Created
November 5, 2018 02:52
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trace_macros on create_ids in steven
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diff --git a/src/main.rs b/src/main.rs | |
index d3a6fbe..79bdcda 100644 | |
--- a/src/main.rs | |
+++ b/src/main.rs | |
@@ -13,6 +13,7 @@ | |
// limitations under the License. | |
#![recursion_limit="300"] | |
+#![feature(trace_macros)] | |
use std::time::{Instant, Duration}; | |
use log::info; | |
diff --git a/src/protocol/mod.rs b/src/protocol/mod.rs | |
index 1e16cc5..ad9dd21 100644 | |
--- a/src/protocol/mod.rs | |
+++ b/src/protocol/mod.rs | |
@@ -81,6 +81,7 @@ macro_rules! state_packets { | |
use crate::shared::Position; | |
+ trace_macros!(true); | |
pub mod internal_ids { | |
create_ids!(i32, $($name),*); | |
} | |
note: trace_macro | |
--> src/protocol/packet.rs:17:1 | |
| | |
17 | / state_packets!( | |
18 | | handshake Handshaking { | |
19 | | serverbound Serverbound { | |
20 | | /// Handshake is the first packet sent in the protocol. | |
... | | |
944 | | } | |
945 | | ); | |
| |__^ | |
| | |
= note: expanding `create_ids! { i32 , Handshake }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Handshake : i32 = 0 ;` | |
= note: expanding `create_ids! { i32 , }` | |
= note: to `` | |
= note: expanding `create_ids! { i32 , TeleportConfirm , TabComplete , ChatMessage , ClientStatus , | |
ClientSettings , ConfirmTransactionServerbound , EnchantItem , ClickWindow , | |
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound , | |
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TeleportConfirm : i32 = 0 ; | |
create_ids ! ( | |
i32 , prev ( TeleportConfirm ) , TabComplete , ChatMessage , ClientStatus , | |
ClientSettings , ConfirmTransactionServerbound , EnchantItem , ClickWindow , | |
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound , | |
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( TeleportConfirm ) , TabComplete , ChatMessage , ClientStatus , | |
ClientSettings , ConfirmTransactionServerbound , EnchantItem , ClickWindow , | |
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound , | |
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TabComplete : i32 = | |
TeleportConfirm + 1 ; create_ids ! ( | |
i32 , prev ( TabComplete ) , ChatMessage , ClientStatus , ClientSettings , | |
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow , | |
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( TabComplete ) , ChatMessage , ClientStatus , ClientSettings , | |
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow , | |
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChatMessage : i32 = | |
TabComplete + 1 ; create_ids ! ( | |
i32 , prev ( ChatMessage ) , ClientStatus , ClientSettings , | |
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow , | |
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ChatMessage ) , ClientStatus , ClientSettings , | |
ConfirmTransactionServerbound , EnchantItem , ClickWindow , CloseWindow , | |
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClientStatus : i32 = | |
ChatMessage + 1 ; create_ids ! ( | |
i32 , prev ( ClientStatus ) , ClientSettings , ConfirmTransactionServerbound , | |
EnchantItem , ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity | |
, KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook , | |
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ClientStatus ) , ClientSettings , ConfirmTransactionServerbound , | |
EnchantItem , ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity | |
, KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook , | |
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClientSettings : i32 = | |
ClientStatus + 1 ; create_ids ! ( | |
i32 , prev ( ClientSettings ) , ConfirmTransactionServerbound , EnchantItem , | |
ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity , | |
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook , | |
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ClientSettings ) , ConfirmTransactionServerbound , EnchantItem , | |
ClickWindow , CloseWindow , PluginMessageServerbound , UseEntity , | |
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook , | |
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ConfirmTransactionServerbound | |
: i32 = ClientSettings + 1 ; create_ids ! ( | |
i32 , prev ( ConfirmTransactionServerbound ) , EnchantItem , ClickWindow , | |
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound , | |
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ConfirmTransactionServerbound ) , EnchantItem , ClickWindow , | |
CloseWindow , PluginMessageServerbound , UseEntity , KeepAliveServerbound , | |
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EnchantItem : i32 = | |
ConfirmTransactionServerbound + 1 ; create_ids ! ( | |
i32 , prev ( EnchantItem ) , ClickWindow , CloseWindow , | |
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EnchantItem ) , ClickWindow , CloseWindow , | |
PluginMessageServerbound , UseEntity , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClickWindow : i32 = | |
EnchantItem + 1 ; create_ids ! ( | |
i32 , prev ( ClickWindow ) , CloseWindow , PluginMessageServerbound , | |
UseEntity , KeepAliveServerbound , PlayerPosition , PlayerPositionLook , | |
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities , | |
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ClickWindow ) , CloseWindow , PluginMessageServerbound , | |
UseEntity , KeepAliveServerbound , PlayerPosition , PlayerPositionLook , | |
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities , | |
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CloseWindow : i32 = | |
ClickWindow + 1 ; create_ids ! ( | |
i32 , prev ( CloseWindow ) , PluginMessageServerbound , UseEntity , | |
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook , | |
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( CloseWindow ) , PluginMessageServerbound , UseEntity , | |
KeepAliveServerbound , PlayerPosition , PlayerPositionLook , PlayerLook , | |
Player , VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PluginMessageServerbound : | |
i32 = CloseWindow + 1 ; create_ids ! ( | |
i32 , prev ( PluginMessageServerbound ) , UseEntity , KeepAliveServerbound , | |
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PluginMessageServerbound ) , UseEntity , KeepAliveServerbound , | |
PlayerPosition , PlayerPositionLook , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UseEntity : i32 = | |
PluginMessageServerbound + 1 ; create_ids ! ( | |
i32 , prev ( UseEntity ) , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( UseEntity ) , KeepAliveServerbound , PlayerPosition , | |
PlayerPositionLook , PlayerLook , Player , VehicleMove , SteerBoat , | |
ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const KeepAliveServerbound : i32 = | |
UseEntity + 1 ; create_ids ! ( | |
i32 , prev ( KeepAliveServerbound ) , PlayerPosition , PlayerPositionLook , | |
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities , | |
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( KeepAliveServerbound ) , PlayerPosition , PlayerPositionLook , | |
PlayerLook , Player , VehicleMove , SteerBoat , ClientAbilities , | |
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerPosition : i32 = | |
KeepAliveServerbound + 1 ; create_ids ! ( | |
i32 , prev ( PlayerPosition ) , PlayerPositionLook , PlayerLook , Player , | |
VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , | |
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction , | |
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerPosition ) , PlayerPositionLook , PlayerLook , Player , | |
VehicleMove , SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , | |
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction , | |
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerPositionLook : i32 = | |
PlayerPosition + 1 ; create_ids ! ( | |
i32 , prev ( PlayerPositionLook ) , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerPositionLook ) , PlayerLook , Player , VehicleMove , | |
SteerBoat , ClientAbilities , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerLook : i32 = | |
PlayerPositionLook + 1 ; create_ids ! ( | |
i32 , prev ( PlayerLook ) , Player , VehicleMove , SteerBoat , ClientAbilities | |
, PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerLook ) , Player , VehicleMove , SteerBoat , ClientAbilities | |
, PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Player : i32 = PlayerLook + 1 | |
; create_ids ! ( | |
i32 , prev ( Player ) , VehicleMove , SteerBoat , ClientAbilities , | |
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Player ) , VehicleMove , SteerBoat , ClientAbilities , | |
PlayerDigging , PlayerAction , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const VehicleMove : i32 = Player + | |
1 ; create_ids ! ( | |
i32 , prev ( VehicleMove ) , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( VehicleMove ) , SteerBoat , ClientAbilities , PlayerDigging , | |
PlayerAction , SteerVehicle , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SteerBoat : i32 = VehicleMove | |
+ 1 ; create_ids ! ( | |
i32 , prev ( SteerBoat ) , ClientAbilities , PlayerDigging , PlayerAction , | |
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction , | |
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SteerBoat ) , ClientAbilities , PlayerDigging , PlayerAction , | |
SteerVehicle , ResourcePackStatus , HeldItemChange , CreativeInventoryAction , | |
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ClientAbilities : i32 = | |
SteerBoat + 1 ; create_ids ! ( | |
i32 , prev ( ClientAbilities ) , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ClientAbilities ) , PlayerDigging , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerDigging : i32 = | |
ClientAbilities + 1 ; create_ids ! ( | |
i32 , prev ( PlayerDigging ) , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerDigging ) , PlayerAction , SteerVehicle , | |
ResourcePackStatus , HeldItemChange , CreativeInventoryAction , SetSign , | |
ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerAction : i32 = | |
PlayerDigging + 1 ; create_ids ! ( | |
i32 , prev ( PlayerAction ) , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerAction ) , SteerVehicle , ResourcePackStatus , | |
HeldItemChange , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SteerVehicle : i32 = | |
