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Created November 5, 2018 02:52
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trace_macros on create_ids in steven
diff --git a/src/main.rs b/src/main.rs
index d3a6fbe..79bdcda 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -13,6 +13,7 @@
// limitations under the License.
#![recursion_limit="300"]
+#![feature(trace_macros)]
use std::time::{Instant, Duration};
use log::info;
diff --git a/src/protocol/mod.rs b/src/protocol/mod.rs
index 1e16cc5..ad9dd21 100644
--- a/src/protocol/mod.rs
+++ b/src/protocol/mod.rs
@@ -81,6 +81,7 @@ macro_rules! state_packets {
use crate::shared::Position;
+ trace_macros!(true);
pub mod internal_ids {
create_ids!(i32, $($name),*);
}
note: trace_macro
--> src/protocol/packet.rs:17:1
|
17 | / state_packets!(
18 | | handshake Handshaking {
19 | | serverbound Serverbound {
20 | | /// Handshake is the first packet sent in the protocol.
... |
944 | | }
945 | | );
| |__^
|
= note: expanding `create_ids! { i32 , Handshake }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Handshake : i32 = 0 ;`
= note: expanding `create_ids! { i32 , }`
= note: to ``
= note: expanding `create_ids! { i32 , TeleportConfirm , TabComplete , ChatMessage , ClientStatus ,
ClientSettings , ConfirmTransactionServerbound , EnchantItem , ClickWindow ,
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound ,
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TeleportConfirm : i32 = 0 ;
create_ids ! (
i32 , prev ( TeleportConfirm ) , TabComplete , ChatMessage , ClientStatus ,
ClientSettings , ConfirmTransactionServerbound , EnchantItem , ClickWindow ,
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound ,
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( TeleportConfirm ) , TabComplete , ChatMessage , ClientStatus ,
ClientSettings , ConfirmTransactionServerbound , EnchantItem , ClickWindow ,
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound ,
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TabComplete : i32 =
TeleportConfirm + 1 ; create_ids ! (
i32 , prev ( TabComplete ) , ChatMessage , ClientStatus , ClientSettings ,
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow ,
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( TabComplete ) , ChatMessage , ClientStatus , ClientSettings ,
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow ,
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChatMessage : i32 =
TabComplete + 1 ; create_ids ! (
i32 , prev ( ChatMessage ) , ClientStatus , ClientSettings ,
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow ,
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( ChatMessage ) , ClientStatus , ClientSettings ,
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow ,
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClientStatus : i32 =
ChatMessage + 1 ; create_ids ! (
i32 , prev ( ClientStatus ) , ClientSettings , ConfirmTransactionServerbound ,
EnchantItem , ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity
, KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook ,
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( ClientStatus ) , ClientSettings , ConfirmTransactionServerbound ,
EnchantItem , ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity
, KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook ,
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClientSettings : i32 =
ClientStatus + 1 ; create_ids ! (
i32 , prev ( ClientSettings ) , ConfirmTransactionServerbound , EnchantItem ,
ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity ,
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook ,
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( ClientSettings ) , ConfirmTransactionServerbound , EnchantItem ,
ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity ,
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook ,
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ConfirmTransactionServerbound
: i32 = ClientSettings + 1 ; create_ids ! (
i32 , prev ( ConfirmTransactionServerbound ) , EnchantItem , ClickWindow ,
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound ,
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( ConfirmTransactionServerbound ) , EnchantItem , ClickWindow ,
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound ,
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EnchantItem : i32 =
ConfirmTransactionServerbound + 1 ; create_ids ! (
i32 , prev ( EnchantItem ) , ClickWindow , CloseWindow ,
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( EnchantItem ) , ClickWindow , CloseWindow ,
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClickWindow : i32 =
EnchantItem + 1 ; create_ids ! (
