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//ArmA2 OA : 1.63 SETTINGS
steamport = 8766; //default 8766, needs to be unique if multiple serves on same box
steamqueryport = 2303; //default 27016, needs to be unique if multiple servers on same box
hostname = "DayZ Overpoch Winter"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "changeme"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"My DayZ Private Server!",
"Private Server by Pwnoz0r!"
motdInterval = 1; // Time interval (in seconds) between each message
maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
requiredBuild = 120000; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
requiredSecureId = 1; // Verifies the user has a secure ID. Valid values 1 (Allows all users to connect even if no valid ID), 2 (User must have a valid ID or will be kicked from the server).
voteMissionPlayers = 99; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system || If you turn this off you will NOT be able to join the server
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected
// MISSIONS CYCLE (see below)
class Missions
class Overpoch
template = dayz_epoch_11.chernarus;
difficulty = "Regular";
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