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@ibyteyou
Forked from steventhebrave/make-sounds.html
Created December 20, 2020 11:56
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<!DOCTYPE html>
<html>
<head><title>SOUND</title></head>
<body>
<div>Frequence: <span id="frequency"></span></div>
<script type="text/javascript">
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var oscillatorNode = audioCtx.createOscillator();
var gainNode = audioCtx.createGain();
var mute = true;
var frequency = 500;
var direction = "";
var volume = 0.8;
var speed = 1;
var grossTune = 5;
var mediumTune = 0.5;
var fineTune = 0.05;
var keys = [
{key:81, direction:"down", tune:grossTune}, //q
{key:87, direction:"up", tune:grossTune}, //w
{key:69, direction:"down", tune:mediumTune},//e
{key:82, direction:"up", tune:mediumTune}, //r
{key:84, direction:"down", tune:fineTune}, //t
{key:89, direction:"up", tune:fineTune} //y
];
oscillatorNode.connect(gainNode);
gainNode.connect(audioCtx.destination)
oscillatorNode.start();
oscillatorNode.frequency.value = frequency;
gainNode.gain.value = 0;
(function manualLoop() {
setTimeout(function() {
manualLoop();
if (direction == "up"){
frequency += speed;
}
if (direction == "down"){
frequency -= speed;
}
oscillatorNode.frequency.value = frequency;
document.getElementById('frequency').innerHTML = frequency.toFixed(2);
}, 40)
}());
document.addEventListener('keydown', function(event) {
if (event.keyCode == 32) { // space bar
if (mute) {
gainNode.gain.value = volume;
mute = false;
} else {
gainNode.gain.value = 0;
mute = true;
}
}
for (var i = keys.length - 1; i >= 0; i--) {
if(event.keyCode == keys[i].key) {
direction = keys[i].direction;
speed = keys[i].tune;
}
}
});
document.addEventListener('keyup', function(event) {
direction = "";
});
</script>
</body>
</html>
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