i32 , prev ( ClickWindow ) , CloseWindow , PluginMessageServerbound ,
UseEntity , KeepAliveServerbound , PlayerPosition , PlayerPositionLook ,
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities ,
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( ClickWindow ) , CloseWindow , PluginMessageServerbound ,
UseEntity , KeepAliveServerbound , PlayerPosition , PlayerPositionLook ,
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities ,
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CloseWindow : i32 =
ClickWindow + 1 ; create_ids ! (
i32 , prev ( CloseWindow ) , PluginMessageServerbound , UseEntity ,
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook ,
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( CloseWindow ) , PluginMessageServerbound , UseEntity ,
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook ,
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PluginMessageServerbound :
i32 = CloseWindow + 1 ; create_ids ! (
i32 , prev ( PluginMessageServerbound ) , UseEntity , KeepAliveServerbound ,
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( PluginMessageServerbound ) , UseEntity , KeepAliveServerbound ,
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UseEntity : i32 =
PluginMessageServerbound + 1 ; create_ids ! (
i32 , prev ( UseEntity ) , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( UseEntity ) , KeepAliveServerbound , PlayerPosition ,
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat ,
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const KeepAliveServerbound : i32 =
UseEntity + 1 ; create_ids ! (
i32 , prev ( KeepAliveServerbound ) , PlayerPosition , PlayerPositionLook ,
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities ,
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( KeepAliveServerbound ) , PlayerPosition , PlayerPositionLook ,
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities ,
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerPosition : i32 =
KeepAliveServerbound + 1 ; create_ids ! (
i32 , prev ( PlayerPosition ) , PlayerPositionLook , PlayerLook , Player ,
VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , PlayerAction ,
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction ,
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerPosition ) , PlayerPositionLook , PlayerLook , Player ,
VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , PlayerAction ,
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction ,
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerPositionLook : i32 =
PlayerPosition + 1 ; create_ids ! (
i32 , prev ( PlayerPositionLook ) , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerPositionLook ) , PlayerLook , Player , VehicleMove ,
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerLook : i32 =
PlayerPositionLook + 1 ; create_ids ! (
i32 , prev ( PlayerLook ) , Player , VehicleMove , SteerBoat , ClientAbilities
, PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerLook ) , Player , VehicleMove , SteerBoat , ClientAbilities
, PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Player : i32 = PlayerLook + 1
; create_ids ! (
i32 , prev ( Player ) , VehicleMove , SteerBoat , ClientAbilities ,
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( Player ) , VehicleMove , SteerBoat , ClientAbilities ,
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const VehicleMove : i32 = Player +
1 ; create_ids ! (
i32 , prev ( VehicleMove ) , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( VehicleMove ) , SteerBoat , ClientAbilities , PlayerDigging ,
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SteerBoat : i32 = VehicleMove
+ 1 ; create_ids ! (
i32 , prev ( SteerBoat ) , ClientAbilities , PlayerDigging , PlayerAction ,
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction ,
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( SteerBoat ) , ClientAbilities , PlayerDigging , PlayerAction ,
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction ,
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClientAbilities : i32 =
SteerBoat + 1 ; create_ids ! (
i32 , prev ( ClientAbilities ) , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( ClientAbilities ) , PlayerDigging , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerDigging : i32 =
ClientAbilities + 1 ; create_ids ! (
i32 , prev ( PlayerDigging ) , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerDigging ) , PlayerAction , SteerVehicle ,
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign ,
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerAction : i32 =
PlayerDigging + 1 ; create_ids ! (
i32 , prev ( PlayerAction ) , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerAction ) , SteerVehicle , ResourcePackStatus ,