PlayerAction + 1 ; create_ids ! ( | |
i32 , prev ( SteerVehicle ) , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SteerVehicle ) , ResourcePackStatus , HeldItemChange , | |
CreativeInventoryAction , SetSign , ArmSwing , SpectateTeleport , | |
PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ResourcePackStatus : i32 = | |
SteerVehicle + 1 ; create_ids ! ( | |
i32 , prev ( ResourcePackStatus ) , HeldItemChange , CreativeInventoryAction , | |
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ResourcePackStatus ) , HeldItemChange , CreativeInventoryAction , | |
SetSign , ArmSwing , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const HeldItemChange : i32 = | |
ResourcePackStatus + 1 ; create_ids ! ( | |
i32 , prev ( HeldItemChange ) , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( HeldItemChange ) , CreativeInventoryAction , SetSign , ArmSwing , | |
SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CreativeInventoryAction : i32 | |
= HeldItemChange + 1 ; create_ids ! ( | |
i32 , prev ( CreativeInventoryAction ) , SetSign , ArmSwing , SpectateTeleport | |
, PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( CreativeInventoryAction ) , SetSign , ArmSwing , SpectateTeleport | |
, PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetSign : i32 = | |
CreativeInventoryAction + 1 ; create_ids ! ( | |
i32 , prev ( SetSign ) , ArmSwing , SpectateTeleport , PlayerBlockPlacement , | |
UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SetSign ) , ArmSwing , SpectateTeleport , PlayerBlockPlacement , | |
UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ArmSwing : i32 = SetSign + 1 | |
; create_ids ! ( | |
i32 , prev ( ArmSwing ) , SpectateTeleport , PlayerBlockPlacement , UseItem ) | |
;` | |
= note: expanding `create_ids! { i32 , prev ( ArmSwing ) , SpectateTeleport , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpectateTeleport : i32 = | |
ArmSwing + 1 ; create_ids ! ( | |
i32 , prev ( SpectateTeleport ) , PlayerBlockPlacement , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpectateTeleport ) , PlayerBlockPlacement , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerBlockPlacement : i32 = | |
SpectateTeleport + 1 ; create_ids ! ( | |
i32 , prev ( PlayerBlockPlacement ) , UseItem ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerBlockPlacement ) , UseItem }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UseItem : i32 = | |
PlayerBlockPlacement + 1 ;` | |
= note: expanding `create_ids! { i32 , SpawnObject , SpawnExperienceOrb , SpawnGlobalEntity , SpawnMob , | |
SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnObject : i32 = 0 ; | |
create_ids ! ( | |
i32 , prev ( SpawnObject ) , SpawnExperienceOrb , SpawnGlobalEntity , SpawnMob | |
, SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpawnObject ) , SpawnExperienceOrb , SpawnGlobalEntity , SpawnMob | |
, SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnExperienceOrb : i32 = | |
SpawnObject + 1 ; create_ids ! ( | |
i32 , prev ( SpawnExperienceOrb ) , SpawnGlobalEntity , SpawnMob , | |
SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpawnExperienceOrb ) , SpawnGlobalEntity , SpawnMob , | |
SpawnPainting , SpawnPlayer , Animation , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnGlobalEntity : i32 = | |
SpawnExperienceOrb + 1 ; create_ids ! ( | |
i32 , prev ( SpawnGlobalEntity ) , SpawnMob , SpawnPainting , SpawnPlayer , | |
Animation , Statistics , BlockBreakAnimation , UpdateBlockEntity , BlockAction | |
, BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage | |
, MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , | |
WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpawnGlobalEntity ) , SpawnMob , SpawnPainting , SpawnPlayer , | |
Animation , Statistics , BlockBreakAnimation , UpdateBlockEntity , BlockAction | |
, BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage | |
, MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , | |
WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnMob : i32 = | |
SpawnGlobalEntity + 1 ; create_ids ! ( | |
i32 , prev ( SpawnMob ) , SpawnPainting , SpawnPlayer , Animation , Statistics | |
, BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange , | |
BossBar , ServerDifficulty , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpawnMob ) , SpawnPainting , SpawnPlayer , Animation , Statistics | |
, BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange , | |
BossBar , ServerDifficulty , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnPainting : i32 = | |
SpawnMob + 1 ; create_ids ! ( | |
i32 , prev ( SpawnPainting ) , SpawnPlayer , Animation , Statistics , | |
BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange , BossBar | |
, ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange , | |
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpawnPainting ) , SpawnPlayer , Animation , Statistics , | |
BlockBreakAnimation , UpdateBlockEntity , BlockAction , BlockChange , BossBar | |
, ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange , | |
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnPlayer : i32 = | |
SpawnPainting + 1 ; create_ids ! ( | |
