Created
March 15, 2017 23:46
-
-
Save ifarbod/4701b136a52c2440f54c600f2fce7740 to your computer and use it in GitHub Desktop.
look for dxsdk
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- just do 'dofile()' on this and call the functions | |
-- should correct the legacy dx sdk fine on most systems | |
--require "utils" | |
--included here: | |
function os.file_exists(name) | |
local f = io.open(name, "r") | |
if f ~= nil then | |
io.close(f) | |
return true | |
else | |
return false | |
end | |
end | |
function FindDirectX9() | |
-- Get DirectX SDK directory from environment variables | |
local dxsdkpath = os.getenv("DXSDK_DIR") or "" | |
-- Check the path | |
if dxsdkpath ~= "" then | |
-- 'I'nclude or 'i'nclude? no, windows' fs ain't case-sensitive :( | |
local filepath = string.format("%s%s", dxsdkpath, "Include/d3d9.h") | |
if os.file_exists(filepath) then | |
printf("Found DX9 SDK: '%s'", filepath) | |
return true | |
end | |
end | |
return false | |
end | |
function initDirectX9() | |
filter {} | |
-- Get DirectX SDK directory from environment variables | |
local dxsdkpath = os.getenv("DXSDK_DIR") or "" | |
includedirs | |
{ | |
dxsdkpath .. "Include" | |
} | |
filter "platforms:x86" | |
libdirs | |
{ | |
dxsdkpath .. "Lib/x86" | |
} | |
filter "platforms:x64" | |
libdirs | |
{ | |
dxsdkpath .. "Lib/x64" | |
} | |
filter {} | |
links | |
{ | |
"d3dcompiler", | |
"dxerr", | |
"dxguid", | |
"d3dx9", | |
"d3d9", | |
"winmm", | |
"comctl32" | |
} | |
return true | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment