- haxepunk
- graphics
- Graphic
- Image
- Text
- AnimatedSprite
- TileMap
- Mesh
- Light
- ParticleEmitter
- GraphicList
- Atlas
- inputs
- Input
- Mouse
- Keyboard
- Joystick
- Touch
- masks
- Mask
- Circle
- Ellipse
- Grid
- Polygon
- Rectangle
- math
- Point
- Rectangle
- tweens
- Tween
- AlarmTween
- MultiVarTween
- EaseFunctions
- motion
- CircularMotionTween
- CubicMotionTween
- LinearMotionTween
- LinearPathTween
- QuadMotionTween
- QuadPathTween
- utils
- DataStorage
- LibInfo
- Camera
- DebugConsole
- Engine
- Entity
- Preloader
- Scene
- Sound
- Value
- graphics
Last active
August 29, 2015 14:02
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Proposed API for HaxePunk 3.0
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typedef SolidType = Either2<String, Array<String>>; | |
typedef Colliders = Either3<Entity, Point, Mask>; | |
class SceneNode | |
{ | |
public var position:Point; | |
public var scene:Scene; | |
public var x:Float; | |
public var y:Float; | |
} | |
class Entity extends SceneNode | |
{ | |
public var visible:Bool; | |
public var collidable:Bool; | |
public var name:String; | |
public var type:String; | |
public var mask:Mask; | |
public var graphic:Graphic; | |
public var layer:Float; | |
public function new(?point:Point, ?graphic:Graphic, ?mask:Mask):Void; | |
public function added():Void; | |
public function collided(e:Entity, i:CollideInfo):Bool; | |
public function removed():Void; | |
public function update():Void; | |
public function setHitboxTo(g:Graphic):Void; | |
public function setHitbox(rectangle:Rectangle):Void; | |
public function distanceWith(with:Colliders):Float; | |
public function collideWith(with:Colliders):Bool; | |
public function collisions(with:SolidType):Array<Entity>; | |
public function moveBy(point:Point, ?solid:SolidType):Void; | |
public function moveTo(point:Point, ?solid:SolidType):Void; | |
public function moveTowards(point:Point, amount:Float, ?solid:SolidType):Void; | |
public function moveAtAngle(angle:Float, amount:Float, ?solid:SolidType):Void; | |
public function addGraphic(graphic:Graphic):Graphic; | |
} |
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