Skip to content

Instantly share code, notes, and snippets.

Code Gardening

Mihail Szabolcs icebreaker

Code Gardening
View GitHub Profile
icebreaker / download.cpp
Created November 28, 2022 08:47 — forked from nem0/download.cpp
Donwload file on windows without 3rd party
View download.cpp
#include <urlmon.h>
#pragma comment(lib, "urlmon.lib")
bool download(const char* url, OutputMemoryStream& blob) {
IStream* stream = nullptr;
if (S_OK != URLOpenBlockingStream(nullptr, url, &stream, 0, nullptr)) {
return false;
char buffer[4096];
ULONG read = 0;
icebreaker / main.cpp
Created August 4, 2022 10:47 — forked from YukiSnowy/main.cpp
example SDL2 Direct3D9 application
View main.cpp
// g++ *.cpp -o d3d9 -lmingw32 -lSDL2main -lSDL2 -I/dxsdk/include -L/dxsdk/lib -DUNICODE -ld3d9 -ld3dx9
#include <iostream>
using namespace std;
#include <SDL2/SDL.h>
#include <windows.h>
View MyApp.Publishing.APICaller.config
<configuration xmlns:patch="">
<event name="publish:end:remote">
<handler type="MyApp.Publishing.APICaller, MyApp.Publishing" method="CallAPIMethod" />
View MyApp.Publishing.APICaller.cs
using Sitecore.Caching;
using Sitecore.Caching.Generics;
using Sitecore.Configuration;
using Sitecore.Diagnostics;
using Sitecore.Sites;
using System;
using System.Collections;
namespace MyApp.Publishing
icebreaker / GlslSobel.frag
Created December 21, 2021 19:18 — forked from Hebali/GlslSobel.frag
GLSL Fragment Shader: Sobel Edge Detection
View GlslSobel.frag
// Sobel Edge Detection Filter
// GLSL Fragment Shader
// Implementation by Patrick Hebron
uniform sampler2D texture;
uniform float width;
uniform float height;
void make_kernel(inout vec4 n[9], sampler2D tex, vec2 coord)
icebreaker / ConvertToObj.cs
Created August 30, 2021 17:06 — forked from NewEXE/ConvertToObj.cs
Export Unity Game Objects to Wavefront OBJ
View ConvertToObj.cs
// On the basis:
// How to use:
// Put file to Assets/Editor folder
// then select GameObject -> Export selected objects
// in Unity's main panel.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
View gist:036222048ce7501393cdd810539d6893
UTF-8 encoded sample plain-text file
Markus Kuhn [ˈmaʳkʊs kuːn] <> — 2002-07-25 CC BY
The ASCII compatible UTF-8 encoding used in this plain-text file
is defined in Unicode, ISO 10646-1, and RFC 2279.
icebreaker / non_blocking_popen.lua
Created May 30, 2021 23:44 — forked from max1220/non_blocking_popen.lua
non-blocking popen for Lua(using ffi)
View non_blocking_popen.lua
-- Implements a basic binding for popen that allows non-blocking reads
-- returned "file" table only supports :read(with an optional size argument, no mode etc.) and :close
local function non_blocking_popen(cmd, read_buffer_size)
local ffi = require("ffi")
-- C functions that we need
void* popen(const char* cmd, const char* mode);
int pclose(void* stream);
int fileno(void* stream);
icebreaker / nvidia_340.108_4_8_kernel.patch
Last active November 19, 2020 09:17
Patch for the NVIDIA 340.108 (NVIDIA ION, etc) kernel module to make it compilable on new kernels (4.8 and later)
View nvidia_340.108_4_8_kernel.patch
--- kernel/uvm/nvidia_uvm_lite.c 2019-12-12 00:04:24.000000000 +0200
+++ kernel/uvm/nvidia_uvm_lite.c 2020-11-19 02:15:59.338918014 +0200
@@ -820,7 +820,7 @@
-int _fault(struct vm_area_struct *vma, struct vm_fault *vmf)
+vm_fault_t _fault(struct vm_fault *vmf)
icebreaker / star-wars-planets.html
Created November 9, 2020 12:06 — forked from richard-flosi/star-wars-planets.html
Web Component using Custom Element, Shadow DOM, fetch, async/await, and the Star Wars API
View star-wars-planets.html
customElements.define("star-wars-planets", class extends HTMLElement {
constructor() {
this.attachShadow({ mode: "open" });
static get observedAttributes() { return ["loading", "planets"]; }