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@igorzi
Created June 29, 2011 18:09
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typedef struct uv_stream_s uv_stream_t;
typedef struct uv_pipe_s uv_pipe_t;
/* Creates a unique pipe name, which can be used with uv_pipe_create */
char* uv_pipe_unique_name();
int uv_pipe_init(uv_pipe_t* handle);
/* Called from pipe server to create a named pipe; this is equivalent to uv_bind for tcp
* TODO: add options
*/
int uv_pipe_create(char* name);
/* Split uv_connect into uv_tcp_connect and uv_pipe_connect */
int uv_tcp_connect(uv_req_t* req, struct sockaddr_in);
int uv_pipe_connect(uv_req_t* req, char* name);
/* Split uv_listen into uv_tcp_listen and uv_pipe_listen */
int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
int uv_pipe_listen(uv_pipe_t* handle, int instanceCount, uv_connection_cb cb);
/* Modified to take uv_handle_t instead of uv_tcp_t to handle both tcp and pipes */
int uv_accept(uv_handle_t* server, uv_stream_t* client);
/* Modified to take uv_stream_t */
int uv_read_start(uv_stream_t*, uv_alloc_cb alloc_cb, uv_read_cb read_cb);
/* Modified to take uv_stream_t */
int uv_read_stop(uv_stream_t*);
/* No API changes for uv_write */
int uv_write(uv_req_t* req, uv_buf_t bufs[], int bufcnt);
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