Created
February 18, 2011 20:14
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package | |
{ | |
import flash.display.Sprite; | |
import flash.display.StageAlign; | |
import flash.display.StageScaleMode; | |
import flash.events.Event; | |
import flash.events.KeyboardEvent; | |
import flash.ui.Keyboard; | |
public class Main extends Sprite | |
{ | |
public var player:Sprite = new Sprite(); | |
// Velocity | |
public var vx:Number = 0; | |
public var vy:Number = 0; | |
public var j:Number = 15; // Jump speed | |
// Acceleration | |
public var ax:Number = 0; | |
public var ay:Number = 0; | |
public var g:Number = 2; // Gravitational acceleration | |
// Keys pressed (left/right arrow) | |
public var kx:uint = 0; | |
public function Main() | |
{ | |
drawPlayer(); | |
stage.scaleMode = StageScaleMode.NO_SCALE; | |
stage.align = StageAlign.TOP_LEFT; | |
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); | |
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); | |
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame); | |
} | |
public function onEnterFrame(event:Event):void | |
{ | |
// Accelerate the player | |
vx += ax; | |
vy += ay; | |
ay = 0; // If we jumped, we're done | |
vx *= 0.5; // Friction | |
vy += g; // Gravity | |
// Move the player | |
player.x += vx; | |
player.y += vy; | |
// Keep the player in bounds | |
if (player.x < 0) { | |
player.x = 0; | |
vx *= -0.8; | |
} else if (player.x + player.width > stage.stageWidth) { | |
player.x = stage.stageWidth - player.width; | |
vx *= -0.8; | |
} | |
// Keep the player above the ground | |
if (player.y + player.height > stage.stageHeight) { | |
player.y = stage.stageHeight - player.height; | |
vy = 0; | |
} | |
} | |
public function onKeyDown(event:KeyboardEvent):void | |
{ | |
if (event.keyCode == Keyboard.LEFT) { | |
kx = Keyboard.LEFT; | |
ax = -10; | |
} else if (event.keyCode == Keyboard.RIGHT) { | |
kx = Keyboard.RIGHT; | |
ax = 10; | |
} | |
if (event.keyCode == Keyboard.UP) { | |
ay = -j; | |
} | |
} | |
public function onKeyUp(event:KeyboardEvent):void | |
{ | |
if (kx && event.keyCode == kx) { | |
kx = 0; | |
ax = 0; | |
} | |
} | |
public function drawPlayer():void | |
{ | |
player.graphics.beginFill(0xFF, 0.5); | |
player.graphics.drawRect(0, 0, 20, 20); | |
player.graphics.endFill(); | |
player.x = stage.stageWidth / 2; | |
player.y = stage.stageHeight / 2; | |
addChild(player); | |
} | |
} | |
} |
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