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Changing audio stream samplerate on the fly with SDL3
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/* | |
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it | |
freely. | |
*/ | |
#include <SDL3/SDL.h> | |
static void SDLCALL audio_callback(void *userdata, Uint8 * stream, int len) | |
{ | |
SDL_AudioStream *audiostream = (SDL_AudioStream *) userdata; | |
SDL_memset(stream, 0, len); | |
SDL_GetAudioStreamData(audiostream, stream, len); | |
} | |
int main(int argc, char *argv[]) | |
{ | |
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO); | |
SDL_Window *window = SDL_CreateWindow("Drag the slider: Normal speed", 640, 480, 0); | |
SDL_Renderer *renderer = SDL_CreateRenderer(window, NULL, 0); | |
SDL_bool done = SDL_FALSE; | |
const SDL_FRect slider_area = { (640 - 500) / 2, (480 - 100) / 2, 500, 100 }; | |
SDL_FRect slider_fill_area = slider_area; | |
int multiplier = 100; | |
SDL_AudioSpec spec; | |
Uint8 *audio_buf = NULL; | |
Uint32 audio_len = 0; | |
SDL_AudioStream *stream; | |
SDL_AudioDeviceID device; | |
SDL_LoadWAV("sample.wav", &spec, &audio_buf, &audio_len); | |
stream = SDL_CreateAudioStream(spec.format, spec.channels, spec.freq, spec.format, spec.channels, spec.freq); | |
SDL_PutAudioStreamData(stream, audio_buf, audio_len); | |
spec.callback = audio_callback; | |
spec.userdata = stream; | |
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &spec, NULL, 0); | |
SDL_PlayAudioDevice(device); | |
slider_fill_area.w /= 2; | |
while (!done) { | |
SDL_Event e; | |
int newmultiplier = multiplier; | |
while (SDL_PollEvent(&e)) { | |
if (e.type == SDL_EVENT_QUIT) { | |
done = 1; | |
} else if (e.type == SDL_EVENT_KEY_DOWN) { | |
if (e.key.keysym.sym == SDLK_ESCAPE) { | |
done = 1; | |
} | |
} else if (e.type == SDL_EVENT_MOUSE_MOTION) { | |
if (e.motion.state & SDL_BUTTON_LMASK) { | |
const SDL_FPoint p = { e.motion.x, e.motion.y }; | |
if (SDL_PointInRectFloat(&p, &slider_area)) { | |
const float w = SDL_roundf(p.x - slider_area.x); | |
slider_fill_area.w = w; | |
newmultiplier = ((int) ((w / slider_area.w) * 800.0f)) - 400; | |
} | |
} | |
} | |
} | |
if (multiplier != newmultiplier) { | |
char title[64]; | |
int newfreq = spec.freq; | |
multiplier = newmultiplier; | |
if (multiplier == 0) { | |
SDL_snprintf(title, sizeof (title), "Drag the slider: Normal speed"); | |
} else if (multiplier < 0) { | |
SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx slow", (-multiplier / 100.0f) + 1.0f); | |
} else { | |
SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx fast", (multiplier / 100.0f) + 1.0f); | |
} | |
SDL_SetWindowTitle(window, title); | |
// this math sucks, but whatever. | |
if (multiplier < 0) { | |
newfreq = spec.freq + (int) ((spec.freq * (multiplier / 400.0f)) * 0.75f); | |
} else if (multiplier > 0) { | |
newfreq = spec.freq + (int) (spec.freq * (multiplier / 100.0f)); | |
} | |
//SDL_Log("newfreq=%d multiplier=%d\n", newfreq, multiplier); | |
SDL_LockAudioDevice(device); | |
SDL_SetAudioStreamFormat(stream, spec.format, spec.channels, newfreq, spec.format, spec.channels, spec.freq); | |
SDL_UnlockAudioDevice(device); | |
} | |
// keep it looping. | |
if (SDL_GetAudioStreamAvailable(stream) < (1024 * 100)) { | |
SDL_PutAudioStreamData(stream, audio_buf, audio_len); | |
} | |
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); | |
SDL_RenderClear(renderer); | |
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | |
SDL_RenderFillRect(renderer, &slider_area); | |
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); | |
SDL_RenderFillRect(renderer, &slider_fill_area); | |
SDL_RenderPresent(renderer); | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_CloseAudioDevice(device); | |
SDL_free(audio_buf); | |
SDL_Quit(); | |
return 0; | |
} | |
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