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SteerVehicle : i32 =
PlayerAction + 1 ; create_ids ! (
i32 , prev ( SteerVehicle ) , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( SteerVehicle ) , ResourcePackStatus , HeldItemChange ,
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport ,
PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ResourcePackStatus : i32 =
SteerVehicle + 1 ; create_ids ! (
i32 , prev ( ResourcePackStatus ) , HeldItemChange , CreativeInventoryAction ,
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( ResourcePackStatus ) , HeldItemChange , CreativeInventoryAction ,
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const HeldItemChange : i32 =
ResourcePackStatus + 1 ; create_ids ! (
i32 , prev ( HeldItemChange ) , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( HeldItemChange ) , CreativeInventoryAction , SetSign , ArmSwing ,
SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CreativeInventoryAction : i32
= HeldItemChange + 1 ; create_ids ! (
i32 , prev ( CreativeInventoryAction ) , SetSign , ArmSwing , SpectateTeleport
, PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( CreativeInventoryAction ) , SetSign , ArmSwing , SpectateTeleport
, PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetSign : i32 =
CreativeInventoryAction + 1 ; create_ids ! (
i32 , prev ( SetSign ) , ArmSwing , SpectateTeleport , PlayerBlockPlacement ,
UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( SetSign ) , ArmSwing , SpectateTeleport , PlayerBlockPlacement ,
UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ArmSwing : i32 = SetSign + 1
; create_ids ! (
i32 , prev ( ArmSwing ) , SpectateTeleport , PlayerBlockPlacement , UseItem )
;`
= note: expanding `create_ids! { i32 , prev ( ArmSwing ) , SpectateTeleport , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpectateTeleport : i32 =
ArmSwing + 1 ; create_ids ! (
i32 , prev ( SpectateTeleport ) , PlayerBlockPlacement , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( SpectateTeleport ) , PlayerBlockPlacement , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerBlockPlacement : i32 =
SpectateTeleport + 1 ; create_ids ! (
i32 , prev ( PlayerBlockPlacement ) , UseItem ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerBlockPlacement ) , UseItem }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UseItem : i32 =
PlayerBlockPlacement + 1 ;`
= note: expanding `create_ids! { i32 , SpawnObject , SpawnExperienceOrb , SpawnGlobalEntity , SpawnMob ,
SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnObject : i32 = 0 ;
create_ids ! (
i32 , prev ( SpawnObject ) , SpawnExperienceOrb , SpawnGlobalEntity , SpawnMob
, SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SpawnObject ) , SpawnExperienceOrb , SpawnGlobalEntity , SpawnMob
, SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnExperienceOrb : i32 =
SpawnObject + 1 ; create_ids ! (
i32 , prev ( SpawnExperienceOrb ) , SpawnGlobalEntity , SpawnMob ,
SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SpawnExperienceOrb ) , SpawnGlobalEntity , SpawnMob ,
SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnGlobalEntity : i32 =
SpawnExperienceOrb + 1 ; create_ids ! (
i32 , prev ( SpawnGlobalEntity ) , SpawnMob , SpawnPainting , SpawnPlayer ,
Animation , Statistics , BlockBreakAnimation , UpdateBlockEntity , BlockAction
, BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage
, MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen ,
WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SpawnGlobalEntity ) , SpawnMob , SpawnPainting , SpawnPlayer ,
Animation , Statistics , BlockBreakAnimation , UpdateBlockEntity , BlockAction
, BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage
, MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen ,
WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnMob : i32 =
SpawnGlobalEntity + 1 ; create_ids ! (
i32 , prev ( SpawnMob ) , SpawnPainting , SpawnPlayer , Animation , Statistics
, BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange ,
BossBar , ServerDifficulty , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SpawnMob ) , SpawnPainting , SpawnPlayer , Animation , Statistics
, BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange ,
BossBar , ServerDifficulty , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnPainting : i32 =
SpawnMob + 1 ; create_ids ! (
i32 , prev ( SpawnPainting ) , SpawnPlayer , Animation , Statistics ,
BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange , BossBar
, ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange ,
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SpawnPainting ) , SpawnPlayer , Animation , Statistics ,
BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange , BossBar
, ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange ,
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnPlayer : i32 =
SpawnPainting + 1 ; create_ids ! (
i32 , prev ( SpawnPlayer ) , Animation , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SpawnPlayer ) , Animation , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Animation : i32 = SpawnPlayer
+ 1 ; create_ids ! (
i32 , prev ( Animation ) , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Animation ) , Statistics , BlockBreakAnimation ,
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Statistics : i32 = Animation
+ 1 ; create_ids ! (
i32 , prev ( Statistics ) , BlockBreakAnimation , UpdateBlockEntity ,
BlockAction , BlockChange , BossBar , ServerDifficulty , TabCompleteReply ,
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose ,
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Statistics ) , BlockBreakAnimation , UpdateBlockEntity ,
BlockAction , BlockChange , BossBar , ServerDifficulty , TabCompleteReply ,
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose ,
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BlockBreakAnimation : i32 =
Statistics + 1 ; create_ids ! (
i32 , prev ( BlockBreakAnimation ) , UpdateBlockEntity , BlockAction ,
BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( BlockBreakAnimation ) , UpdateBlockEntity , BlockAction ,
BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UpdateBlockEntity : i32 =
BlockBreakAnimation + 1 ; create_ids ! (
i32 , prev ( UpdateBlockEntity ) , BlockAction , BlockChange , BossBar ,
ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange ,
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( UpdateBlockEntity ) , BlockAction , BlockChange , BossBar ,
ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange ,
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BlockAction : i32 =
UpdateBlockEntity + 1 ; create_ids ! (
i32 , prev ( BlockAction ) , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( BlockAction ) , BlockChange , BossBar , ServerDifficulty ,
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BlockChange : i32 =
BlockAction + 1 ; create_ids ! (
i32 , prev ( BlockChange ) , BossBar , ServerDifficulty , TabCompleteReply ,
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose ,
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( BlockChange ) , BossBar , ServerDifficulty , TabCompleteReply ,
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose ,
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BossBar : i32 = BlockChange +
1 ; create_ids ! (
i32 , prev ( BossBar ) , ServerDifficulty , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( BossBar ) , ServerDifficulty , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ServerDifficulty : i32 =
BossBar + 1 ; create_ids ! (
i32 , prev ( ServerDifficulty ) , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ServerDifficulty ) , TabCompleteReply , ServerMessage ,
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TabCompleteReply : i32 =
ServerDifficulty + 1 ; create_ids ! (
i32 , prev ( TabCompleteReply ) , ServerMessage , MultiBlockChange ,
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( TabCompleteReply ) , ServerMessage , MultiBlockChange ,
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ServerMessage : i32 =
TabCompleteReply + 1 ; create_ids ! (
i32 , prev ( ServerMessage ) , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ServerMessage ) , MultiBlockChange , ConfirmTransaction ,
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const MultiBlockChange : i32 =
ServerMessage + 1 ; create_ids ! (
i32 , prev ( MultiBlockChange ) , ConfirmTransaction , WindowClose ,
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( MultiBlockChange ) , ConfirmTransaction , WindowClose ,
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ConfirmTransaction : i32 =
MultiBlockChange + 1 ; create_ids ! (
i32 , prev ( ConfirmTransaction ) , WindowClose , WindowOpen , WindowItems ,
WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ConfirmTransaction ) , WindowClose , WindowOpen , WindowItems ,
WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowClose : i32 =
ConfirmTransaction + 1 ; create_ids ! (
i32 , prev ( WindowClose ) , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( WindowClose ) , WindowOpen , WindowItems , WindowProperty ,
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowOpen : i32 =
WindowClose + 1 ; create_ids ! (
i32 , prev ( WindowOpen ) , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( WindowOpen ) , WindowItems , WindowProperty , WindowSetSlot ,
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowItems : i32 =
WindowOpen + 1 ; create_ids ! (
i32 , prev ( WindowItems ) , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( WindowItems ) , WindowProperty , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowProperty : i32 =
WindowItems + 1 ; create_ids ! (
i32 , prev ( WindowProperty ) , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( WindowProperty ) , WindowSetSlot , SetCooldown ,
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction ,
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData ,
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowSetSlot : i32 =
WindowProperty + 1 ; create_ids ! (
i32 , prev ( WindowSetSlot ) , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( WindowSetSlot ) , SetCooldown , PluginMessageClientbound ,
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetCooldown : i32 =
WindowSetSlot + 1 ; create_ids ! (
i32 , prev ( SetCooldown ) , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SetCooldown ) , PluginMessageClientbound , NamedSoundEffect ,
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PluginMessageClientbound :
i32 = SetCooldown + 1 ; create_ids ! (
i32 , prev ( PluginMessageClientbound ) , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( PluginMessageClientbound ) , NamedSoundEffect , Disconnect ,
EntityAction , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const NamedSoundEffect : i32 =
PluginMessageClientbound + 1 ; create_ids ! (
i32 , prev ( NamedSoundEffect ) , Disconnect , EntityAction , Explosion ,
ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , Effect ,
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook ,
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent ,
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( NamedSoundEffect ) , Disconnect , EntityAction , Explosion ,
ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , Effect ,
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook ,
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent ,
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Disconnect : i32 =
NamedSoundEffect + 1 ; create_ids ! (
i32 , prev ( Disconnect ) , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Disconnect ) , EntityAction , Explosion , ChunkUnload ,
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle ,
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityAction : i32 =
Disconnect + 1 ; create_ids ! (
i32 , prev ( EntityAction ) , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityAction ) , Explosion , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Explosion : i32 =
EntityAction + 1 ; create_ids ! (
i32 , prev ( Explosion ) , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Explosion ) , ChunkUnload , ChangeGameState ,
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps ,
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChunkUnload : i32 = Explosion
+ 1 ; create_ids ! (
i32 , prev ( ChunkUnload ) , ChangeGameState , KeepAliveClientbound ,
ChunkData , Effect , Particle , JoinGame , Maps , EntityMove ,
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ChunkUnload ) , ChangeGameState , KeepAliveClientbound ,
ChunkData , Effect , Particle , JoinGame , Maps , EntityMove ,
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChangeGameState : i32 =
ChunkUnload + 1 ; create_ids ! (
i32 , prev ( ChangeGameState ) , KeepAliveClientbound , ChunkData , Effect ,
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook ,
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent ,
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ChangeGameState ) , KeepAliveClientbound , ChunkData , Effect ,
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook ,
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent ,
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const KeepAliveClientbound : i32 =
ChangeGameState + 1 ; create_ids ! (
i32 , prev ( KeepAliveClientbound ) , ChunkData , Effect , Particle , JoinGame
, Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( KeepAliveClientbound ) , ChunkData , Effect , Particle , JoinGame
, Maps , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChunkData : i32 =
KeepAliveClientbound + 1 ; create_ids ! (
i32 , prev ( ChunkData ) , Effect , Particle , JoinGame , Maps , EntityMove ,
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ChunkData ) , Effect , Particle , JoinGame , Maps , EntityMove ,
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Effect : i32 = ChunkData + 1
; create_ids ! (
i32 , prev ( Effect ) , Particle , JoinGame , Maps , EntityMove ,
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Effect ) , Particle , JoinGame , Maps , EntityMove ,
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Particle : i32 = Effect + 1 ;