i32 , prev ( SpawnPlayer ) , Animation , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpawnPlayer ) , Animation , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Animation : i32 = SpawnPlayer | |
+ 1 ; create_ids ! ( | |
i32 , prev ( Animation ) , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Animation ) , Statistics , BlockBreakAnimation , | |
UpdateBlockEntity , BlockAction , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Statistics : i32 = Animation | |
+ 1 ; create_ids ! ( | |
i32 , prev ( Statistics ) , BlockBreakAnimation , UpdateBlockEntity , | |
BlockAction , BlockChange , BossBar , ServerDifficulty , TabCompleteReply , | |
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose , | |
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Statistics ) , BlockBreakAnimation , UpdateBlockEntity , | |
BlockAction , BlockChange , BossBar , ServerDifficulty , TabCompleteReply , | |
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose , | |
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BlockBreakAnimation : i32 = | |
Statistics + 1 ; create_ids ! ( | |
i32 , prev ( BlockBreakAnimation ) , UpdateBlockEntity , BlockAction , | |
BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( BlockBreakAnimation ) , UpdateBlockEntity , BlockAction , | |
BlockChange , BossBar , ServerDifficulty , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UpdateBlockEntity : i32 = | |
BlockBreakAnimation + 1 ; create_ids ! ( | |
i32 , prev ( UpdateBlockEntity ) , BlockAction , BlockChange , BossBar , | |
ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange , | |
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( UpdateBlockEntity ) , BlockAction , BlockChange , BossBar , | |
ServerDifficulty , TabCompleteReply , ServerMessage , MultiBlockChange , | |
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BlockAction : i32 = | |
UpdateBlockEntity + 1 ; create_ids ! ( | |
i32 , prev ( BlockAction ) , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( BlockAction ) , BlockChange , BossBar , ServerDifficulty , | |
TabCompleteReply , ServerMessage , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BlockChange : i32 = | |
BlockAction + 1 ; create_ids ! ( | |
i32 , prev ( BlockChange ) , BossBar , ServerDifficulty , TabCompleteReply , | |
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose , | |
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( BlockChange ) , BossBar , ServerDifficulty , TabCompleteReply , | |
ServerMessage , MultiBlockChange , ConfirmTransaction , WindowClose , | |
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const BossBar : i32 = BlockChange + | |
1 ; create_ids ! ( | |
i32 , prev ( BossBar ) , ServerDifficulty , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( BossBar ) , ServerDifficulty , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ServerDifficulty : i32 = | |
BossBar + 1 ; create_ids ! ( | |
i32 , prev ( ServerDifficulty ) , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ServerDifficulty ) , TabCompleteReply , ServerMessage , | |
MultiBlockChange , ConfirmTransaction , WindowClose , WindowOpen , WindowItems | |
, WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TabCompleteReply : i32 = | |
ServerDifficulty + 1 ; create_ids ! ( | |
i32 , prev ( TabCompleteReply ) , ServerMessage , MultiBlockChange , | |
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( TabCompleteReply ) , ServerMessage , MultiBlockChange , | |
ConfirmTransaction , WindowClose , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ServerMessage : i32 = | |
TabCompleteReply + 1 ; create_ids ! ( | |
i32 , prev ( ServerMessage ) , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ServerMessage ) , MultiBlockChange , ConfirmTransaction , | |
WindowClose , WindowOpen , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const MultiBlockChange : i32 = | |
ServerMessage + 1 ; create_ids ! ( | |
i32 , prev ( MultiBlockChange ) , ConfirmTransaction , WindowClose , | |
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( MultiBlockChange ) , ConfirmTransaction , WindowClose , | |
WindowOpen , WindowItems , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ConfirmTransaction : i32 = | |
MultiBlockChange + 1 ; create_ids ! ( | |
i32 , prev ( ConfirmTransaction ) , WindowClose , WindowOpen , WindowItems , | |
WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ConfirmTransaction ) , WindowClose , WindowOpen , WindowItems , | |
WindowProperty , WindowSetSlot , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowClose : i32 = | |
ConfirmTransaction + 1 ; create_ids ! ( | |
i32 , prev ( WindowClose ) , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( WindowClose ) , WindowOpen , WindowItems , WindowProperty , | |
WindowSetSlot , SetCooldown , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowOpen : i32 = | |
WindowClose + 1 ; create_ids ! ( | |
i32 , prev ( WindowOpen ) , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( WindowOpen ) , WindowItems , WindowProperty , WindowSetSlot , | |
SetCooldown , PluginMessageClientbound , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowItems : i32 = | |
WindowOpen + 1 ; create_ids ! ( | |
