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@cart
cart / FXAA.tscn
Last active January 30, 2024 18:17
Godot Nvidia FXAA 3.11 Port
[gd_scene load_steps=3 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
// Godot Nvidia FXAA 3.11 Port
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables.
Seed Element New Element Template
https://github.com/polymerelements/seed-element
polyserve Polymer Test Server
gp.sh publish to github
cd [dev folder]
git clone git://github.com/Polymer/tools.git
@ebidel
ebidel / polymer-perf-bookmarklet.js
Last active May 1, 2021 15:42
Polymer performance numbers bookmarklet
javascript:(function(){(function printStats(){var loadTimes=window.chrome.loadTimes();firstPaint=loadTimes.firstPaintTime*1000;firstPaintTime=firstPaint-(loadTimes.startLoadTime*1000);console.info('First paint took',firstPaintTime,'ms');console.info('Load took',performance.timing.loadEventStart-performance.timing.navigationStart,'ms');var instances=0;if(parseFloat(Polymer.version)<1){instances=[].slice.call(document.querySelectorAll('html /deep/ *')).filter(function(el){return el.localName.indexOf('-')!=-1||el.getAttribute('is');}).length;}else{instances=Polymer.telemetry.instanceCount;}console.info('Custom element instances:',instances);var reflectCount=0;if(Polymer.telemetry){console.info('=== Properties set to reflectToAttribute ===');Polymer.telemetry.registrations.forEach(function(el){for(var prop in el.properties){if(el.properties[prop].reflectToAttribute){console.log(el.is+'.'+prop);reflectCount++;}}});}else{console.info('=== Properties set to reflect ===');Polymer.elements.forEach(function(el){for(var