create_ids ! (
i32 , prev ( Particle ) , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Particle ) , JoinGame , Maps , EntityMove , EntityLookAndMove ,
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const JoinGame : i32 = Particle + 1
; create_ids ! (
i32 , prev ( JoinGame ) , Maps , EntityMove , EntityLookAndMove , EntityLook ,
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent ,
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( JoinGame ) , Maps , EntityMove , EntityLookAndMove , EntityLook ,
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent ,
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Maps : i32 = JoinGame + 1 ;
create_ids ! (
i32 , prev ( Maps ) , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Maps ) , EntityMove , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityMove : i32 = Maps + 1 ;
create_ids ! (
i32 , prev ( EntityMove ) , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityMove ) , EntityLookAndMove , EntityLook , Entity ,
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityLookAndMove : i32 =
EntityMove + 1 ; create_ids ! (
i32 , prev ( EntityLookAndMove ) , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityLookAndMove ) , EntityLook , Entity , VehicleTeleport ,
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityLook : i32 =
EntityLookAndMove + 1 ; create_ids ! (
i32 , prev ( EntityLook ) , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityLook ) , Entity , VehicleTeleport , SignEditorOpen ,
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Entity : i32 = EntityLook + 1
; create_ids ! (
i32 , prev ( Entity ) , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Entity ) , VehicleTeleport , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const VehicleTeleport : i32 =
Entity + 1 ; create_ids ! (
i32 , prev ( VehicleTeleport ) , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( VehicleTeleport ) , SignEditorOpen , PlayerAbilities ,
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SignEditorOpen : i32 =
VehicleTeleport + 1 ; create_ids ! (
i32 , prev ( SignEditorOpen ) , PlayerAbilities , CombatEvent , PlayerInfo ,
TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SignEditorOpen ) , PlayerAbilities , CombatEvent , PlayerInfo ,
TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerAbilities : i32 =
SignEditorOpen + 1 ; create_ids ! (
i32 , prev ( PlayerAbilities ) , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerAbilities ) , CombatEvent , PlayerInfo , TeleportPlayer ,
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend ,
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CombatEvent : i32 =
PlayerAbilities + 1 ; create_ids ! (
i32 , prev ( CombatEvent ) , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( CombatEvent ) , PlayerInfo , TeleportPlayer , EntityUsedBed ,
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerInfo : i32 =
CombatEvent + 1 ; create_ids ! (
i32 , prev ( PlayerInfo ) , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerInfo ) , TeleportPlayer , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TeleportPlayer : i32 =
PlayerInfo + 1 ; create_ids ! (
i32 , prev ( TeleportPlayer ) , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( TeleportPlayer ) , EntityUsedBed , EntityDestroy ,
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityUsedBed : i32 =
TeleportPlayer + 1 ; create_ids ! (
i32 , prev ( EntityUsedBed ) , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityUsedBed ) , EntityDestroy , EntityRemoveEffect ,
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityDestroy : i32 =
EntityUsedBed + 1 ; create_ids ! (
i32 , prev ( EntityDestroy ) , EntityRemoveEffect , ResourcePackSend , Respawn
, EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityDestroy ) , EntityRemoveEffect , ResourcePackSend , Respawn
, EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityRemoveEffect : i32 =
EntityDestroy + 1 ; create_ids ! (
i32 , prev ( EntityRemoveEffect ) , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityRemoveEffect ) , ResourcePackSend , Respawn ,
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ResourcePackSend : i32 =
EntityRemoveEffect + 1 ; create_ids ! (
i32 , prev ( ResourcePackSend ) , Respawn , EntityHeadLook , WorldBorder ,
Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ResourcePackSend ) , Respawn , EntityHeadLook , WorldBorder ,
Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Respawn : i32 =
ResourcePackSend + 1 ; create_ids ! (
i32 , prev ( Respawn ) , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Respawn ) , EntityHeadLook , WorldBorder , Camera ,
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityHeadLook : i32 =