i32 , prev ( WindowItems ) , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( WindowItems ) , WindowProperty , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowProperty : i32 = | |
WindowItems + 1 ; create_ids ! ( | |
i32 , prev ( WindowProperty ) , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( WindowProperty ) , WindowSetSlot , SetCooldown , | |
PluginMessageClientbound , NamedSoundEffect , Disconnect , EntityAction , | |
Explosion , ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , | |
Effect , Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WindowSetSlot : i32 = | |
WindowProperty + 1 ; create_ids ! ( | |
i32 , prev ( WindowSetSlot ) , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( WindowSetSlot ) , SetCooldown , PluginMessageClientbound , | |
NamedSoundEffect , Disconnect , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetCooldown : i32 = | |
WindowSetSlot + 1 ; create_ids ! ( | |
i32 , prev ( SetCooldown ) , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SetCooldown ) , PluginMessageClientbound , NamedSoundEffect , | |
Disconnect , EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PluginMessageClientbound : | |
i32 = SetCooldown + 1 ; create_ids ! ( | |
i32 , prev ( PluginMessageClientbound ) , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PluginMessageClientbound ) , NamedSoundEffect , Disconnect , | |
EntityAction , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const NamedSoundEffect : i32 = | |
PluginMessageClientbound + 1 ; create_ids ! ( | |
i32 , prev ( NamedSoundEffect ) , Disconnect , EntityAction , Explosion , | |
ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , Effect , | |
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , | |
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , | |
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( NamedSoundEffect ) , Disconnect , EntityAction , Explosion , | |
ChunkUnload , ChangeGameState , KeepAliveClientbound , ChunkData , Effect , | |
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , | |
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , | |
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Disconnect : i32 = | |
NamedSoundEffect + 1 ; create_ids ! ( | |
i32 , prev ( Disconnect ) , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Disconnect ) , EntityAction , Explosion , ChunkUnload , | |
ChangeGameState , KeepAliveClientbound , ChunkData , Effect , Particle , | |
JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityAction : i32 = | |
Disconnect + 1 ; create_ids ! ( | |
i32 , prev ( EntityAction ) , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityAction ) , Explosion , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Explosion : i32 = | |
EntityAction + 1 ; create_ids ! ( | |
i32 , prev ( Explosion ) , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Explosion ) , ChunkUnload , ChangeGameState , | |
KeepAliveClientbound , ChunkData , Effect , Particle , JoinGame , Maps , | |
EntityMove , EntityLookAndMove , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChunkUnload : i32 = Explosion | |
+ 1 ; create_ids ! ( | |
i32 , prev ( ChunkUnload ) , ChangeGameState , KeepAliveClientbound , | |
ChunkData , Effect , Particle , JoinGame , Maps , EntityMove , | |
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ChunkUnload ) , ChangeGameState , KeepAliveClientbound , | |
ChunkData , Effect , Particle , JoinGame , Maps , EntityMove , | |
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChangeGameState : i32 = | |
ChunkUnload + 1 ; create_ids ! ( | |
i32 , prev ( ChangeGameState ) , KeepAliveClientbound , ChunkData , Effect , | |
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , | |
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , | |
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ChangeGameState ) , KeepAliveClientbound , ChunkData , Effect , | |
Particle , JoinGame , Maps , EntityMove , EntityLookAndMove , EntityLook , | |
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , | |
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const KeepAliveClientbound : i32 = | |
ChangeGameState + 1 ; create_ids ! ( | |
i32 , prev ( KeepAliveClientbound ) , ChunkData , Effect , Particle , JoinGame | |
, Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( KeepAliveClientbound ) , ChunkData , Effect , Particle , JoinGame | |
, Maps , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ChunkData : i32 = | |
KeepAliveClientbound + 1 ; create_ids ! ( | |
i32 , prev ( ChunkData ) , Effect , Particle , JoinGame , Maps , EntityMove , | |
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ChunkData ) , Effect , Particle , JoinGame , Maps , EntityMove , | |
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Effect : i32 = ChunkData + 1 | |
; create_ids ! ( | |
i32 , prev ( Effect ) , Particle , JoinGame , Maps , EntityMove , | |
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Effect ) , Particle , JoinGame , Maps , EntityMove , | |
EntityLookAndMove , EntityLook , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Particle : i32 = Effect + 1 ; | |
create_ids ! ( | |
