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@icodeforlove
Last active June 18, 2016 04:11
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nice set of easing javascript functions
function EasingClamp (func) {
return function (k) {
k = Math.min(Math.max(func(k), 0), 1);
return isNaN(k) ? 0 : k;
};
}
var Easing = {
Linear: {
None: EasingClamp(function (k) {
return k;
})
},
Quadratic: {
In: EasingClamp(function (k) {
return k * k;
}),
Out: EasingClamp(function (k) {
return k * (2 - k);
}),
InOut: EasingClamp(function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k;
}
return - 0.5 * (--k * (k - 2) - 1);
})
},
Cubic: {
In: EasingClamp(function (k) {
return k * k * k;
}),
Out: EasingClamp(function (k) {
return --k * k * k + 1;
}),
InOut: EasingClamp(function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k;
}
return 0.5 * ((k -= 2) * k * k + 2);
})
},
Quartic: {
In: EasingClamp(function (k) {
return k * k * k * k;
}),
Out: EasingClamp(function (k) {
return 1 - (--k * k * k * k);
}),
InOut: EasingClamp(function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k;
}
return - 0.5 * ((k -= 2) * k * k * k - 2);
})
},
Quintic: {
In: EasingClamp(function (k) {
return k * k * k * k * k;
}),
Out: EasingClamp(function (k) {
return --k * k * k * k * k + 1;
}),
InOut: EasingClamp(function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k * k;
}
return 0.5 * ((k -= 2) * k * k * k * k + 2);
})
},
Sinusoidal: {
In: EasingClamp(function (k) {
return 1 - Math.cos(k * Math.PI / 2);
}),
Out: EasingClamp(function (k) {
return Math.sin(k * Math.PI / 2);
}),
InOut: EasingClamp(function (k) {
return 0.5 * (1 - Math.cos(Math.PI * k));
})
},
Exponential: {
In: EasingClamp(function (k) {
return k === 0 ? 0 : Math.pow(1024, k - 1);
}),
Out: EasingClamp(function (k) {
return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k);
}),
InOut: EasingClamp(function (k) {
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if ((k *= 2) < 1) {
return 0.5 * Math.pow(1024, k - 1);
}
return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2);
})
},
Circular: {
In: EasingClamp(function (k) {
return 1 - Math.sqrt(1 - k * k);
}),
Out: EasingClamp(function (k) {
return Math.sqrt(1 - (--k * k));
}),
InOut: EasingClamp(function (k) {
if ((k *= 2) < 1) {
return - 0.5 * (Math.sqrt(1 - k * k) - 1);
}
return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
})
},
Elastic: {
In: EasingClamp(function (k) {
let s;
let a = 0.1;
const p = 0.4;
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (!a || a < 1) {
a = 1;
s = p / 4;
} else {
s = p * Math.asin(1 / a) / (2 * Math.PI);
}
return - (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));
}),
Out: EasingClamp(function (k) {
let s;
let a = 0.1;
const p = 0.4;
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (!a || a < 1) {
a = 1;
s = p / 4;
} else {
s = p * Math.asin(1 / a) / (2 * Math.PI);
}
return (a * Math.pow(2, - 10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1);
}),
InOut: EasingClamp(function (k) {
let s;
let a = 0.1;
const p = 0.4;
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (!a || a < 1) {
a = 1;
s = p / 4;
} else {
s = p * Math.asin(1 / a) / (2 * Math.PI);
}
if ((k *= 2) < 1) {
return - 0.5 * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));
}
return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;
})
},
Back: {
In: EasingClamp(function (k) {
const s = 1.70158;
return k * k * ((s + 1) * k - s);
}),
Out: EasingClamp(function (k) {
const s = 1.70158;
return --k * k * ((s + 1) * k + s) + 1;
}),
InOut: EasingClamp(function (k) {
const s = 1.70158 * 1.525;
if ((k *= 2) < 1) {
return 0.5 * (k * k * ((s + 1) * k - s));
}
return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
})
},
Bounce: {
In: EasingClamp(function (k) {
return 1 - Easing.Bounce.Out(1 - k);
}),
Out: EasingClamp(function (k) {
if (k < (1 / 2.75)) {
return 7.5625 * k * k;
} else if (k < (2 / 2.75)) {
return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
} else if (k < (2.5 / 2.75)) {
return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
} else {
return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
}
}),
InOut: EasingClamp(function (k) {
if (k < 0.5) {
return Easing.Bounce.In(k * 2) * 0.5;
}
return Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
})
}
};
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