Respawn + 1 ; create_ids ! (
i32 , prev ( EntityHeadLook ) , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityHeadLook ) , WorldBorder , Camera , SetCurrentHotbarSlot ,
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WorldBorder : i32 =
EntityHeadLook + 1 ; create_ids ! (
i32 , prev ( WorldBorder ) , Camera , SetCurrentHotbarSlot , ScoreboardDisplay
, EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment ,
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams ,
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( WorldBorder ) , Camera , SetCurrentHotbarSlot , ScoreboardDisplay
, EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment ,
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams ,
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Camera : i32 = WorldBorder +
1 ; create_ids ! (
i32 , prev ( Camera ) , SetCurrentHotbarSlot , ScoreboardDisplay ,
EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment ,
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams ,
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Camera ) , SetCurrentHotbarSlot , ScoreboardDisplay ,
EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment ,
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams ,
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetCurrentHotbarSlot : i32 =
Camera + 1 ; create_ids ! (
i32 , prev ( SetCurrentHotbarSlot ) , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SetCurrentHotbarSlot ) , ScoreboardDisplay , EntityMetadata ,
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ScoreboardDisplay : i32 =
SetCurrentHotbarSlot + 1 ; create_ids ! (
i32 , prev ( ScoreboardDisplay ) , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ScoreboardDisplay ) , EntityMetadata , EntityAttach ,
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityMetadata : i32 =
ScoreboardDisplay + 1 ; create_ids ! (
i32 , prev ( EntityMetadata ) , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityMetadata ) , EntityAttach , EntityVelocity ,
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityAttach : i32 =
EntityMetadata + 1 ; create_ids ! (
i32 , prev ( EntityAttach ) , EntityVelocity , EntityEquipment , SetExperience
, UpdateHealth , ScoreboardObjective , SetPassengers , Teams , UpdateScore ,
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter ,
CollectItem , EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityAttach ) , EntityVelocity , EntityEquipment , SetExperience
, UpdateHealth , ScoreboardObjective , SetPassengers , Teams , UpdateScore ,
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter ,
CollectItem , EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityVelocity : i32 =
EntityAttach + 1 ; create_ids ! (
i32 , prev ( EntityVelocity ) , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityVelocity ) , EntityEquipment , SetExperience , UpdateHealth
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityEquipment : i32 =
EntityVelocity + 1 ; create_ids ! (
i32 , prev ( EntityEquipment ) , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityEquipment ) , SetExperience , UpdateHealth ,
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetExperience : i32 =
EntityEquipment + 1 ; create_ids ! (
i32 , prev ( SetExperience ) , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SetExperience ) , UpdateHealth , ScoreboardObjective ,
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UpdateHealth : i32 =
SetExperience + 1 ; create_ids ! (
i32 , prev ( UpdateHealth ) , ScoreboardObjective , SetPassengers , Teams ,
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( UpdateHealth ) , ScoreboardObjective , SetPassengers , Teams ,
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ScoreboardObjective : i32 =
UpdateHealth + 1 ; create_ids ! (
i32 , prev ( ScoreboardObjective ) , SetPassengers , Teams , UpdateScore ,
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter ,
CollectItem , EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( ScoreboardObjective ) , SetPassengers , Teams , UpdateScore ,
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter ,
CollectItem , EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetPassengers : i32 =
ScoreboardObjective + 1 ; create_ids ! (
i32 , prev ( SetPassengers ) , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SetPassengers ) , Teams , UpdateScore , SpawnPosition ,
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Teams : i32 = SetPassengers +
1 ; create_ids ! (
i32 , prev ( Teams ) , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Teams ) , UpdateScore , SpawnPosition , TimeUpdate , Title ,
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UpdateScore : i32 = Teams + 1
