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@iggym
Forked from zapsleep/cameraVideoScreenShot.m
Created May 3, 2013 16:31
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- (void)setupCaptureSession
{
NSError *error = nil;
AVCaptureSession *session = [[AVCaptureSession alloc] init];
session.sessionPreset = AVCaptureSessionPresetMedium;
AVCaptureDevice *device = [AVCaptureDevice
defaultDeviceWithMediaType:AVMediaTypeVideo];
AVCaptureDeviceInput *input = [AVCaptureDeviceInput
deviceInputWithDevice:device
error:&error];
if (!input) {
// Handling the error appropriately
}
[session addInput:input];
AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc]
init];
[session addOutput:output];
dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
[output setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
output.videoSettings =
[NSDictionary dictionaryWithObject:
[NSNumber numberWithInt:kCVPixelFormatType_32BGRA]
forKey:(id)kCVPixelBufferPixelFormatTypeKey];
output.minFrameDuration = CMTimeMake(1, 15);
[session startRunning];
[self setSession:session];
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
< Add your code here that uses the image >
}
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sample
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sample);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(baseAddress, width,
height, 8,
bytesPerRow, colorSpace,
kCGBitmapByteOrder32Little |
kCGImageAlphaPremultipliedFirst);
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *image = [UIImage imageWithCGImage:quartzImage];
CGImageRelease(quartzImage);
return (image);
}
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