Created
June 6, 2017 23:51
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Unity singleton class. Just inherit.
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public class Singleton<T>: MonoBehaviour where T: MonoBehaviour { | |
protected static T instance; | |
// Returns the instance of this singleton. | |
public static T Instance { | |
get { | |
if (instance == null) { | |
instance = (T)FindObjectOfType(typeof(T)); | |
if (instance == null) { | |
Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none."); | |
} | |
} | |
return instance; | |
} | |
} | |
} |
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