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@icanswiftabit
Created August 8, 2013 12:09
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-(void)initalizeForSender {
OSStatus status;
// We define the audio component
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output; // we want to ouput
desc.componentSubType = kAudioUnitSubType_RemoteIO; // we want in and ouput
desc.componentFlags = 0; // must be zero
desc.componentFlagsMask = 0; // must be zero
desc.componentManufacturer = kAudioUnitManufacturer_Apple; // select provider
// find the AU component by description
AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);
// create audio unit by component
status = AudioComponentInstanceNew(inputComponent, &audioUnit);
[self hasError:status:__FILE__:__LINE__];
// define that we want record io on the input bus
UInt32 flag = 1;
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO, // use io
kAudioUnitScope_Input, // scope to input
kInputBus, // select input bus (1)
&flag, // set flag
sizeof(flag));
[self hasError:status:__FILE__:__LINE__];
// define that we want play on io on the output bus
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO, // use io
kAudioUnitScope_Output, // scope to output
kOutputBus, // select output bus (0)
&flag, // set flag
sizeof(flag));
[self hasError:status:__FILE__:__LINE__];
/*
We need to specifie our format on which we want to work.
We use Linear PCM cause its uncompressed and we work on raw data.
for more informations check.
We want 16 bits, 2 bytes per packet/frames at 44khz
*/
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = SAMPLE_RATE;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 2;
audioFormat.mBytesPerFrame = 2;
// set the format on the output stream
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
kInputBus,
&audioFormat,
sizeof(audioFormat));
[self hasError:status:__FILE__:__LINE__];
// set the format on the input stream
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioFormat,
sizeof(audioFormat));
[self hasError:status:__FILE__:__LINE__];
/**
We need to define a callback structure which holds
a pointer to the recordingCallback and a reference to
the audio processor object
*/
AURenderCallbackStruct callbackStruct;
// set recording callback
//*
callbackStruct.inputProc = recordingCallback; // recordingCallback pointer
/*/
callbackStruct.inputProc = (isSending)? recordingCallback : nil ; // recordingCallback pointer
//*/
callbackStruct.inputProcRefCon = (__bridge void *)(self);
// set input callback to recording callback on the input bus
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
kInputBus,
&callbackStruct,
sizeof(callbackStruct));
[self hasError:status:__FILE__:__LINE__];
/*
We do the same on the output stream to hear what is coming
from the input stream
*/
flag = 0;
/*
we need to tell the audio unit to allocate the render buffer,
that we can directly write into it.
*/
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_ShouldAllocateBuffer,
kAudioUnitScope_Output,
kInputBus,
&flag,
sizeof(flag));
/*
we set the number of channels to mono and allocate our block size to
1024 bytes.
*/
audioBuffer.mNumberChannels = 1;
audioBuffer.mDataByteSize = 512 * 2;
audioBuffer.mData = malloc( 512 * 2 );
// Initialize the Audio Unit and cross fingers =)
status = AudioUnitInitialize(audioUnit);
[self hasError:status:__FILE__:__LINE__];
NSLog(@"Started for Sender");
}
-(void)initalizeForReciver{
OSStatus status;
// We define the audio component
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output; // we want to ouput
desc.componentSubType = kAudioUnitSubType_RemoteIO; // we want in and ouput
desc.componentFlags = 0; // must be zero
desc.componentFlagsMask = 0; // must be zero
desc.componentManufacturer = kAudioUnitManufacturer_Apple; // select provider
// find the AU component by description
AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);
// create audio unit by component
status = AudioComponentInstanceNew(inputComponent, &audioUnit);
[self hasError:status:__FILE__:__LINE__];
// define that we want record io on the input bus
UInt32 flag = 1;
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO, // use io
kAudioUnitScope_Input, // scope to input
kInputBus, // select input bus (1)
&flag, // set flag
sizeof(flag));
[self hasError:status:__FILE__:__LINE__];
// define that we want play on io on the output bus
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO, // use io
kAudioUnitScope_Output, // scope to output
kOutputBus, // select output bus (0)
&flag, // set flag
sizeof(flag));
[self hasError:status:__FILE__:__LINE__];
/*
We need to specifie our format on which we want to work.
We use Linear PCM cause its uncompressed and we work on raw data.
for more informations check.
We want 16 bits, 2 bytes per packet/frames at 44khz
*/
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = SAMPLE_RATE;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 2;
audioFormat.mBytesPerFrame = 2;
// set the format on the output stream
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
kInputBus,
&audioFormat,
sizeof(audioFormat));
[self hasError:status:__FILE__:__LINE__];
// set the format on the input stream
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioFormat,
sizeof(audioFormat));
[self hasError:status:__FILE__:__LINE__];
/**
We need to define a callback structure which holds
a pointer to the recordingCallback and a reference to
the audio processor object
*/
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = playbackCallback;
/*/
callbackStruct.inputProc = (isSending) ? nil : playbackCallback;
//*/
callbackStruct.inputProcRefCon = (__bridge void *)(self);
// set playbackCallback as callback on our renderer for the output bus
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global,
kOutputBus,
&callbackStruct,
sizeof(callbackStruct));
[self hasError:status:__FILE__:__LINE__];
// reset flag to 0
flag = 0;
/*
we need to tell the audio unit to allocate the render buffer,
that we can directly write into it.
*/
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_ShouldAllocateBuffer,
kAudioUnitScope_Output,
kInputBus,
&flag,
sizeof(flag));
/*
we set the number of channels to mono and allocate our block size to
1024 bytes.
*/
audioBuffer.mNumberChannels = 1;
audioBuffer.mDataByteSize = 512 * 2;
audioBuffer.mData = malloc( 512 * 2 );
// Initialize the Audio Unit and cross fingers =)
status = AudioUnitInitialize(audioUnit);
[self hasError:status:__FILE__:__LINE__];
NSLog(@"Started for Reciver");
}
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