i32 , prev ( Particle ) , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Particle ) , JoinGame , Maps , EntityMove , EntityLookAndMove , | |
EntityLook , Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const JoinGame : i32 = Particle + 1 | |
; create_ids ! ( | |
i32 , prev ( JoinGame ) , Maps , EntityMove , EntityLookAndMove , EntityLook , | |
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , | |
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( JoinGame ) , Maps , EntityMove , EntityLookAndMove , EntityLook , | |
Entity , VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , | |
PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Maps : i32 = JoinGame + 1 ; | |
create_ids ! ( | |
i32 , prev ( Maps ) , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Maps ) , EntityMove , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityMove : i32 = Maps + 1 ; | |
create_ids ! ( | |
i32 , prev ( EntityMove ) , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityMove ) , EntityLookAndMove , EntityLook , Entity , | |
VehicleTeleport , SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo | |
, TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityLookAndMove : i32 = | |
EntityMove + 1 ; create_ids ! ( | |
i32 , prev ( EntityLookAndMove ) , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityLookAndMove ) , EntityLook , Entity , VehicleTeleport , | |
SignEditorOpen , PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityLook : i32 = | |
EntityLookAndMove + 1 ; create_ids ! ( | |
i32 , prev ( EntityLook ) , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityLook ) , Entity , VehicleTeleport , SignEditorOpen , | |
PlayerAbilities , CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Entity : i32 = EntityLook + 1 | |
; create_ids ! ( | |
i32 , prev ( Entity ) , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Entity ) , VehicleTeleport , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const VehicleTeleport : i32 = | |
Entity + 1 ; create_ids ! ( | |
i32 , prev ( VehicleTeleport ) , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( VehicleTeleport ) , SignEditorOpen , PlayerAbilities , | |
CombatEvent , PlayerInfo , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SignEditorOpen : i32 = | |
VehicleTeleport + 1 ; create_ids ! ( | |
i32 , prev ( SignEditorOpen ) , PlayerAbilities , CombatEvent , PlayerInfo , | |
TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SignEditorOpen ) , PlayerAbilities , CombatEvent , PlayerInfo , | |
TeleportPlayer , EntityUsedBed , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerAbilities : i32 = | |
SignEditorOpen + 1 ; create_ids ! ( | |
i32 , prev ( PlayerAbilities ) , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerAbilities ) , CombatEvent , PlayerInfo , TeleportPlayer , | |
EntityUsedBed , EntityDestroy , EntityRemoveEffect , ResourcePackSend , | |
Respawn , EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CombatEvent : i32 = | |
PlayerAbilities + 1 ; create_ids ! ( | |
i32 , prev ( CombatEvent ) , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( CombatEvent ) , PlayerInfo , TeleportPlayer , EntityUsedBed , | |
EntityDestroy , EntityRemoveEffect , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerInfo : i32 = | |
CombatEvent + 1 ; create_ids ! ( | |
i32 , prev ( PlayerInfo ) , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerInfo ) , TeleportPlayer , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TeleportPlayer : i32 = | |
PlayerInfo + 1 ; create_ids ! ( | |
i32 , prev ( TeleportPlayer ) , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( TeleportPlayer ) , EntityUsedBed , EntityDestroy , | |
EntityRemoveEffect , ResourcePackSend , Respawn , EntityHeadLook , WorldBorder | |
, Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityUsedBed : i32 = | |
TeleportPlayer + 1 ; create_ids ! ( | |
i32 , prev ( EntityUsedBed ) , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityUsedBed ) , EntityDestroy , EntityRemoveEffect , | |
ResourcePackSend , Respawn , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityDestroy : i32 = | |
EntityUsedBed + 1 ; create_ids ! ( | |
i32 , prev ( EntityDestroy ) , EntityRemoveEffect , ResourcePackSend , Respawn | |
, EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityDestroy ) , EntityRemoveEffect , ResourcePackSend , Respawn | |
, EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityRemoveEffect : i32 = | |
EntityDestroy + 1 ; create_ids ! ( | |
i32 , prev ( EntityRemoveEffect ) , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityRemoveEffect ) , ResourcePackSend , Respawn , | |
EntityHeadLook , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ResourcePackSend : i32 = | |
EntityRemoveEffect + 1 ; create_ids ! ( | |
i32 , prev ( ResourcePackSend ) , Respawn , EntityHeadLook , WorldBorder , | |
Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ResourcePackSend ) , Respawn , EntityHeadLook , WorldBorder , | |
Camera , SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Respawn : i32 = | |
ResourcePackSend + 1 ; create_ids ! ( | |
i32 , prev ( Respawn ) , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Respawn ) , EntityHeadLook , WorldBorder , Camera , | |
