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@igor9silva
Created August 24, 2020 13:10
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Galaxy J3 - WebGL Logs
INFO in lib_getUserMedia() - get(): constraints = {"video":{"facingMode":{"ideal":"user"},"width":{"min":480,"max":1280,"ideal":800},"height":{"min":480,"max":1280,"ideal":600}},"audio":false}
INFO in lib_getUserMedia - get_raw(): videoStream got
INFO in lib_getUserMedia - get_raw(): video.onloadedmetadata dispatched
INFO in lib_getUserMedia - get_raw(): playPromise accepted
WARNING in lib_getUserMedia - get_raw(): Image Capture API not found
INFO in lib_getUserMedia - get_raw(): callbackSuccess called with constraints=
{"facingMode":{"ideal":"user"},"width":{"min":480,"max":1280,"ideal":800},"height":{"min":480,"max":1280,"ideal":600}}
INFO in WebGLCoreLogger: VIDEO GOT! Start PlayerFF
============ INIT ContextFF ============
INFO in ContextFF: webglOptions = {"antialias":true,"alpha":true,"preserveDrawingBuffer":true,"premultipliedAlpha":true,"stencil":false,"depth":true}
INFO in ContextFF: test if WebGL2 implementation is valid...
============ BEGIN SharedContext determine_floatRTTCapability() ============
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA32F, glPixelType = gl.FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA16F, glPixelType = gl.HALF_FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.HALF_FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
============ END SharedContext determine_floatRTTCapability() ============
WARNING in ContextFF - is_validWebGL2(): WebGL2 is here but we cannot RTT on float or half float textures
INFO in ContextFF: isValidWebGL2 = false
WARNING in ContextFF: Turn off antialiasing because WebGL2 sucks with it
INFO in ContextFF: test if WebGL2 implementation is valid...
============ BEGIN SharedContext determine_floatRTTCapability() ============
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA32F, glPixelType = gl.FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA16F, glPixelType = gl.HALF_FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.HALF_FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
============ END SharedContext determine_floatRTTCapability() ============
WARNING in ContextFF - is_validWebGL2(): WebGL2 is here but we cannot RTT on float or half float textures
INFO in ContextFF: isValidWebGL2 = false
WARNING in ContextFF - init: WebGL2 implementation is lame. Use WebGL1
INFO in ContextFF - init: We try to create a WebGL1 context (WebGL2 is not implemented or its implementation sucks)
INFO in ContextFF - init: a WebGL1 context has been created successfully
INFO in SharedContext: enable_floatExtensions()
INFO in SharedContext: enable_halfFloatExtensions()
INFO in SharedTexture: init()
INFO in SharedTexture: build random texture
============ BEGIN SharedContext determine_floatRTTCapability() ============
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = [GL.KEYNOTFOUND for 36193]
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
============ END SharedContext determine_floatRTTCapability() ============
============= BEGIN TextureFilteringTester init() ============
INFO in ShadersFF.js: compile s40
WARNING in TextureFilteringTester: level = RGBAFloat16 - case 0 - cannot RTT
WARNING in TextureFilteringTester: level = RGBAFloat32 - cannot RTT
WARNING in TextureFilteringTester: level = RGBAFloat16 - case 0 - cannot RTT
WARNING in TextureFilteringTester: level = RGBAFloat32 - cannot RTT
ERROR in TextureFilteringTester: level = RGBA8
============= END TextureFilteringTester init() ============
============ BEGIN SharedContext determine_floatRTTCapability() ============
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = gl.FLOAT
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
INFO in SharedContext.test_RTT(): test RTT with glInternalPixelFormat = gl.RGBA, glPixelType = [GL.KEYNOTFOUND for 36193]
WARNING in SharedContext.test_RTT(): cannot do RTT. glStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
============ END SharedContext determine_floatRTTCapability() ============
ERROR in SharedContext - determine_capabilities(): cannot do RTT on float and half float textures
ERROR in ContextFF: Not enough GL capabilities
FATAL ERROR in WebGLCoreLogger: GL_INCOMPATIBLE
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