; create_ids ! (
i32 , prev ( UpdateScore ) , SpawnPosition , TimeUpdate , Title , SoundEffect
, PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( UpdateScore ) , SpawnPosition , TimeUpdate , Title , SoundEffect
, PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnPosition : i32 =
UpdateScore + 1 ; create_ids ! (
i32 , prev ( SpawnPosition ) , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SpawnPosition ) , TimeUpdate , Title , SoundEffect ,
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties ,
EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TimeUpdate : i32 =
SpawnPosition + 1 ; create_ids ! (
i32 , prev ( TimeUpdate ) , Title , SoundEffect , PlayerListHeaderFooter ,
CollectItem , EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( TimeUpdate ) , Title , SoundEffect , PlayerListHeaderFooter ,
CollectItem , EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Title : i32 = TimeUpdate + 1
; create_ids ! (
i32 , prev ( Title ) , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( Title ) , SoundEffect , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SoundEffect : i32 = Title + 1
; create_ids ! (
i32 , prev ( SoundEffect ) , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( SoundEffect ) , PlayerListHeaderFooter , CollectItem ,
EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerListHeaderFooter : i32
= SoundEffect + 1 ; create_ids ! (
i32 , prev ( PlayerListHeaderFooter ) , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( PlayerListHeaderFooter ) , CollectItem , EntityTeleport ,
EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CollectItem : i32 =
PlayerListHeaderFooter + 1 ; create_ids ! (
i32 , prev ( CollectItem ) , EntityTeleport , EntityProperties , EntityEffect
) ;`
= note: expanding `create_ids! { i32 , prev ( CollectItem ) , EntityTeleport , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityTeleport : i32 =
CollectItem + 1 ; create_ids ! (
i32 , prev ( EntityTeleport ) , EntityProperties , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityTeleport ) , EntityProperties , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityProperties : i32 =
EntityTeleport + 1 ; create_ids ! (
i32 , prev ( EntityProperties ) , EntityEffect ) ;`
= note: expanding `create_ids! { i32 , prev ( EntityProperties ) , EntityEffect }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityEffect : i32 =
EntityProperties + 1 ;`
= note: expanding `create_ids! { i32 , LoginStart , EncryptionResponse }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const LoginStart : i32 = 0 ;
create_ids ! ( i32 , prev ( LoginStart ) , EncryptionResponse ) ;`
= note: expanding `create_ids! { i32 , prev ( LoginStart ) , EncryptionResponse }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EncryptionResponse : i32 =
LoginStart + 1 ;`
= note: expanding `create_ids! { i32 , LoginDisconnect , EncryptionRequest , LoginSuccess ,
SetInitialCompression }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const LoginDisconnect : i32 = 0 ;
create_ids ! (
i32 , prev ( LoginDisconnect ) , EncryptionRequest , LoginSuccess ,
SetInitialCompression ) ;`
= note: expanding `create_ids! { i32 , prev ( LoginDisconnect ) , EncryptionRequest , LoginSuccess ,
SetInitialCompression }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EncryptionRequest : i32 =
LoginDisconnect + 1 ; create_ids ! (
i32 , prev ( EncryptionRequest ) , LoginSuccess , SetInitialCompression ) ;`
= note: expanding `create_ids! { i32 , prev ( EncryptionRequest ) , LoginSuccess , SetInitialCompression }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const LoginSuccess : i32 =
EncryptionRequest + 1 ; create_ids ! (
i32 , prev ( LoginSuccess ) , SetInitialCompression ) ;`
= note: expanding `create_ids! { i32 , prev ( LoginSuccess ) , SetInitialCompression }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetInitialCompression : i32 =
LoginSuccess + 1 ;`
= note: expanding `create_ids! { i32 , StatusRequest , StatusPing }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusRequest : i32 = 0 ;
create_ids ! ( i32 , prev ( StatusRequest ) , StatusPing ) ;`
= note: expanding `create_ids! { i32 , prev ( StatusRequest ) , StatusPing }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusPing : i32 =
StatusRequest + 1 ;`
= note: expanding `create_ids! { i32 , StatusResponse , StatusPong }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusResponse : i32 = 0 ;
create_ids ! ( i32 , prev ( StatusResponse ) , StatusPong ) ;`
= note: expanding `create_ids! { i32 , prev ( StatusResponse ) , StatusPong }`
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusPong : i32 =
StatusResponse + 1 ;`
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