SetCurrentHotbarSlot , ScoreboardDisplay , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityHeadLook : i32 = | |
Respawn + 1 ; create_ids ! ( | |
i32 , prev ( EntityHeadLook ) , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityHeadLook ) , WorldBorder , Camera , SetCurrentHotbarSlot , | |
ScoreboardDisplay , EntityMetadata , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const WorldBorder : i32 = | |
EntityHeadLook + 1 ; create_ids ! ( | |
i32 , prev ( WorldBorder ) , Camera , SetCurrentHotbarSlot , ScoreboardDisplay | |
, EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment , | |
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams , | |
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( WorldBorder ) , Camera , SetCurrentHotbarSlot , ScoreboardDisplay | |
, EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment , | |
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams , | |
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Camera : i32 = WorldBorder + | |
1 ; create_ids ! ( | |
i32 , prev ( Camera ) , SetCurrentHotbarSlot , ScoreboardDisplay , | |
EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment , | |
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams , | |
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Camera ) , SetCurrentHotbarSlot , ScoreboardDisplay , | |
EntityMetadata , EntityAttach , EntityVelocity , EntityEquipment , | |
SetExperience , UpdateHealth , ScoreboardObjective , SetPassengers , Teams , | |
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetCurrentHotbarSlot : i32 = | |
Camera + 1 ; create_ids ! ( | |
i32 , prev ( SetCurrentHotbarSlot ) , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SetCurrentHotbarSlot ) , ScoreboardDisplay , EntityMetadata , | |
EntityAttach , EntityVelocity , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ScoreboardDisplay : i32 = | |
SetCurrentHotbarSlot + 1 ; create_ids ! ( | |
i32 , prev ( ScoreboardDisplay ) , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ScoreboardDisplay ) , EntityMetadata , EntityAttach , | |
EntityVelocity , EntityEquipment , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityMetadata : i32 = | |
ScoreboardDisplay + 1 ; create_ids ! ( | |
i32 , prev ( EntityMetadata ) , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityMetadata ) , EntityAttach , EntityVelocity , | |
EntityEquipment , SetExperience , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityAttach : i32 = | |
EntityMetadata + 1 ; create_ids ! ( | |
i32 , prev ( EntityAttach ) , EntityVelocity , EntityEquipment , SetExperience | |
, UpdateHealth , ScoreboardObjective , SetPassengers , Teams , UpdateScore , | |
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , | |
CollectItem , EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityAttach ) , EntityVelocity , EntityEquipment , SetExperience | |
, UpdateHealth , ScoreboardObjective , SetPassengers , Teams , UpdateScore , | |
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , | |
CollectItem , EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityVelocity : i32 = | |
EntityAttach + 1 ; create_ids ! ( | |
i32 , prev ( EntityVelocity ) , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityVelocity ) , EntityEquipment , SetExperience , UpdateHealth | |
, ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityEquipment : i32 = | |
EntityVelocity + 1 ; create_ids ! ( | |
i32 , prev ( EntityEquipment ) , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityEquipment ) , SetExperience , UpdateHealth , | |
ScoreboardObjective , SetPassengers , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetExperience : i32 = | |
EntityEquipment + 1 ; create_ids ! ( | |
i32 , prev ( SetExperience ) , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SetExperience ) , UpdateHealth , ScoreboardObjective , | |
SetPassengers , Teams , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UpdateHealth : i32 = | |
SetExperience + 1 ; create_ids ! ( | |
i32 , prev ( UpdateHealth ) , ScoreboardObjective , SetPassengers , Teams , | |
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( UpdateHealth ) , ScoreboardObjective , SetPassengers , Teams , | |
UpdateScore , SpawnPosition , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const ScoreboardObjective : i32 = | |
UpdateHealth + 1 ; create_ids ! ( | |
i32 , prev ( ScoreboardObjective ) , SetPassengers , Teams , UpdateScore , | |
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , | |
CollectItem , EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( ScoreboardObjective ) , SetPassengers , Teams , UpdateScore , | |
SpawnPosition , TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , | |
CollectItem , EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetPassengers : i32 = | |
ScoreboardObjective + 1 ; create_ids ! ( | |
i32 , prev ( SetPassengers ) , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SetPassengers ) , Teams , UpdateScore , SpawnPosition , | |
TimeUpdate , Title , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Teams : i32 = SetPassengers + | |
1 ; create_ids ! ( | |
i32 , prev ( Teams ) , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Teams ) , UpdateScore , SpawnPosition , TimeUpdate , Title , | |
