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public enum Moving { | |
None, | |
Down=1, | |
Up=2 | |
} | |
public struct State { | |
public int Elevator; | |
public int Floor { get; set; } | |
public Moving Moving { get; set; } | |
} | |
class Building { | |
public int ElevatorsCount { get; set; } = 20; | |
public int FloorsCount { get; set; } = 100; | |
public int TimeForOneFloor { get; set; } = 2; // 2 sec | |
public int OpenDoorsTime { get; set; } = 5; // 5 sec | |
public List<State> States = new List<State>(20); | |
} | |
class Program | |
{ | |
public static int func(Building building, Moving moving, int fromFloor) | |
{ | |
int elevator = -1; | |
var x = int.MaxValue; | |
for (int i = 0; i < building.States.Count; i++) | |
{ | |
if (moving == Moving.Up && building.States[i].Moving == Moving.Up) | |
{ | |
var f = (fromFloor - building.States[i].Floor) * building.TimeForOneFloor; | |
if (f < x) | |
{ | |
x = f; | |
elevator = building.States[i].Elevator; | |
} | |
} | |
if (moving == Moving.Down && building.States[i].Moving == Moving.Down) | |
{ | |
var f = (fromFloor - building.States[i].Floor) * building.TimeForOneFloor; | |
if (f < x) | |
{ | |
x = f; | |
elevator = building.States[i].Elevator; | |
} | |
} | |
else if (building.States[i].Moving == Moving.None) | |
{ | |
var f = (fromFloor - building.States[i].Floor) * building.TimeForOneFloor + building.OpenDoorsTime; | |
if (f < x) | |
{ | |
x = f; | |
elevator = building.States[i].Elevator; | |
} | |
} | |
} | |
return elevator; | |
} | |
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