Smoke on the Water for Lego Mindstorms
#!/usr/bin/env python | |
# | |
# Smoke on the water by Deep Purple, for the Lego Mindstorms | |
# | |
# Note frequencies worked out as follows: | |
# A = 440 | |
# Notes above A = A * (1.059463)^ no. of steps above A | |
# Notes below A = A * (1.059463)^ -no. of steps below A | |
# | |
from time import sleep | |
import nxt.locator | |
FREQ_A = 440 | |
FREQ_G = 392 | |
FREQ_B_FLAT = 466 | |
FREQ_C = 523 | |
FREQ_C_SHARP = 554 | |
b = nxt.locator.find_one_brick(name='NXT') | |
for i in range(1, 3): | |
b.play_tone_and_wait(FREQ_G, 200) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_B_FLAT, 200) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_C, 500) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_G, 200) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_B_FLAT, 200) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_C_SHARP, 150) | |
sleep(0.5) | |
b.play_tone_and_wait(FREQ_C, 650) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_G, 200) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_B_FLAT, 200) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_C, 500) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_B_FLAT, 200) | |
sleep(0.25) | |
b.play_tone_and_wait(FREQ_G, 1000) | |
sleep(0.4) |
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