SoundEffect , PlayerListHeaderFooter , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const UpdateScore : i32 = Teams + 1 | |
; create_ids ! ( | |
i32 , prev ( UpdateScore ) , SpawnPosition , TimeUpdate , Title , SoundEffect | |
, PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( UpdateScore ) , SpawnPosition , TimeUpdate , Title , SoundEffect | |
, PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SpawnPosition : i32 = | |
UpdateScore + 1 ; create_ids ! ( | |
i32 , prev ( SpawnPosition ) , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SpawnPosition ) , TimeUpdate , Title , SoundEffect , | |
PlayerListHeaderFooter , CollectItem , EntityTeleport , EntityProperties , | |
EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const TimeUpdate : i32 = | |
SpawnPosition + 1 ; create_ids ! ( | |
i32 , prev ( TimeUpdate ) , Title , SoundEffect , PlayerListHeaderFooter , | |
CollectItem , EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( TimeUpdate ) , Title , SoundEffect , PlayerListHeaderFooter , | |
CollectItem , EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const Title : i32 = TimeUpdate + 1 | |
; create_ids ! ( | |
i32 , prev ( Title ) , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( Title ) , SoundEffect , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SoundEffect : i32 = Title + 1 | |
; create_ids ! ( | |
i32 , prev ( SoundEffect ) , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( SoundEffect ) , PlayerListHeaderFooter , CollectItem , | |
EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const PlayerListHeaderFooter : i32 | |
= SoundEffect + 1 ; create_ids ! ( | |
i32 , prev ( PlayerListHeaderFooter ) , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( PlayerListHeaderFooter ) , CollectItem , EntityTeleport , | |
EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const CollectItem : i32 = | |
PlayerListHeaderFooter + 1 ; create_ids ! ( | |
i32 , prev ( CollectItem ) , EntityTeleport , EntityProperties , EntityEffect | |
) ;` | |
= note: expanding `create_ids! { i32 , prev ( CollectItem ) , EntityTeleport , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityTeleport : i32 = | |
CollectItem + 1 ; create_ids ! ( | |
i32 , prev ( EntityTeleport ) , EntityProperties , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityTeleport ) , EntityProperties , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityProperties : i32 = | |
EntityTeleport + 1 ; create_ids ! ( | |
i32 , prev ( EntityProperties ) , EntityEffect ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EntityProperties ) , EntityEffect }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EntityEffect : i32 = | |
EntityProperties + 1 ;` | |
= note: expanding `create_ids! { i32 , LoginStart , EncryptionResponse }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const LoginStart : i32 = 0 ; | |
create_ids ! ( i32 , prev ( LoginStart ) , EncryptionResponse ) ;` | |
= note: expanding `create_ids! { i32 , prev ( LoginStart ) , EncryptionResponse }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EncryptionResponse : i32 = | |
LoginStart + 1 ;` | |
= note: expanding `create_ids! { i32 , LoginDisconnect , EncryptionRequest , LoginSuccess , | |
SetInitialCompression }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const LoginDisconnect : i32 = 0 ; | |
create_ids ! ( | |
i32 , prev ( LoginDisconnect ) , EncryptionRequest , LoginSuccess , | |
SetInitialCompression ) ;` | |
= note: expanding `create_ids! { i32 , prev ( LoginDisconnect ) , EncryptionRequest , LoginSuccess , | |
SetInitialCompression }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const EncryptionRequest : i32 = | |
LoginDisconnect + 1 ; create_ids ! ( | |
i32 , prev ( EncryptionRequest ) , LoginSuccess , SetInitialCompression ) ;` | |
= note: expanding `create_ids! { i32 , prev ( EncryptionRequest ) , LoginSuccess , SetInitialCompression }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const LoginSuccess : i32 = | |
EncryptionRequest + 1 ; create_ids ! ( | |
i32 , prev ( LoginSuccess ) , SetInitialCompression ) ;` | |
= note: expanding `create_ids! { i32 , prev ( LoginSuccess ) , SetInitialCompression }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const SetInitialCompression : i32 = | |
LoginSuccess + 1 ;` | |
= note: expanding `create_ids! { i32 , StatusRequest , StatusPing }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusRequest : i32 = 0 ; | |
create_ids ! ( i32 , prev ( StatusRequest ) , StatusPing ) ;` | |
= note: expanding `create_ids! { i32 , prev ( StatusRequest ) , StatusPing }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusPing : i32 = | |
StatusRequest + 1 ;` | |
= note: expanding `create_ids! { i32 , StatusResponse , StatusPong }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusResponse : i32 = 0 ; | |
create_ids ! ( i32 , prev ( StatusResponse ) , StatusPong ) ;` | |
= note: expanding `create_ids! { i32 , prev ( StatusResponse ) , StatusPong }` | |
= note: to `# [ allow ( non_upper_case_globals ) ] pub const StatusPong : i32 = | |
StatusResponse + 1 ;` | |
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