their right arm through up to six inches of wood
1, Caster can reattach their own limbs if they're severed
1, Caster can recall their own birth with perfect clarity
1, Caster can remove their tongue and replace it at will
1, Caster can remove one eye and replace it at will
1, Caster can remove or negate one curse
1, Caster can resemble a decaying zombie at will
1, Caster can retract their feet into their ankles at will
1, Caster can retract their fingers into their palms at will
1, Caster can retract their nose into their face at will
1, Caster can scale walls like a monkey while unencumbered
1, Caster can see in total darkness if they has a banana in their pocket
1, Caster can see secret doors easily but can't see normal doors
1, Caster can see through fire
1, Caster can see through their eyelids for up to 1d6 rounds at a time
1, Caster can see through stone if they has a pebble in their mouth
1, Caster can see underwater clearly while naked and wielding an axe
1, Caster can seem to be infected with a particular disease at will
1, Caster can seen in total darkness for 1d4 days
1, Caster can sense intelligent weapons within 10 yards
1, Caster can sense people who've been affected by Chaos Bursts
1, Caster can speak but can't engage in actual conversations
1, Caster can speak in a whisper to anyone in their line of sight
1, Caster can speak in any of 2d4 voices at will
1, Caster can speak with ants but can only ask yes/no questions
1, Caster can speak with carrion birds, but they smells like a corpse
1, Caster can speak with carrion birds, but he's permanently bald
1, Caster can speak with domestic fowl, but they crows at sunrise
1, Caster can speak with domestic fowl, but they tend to lie to him
1, Caster can speak with honeybees while dancing like one of them
1, Caster can speak with oysters while holding a pearl in their mouth
1, Caster can speak with small fish, but only while underwater
1, Caster can spot the strongest member of any group of five or more
1, Caster can stretch their left arm 2X the length of their body
1, Caster can subsist on bark for up to 1d4 days at a time
1, Caster can Summon 1d10 rabbits, once per level per week
1, Caster can Summon a powerful entity to answer one question
1, Caster can Summon a powerful entity who will then try to kill him
1, Caster can Summon but not control a powerful, malevolent entity
1, Caster can Summon up to 1d10 pigeons per month
1, Caster can survive at the bottom of the sea for 1d4 minutes
1, Caster can survive in the depths of space, if they can get there
1, Caster can survive one fall of up to twenty miles
1, Caster can taste foods simply by touching them
1, Caster can teleport 10 feet straight up, once per day
1, Caster can teleport 10 times at will but loses a finger each time
1, Caster can teleport at will but ages 1d100 years each time
1, Caster can teleport at will but arrives unconscious for one hour
1, Caster can teleport at will but can't pick the destination
1, Caster can teleport at will but doesn't arrive for 1d12 months
1, Caster can teleport at will but is 10% likely to arrive dead
1, Caster can teleport at will but is paralyzed from the neck down
1, Caster can teleport at will but loses 1d100 hit points each time
1, Caster can teleport at will but only while naked and unencumbered
1, Caster can teleport at will but shrinks by 50% per mile traveled
1, Caster can teleport at will to this exact spot 2d6 times
1, Caster can teleport into the nearest hollow tree, once
1, Caster can teleport up to fifty feet once per day
1, Caster can throw one baseball-sized item 2d6 days into the future
1, Caster can throw one nearby person 1d10 rounds into the future
1, Caster can throw one nearby person 1d4 days into the future
1, Caster can transmute magically-created metal into wood
1, Caster can travel in time but ages 1d10 years per round traveled
1, Caster can turn 360° at the waist without harm
1, Caster can turn ethereal at will but can't revert for 3d8 days
1, Caster can turn their arms to wood for up to 1d6 rounds per day
1, Caster can turn their bones invisible at will
1, Caster can turn their hands invisible at will 1d8 times per day
1, Caster can turn their head completely around once per day
1, Caster can turn into a cat but can't resume their true form
1, Caster can turn into a falcon but is only 30% likely to turn back
1, Caster can turn into a small tree while he's indoors
1, Caster can turn into any kind of fish if no water is nearby
1, Caster can turn invisible while they holds their breath
1, Caster can turn invisible while naked and motionless
1, Caster can walk on inclines of 45° or less as if they were flat
1, Caster can withstand ocean depths while holding a bar of sodium
1, Caster can, at will, appear to be the next person they touches
1, Caster can't attack anyone more than 20 feet away from him
1, Caster can't be beheaded
1, Caster can't be blinded or dazzled by sunlight
1, Caster can't be burned by magical fire for 1d4 hours
1, Caster can't be burned by steam or scalding water
1, Caster can't be Charmed by anyone of the opposite sex
1, Caster can't be crushed by any weight of stone
1, Caster can't be cut by any blade until they casts their next spell
1, Caster can't be cut by glass
1, Caster can't be cut by non-magical blades for 1d4 days
1, Caster can't be harmed by any member of the royal family
1, Caster can't be harmed by loud, non-magical sound
1, Caster can't be harmed by refined metals for 1d4 hours
1, Caster can't be harmed while they stands where they is right now
1, Caster can't be killed by anyone of their own race
1, Caster can't be overwhelmed by foul odors
1, Caster can't be seen through glass or ice
1, Caster can't be strangled
1, Caster can't breathe for 4d6 rounds
1, Caster can't bring their left hand within 18 inches of their head
1, Caster can't carry anything larger than their own head
1, Caster can't carry anything made entirely of metal
1, Caster can't carry refined metal in a wooded environment
1, Caster can't cast any spells they now has memorized for 1d8 days
1, Caster can't cast fire-based magic while in the rain
1, Caster can't cast fire-based spells in a wooded environment
1, Caster can't cast force-based spells (Wall of Force, etc.)
1, Caster can't cast magic on anyone not wearing armor
1, Caster can't cast magic on anyone while they're eating
1, Caster can't cast magic unless he's within sight of a tree
1, Caster can't cast magic upon himself for 1d4 weeks
1, Caster can't create magical walls or barriers
1, Caster can't create normal or magical fire for 1d4 days
1, Caster can't create permanent magical objects or effects
1, Caster can't cross moving water while brandishing a weapon
1, Caster can't cross moving water while carrying their spellbook
1, Caster can't cross moving water while wearing clothes
1, Caster can't cross moving water while wearing magical rings
1, Caster can't cross moving water without assistance
1, Caster can't determine when he's hungry or thirsty
1, Caster can't eat any cooked meat
1, Caster can't eat any food that doesn't contain a handful of soil
1, Caster can't eat any food that they himself didn't prepare
1, Caster can't eat any salted or cured meat
1, Caster can't eat while at full hit points
1, Caster can't employ magical means of improving their Armor Class
1, Caster can't enter any artificial structure for 2d4 weeks
1, Caster can't enter an
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Changed to gender-neutral terms, from he/him. Might have adverse changes in occasional roles

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