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VideoGameMusicApp: BaseViewModel.cs
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace VideoGameMusicApp.ViewModels
public class BaseViewModel : INotifyPropertyChanged
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged([CallerMemberName] string propertyName = "")
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
if (object.Equals(storage, value)) return false;
storage = value;
return true;
private bool _isLoading = false;
public bool IsLoading
get => _isLoading;
set => SetProperty(ref _isLoading, value);
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