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March 12, 2013 14:41
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AppDelegate.m
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// | |
// AppDelegate.m | |
// GooDefender | |
// | |
// Created by jm goemaere on 6/03/13. | |
// Copyright __MyCompanyName__ 2013. All rights reserved. | |
// | |
#import "cocos2d.h" | |
#import "AppDelegate.h" | |
#import "HelloWorldLayer.h" | |
#import "LevelLayer.h" | |
@implementation AppController | |
@synthesize window=window_, navController=navController_, director=director_; | |
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions | |
{ | |
// Create the main window | |
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | |
// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits | |
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds] | |
pixelFormat:kEAGLColorFormatRGB565 //kEAGLColorFormatRGBA8 | |
depthFormat:0 //GL_DEPTH_COMPONENT24_OES | |
preserveBackbuffer:NO | |
sharegroup:nil | |
multiSampling:NO | |
numberOfSamples:0]; | |
director_ = (CCDirectorIOS*) [CCDirector sharedDirector]; | |
director_.wantsFullScreenLayout = YES; | |
// Display FSP and SPF | |
[director_ setDisplayStats:YES]; | |
// set FPS at 60 | |
[director_ setAnimationInterval:1.0/60]; | |
// attach the openglView to the director | |
[director_ setView:glView]; | |
// for rotation and other messages | |
[director_ setDelegate:self]; | |
// 2D projection | |
[director_ setProjection:kCCDirectorProjection2D]; | |
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices | |
if( ! [director_ enableRetinaDisplay:YES] ) | |
CCLOG(@"Retina Display Not supported"); | |
// Create a Navigation Controller with the Director | |
navController_ = [[UINavigationController alloc] initWithRootViewController:director_]; | |
navController_.navigationBarHidden = YES; | |
// set the Navigation Controller as the root view controller | |
// [window_ setRootViewController:rootViewController_]; | |
[window_ addSubview:navController_.view]; | |
// make main window visible | |
[window_ makeKeyAndVisible]; | |
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images | |
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 | |
// You can change anytime. | |
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; | |
// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix. | |
// On iPad HD : "-ipadhd", "-ipad", "-hd" | |
// On iPad : "-ipad", "-hd" | |
// On iPhone HD: "-hd" | |
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils]; | |
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used | |
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd" | |
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad" | |
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd" | |
// Assume that PVR images have premultiplied alpha | |
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES]; | |
// and add the scene to the stack. The director will run it when it automatically when the view is displayed. | |
[director_ pushScene: [LevelLayer scene]]; | |
return YES; | |
} | |
- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window | |
{ | |
return UIInterfaceOrientationMaskLandscape; | |
} | |
-(NSUInteger)supportedInterfaceOrientations { | |
return UIInterfaceOrientationMaskLandscape; | |
} | |
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation | |
{ | |
return UIInterfaceOrientationIsLandscape(interfaceOrientation); | |
} | |
// getting a call, pause the game | |
-(void) applicationWillResignActive:(UIApplication *)application | |
{ | |
if( [navController_ visibleViewController] == director_ ) | |
[director_ pause]; | |
} | |
// call got rejected | |
-(void) applicationDidBecomeActive:(UIApplication *)application | |
{ | |
if( [navController_ visibleViewController] == director_ ) | |
[director_ resume]; | |
} | |
-(void) applicationDidEnterBackground:(UIApplication*)application | |
{ | |
if( [navController_ visibleViewController] == director_ ) | |
[director_ stopAnimation]; | |
} | |
-(void) applicationWillEnterForeground:(UIApplication*)application | |
{ | |
if( [navController_ visibleViewController] == director_ ) | |
[director_ startAnimation]; | |
} | |
// application will be killed | |
- (void)applicationWillTerminate:(UIApplication *)application | |
{ | |
CC_DIRECTOR_END(); | |
} | |
// purge memory | |
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application | |
{ | |
[[CCDirector sharedDirector] purgeCachedData]; | |
} | |
// next delta time will be zero | |
-(void) applicationSignificantTimeChange:(UIApplication *)application | |
{ | |
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES]; | |
} | |
- (void) dealloc | |
{ | |
[window_ release]; | |
[navController_ release]; | |
[super dealloc]; | |
} | |
@end |
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