Created
August 25, 2020 04:57
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require "Assemblr" | |
chairSize = {} | |
chairSize.x = 2 | |
chairSize.y = 2 | |
metadata = {} | |
chairs = {} | |
gameWidth = 5 | |
gameHeight = 7 | |
function OnTap(objectName) | |
--@:beginGenerated:OnTap: | |
--@:endGenerated:OnTap: | |
if (objectName != "a") then | |
--Scene.destroy(objectName) | |
row = metadata[objectName].y | |
col = metadata[objectName].x | |
traversedArr = {} | |
DFS(row,col,traversedArr) | |
local traversed = "" | |
local it = 0 | |
for i = 1,#traversedArr do | |
--Scene.destroy(traversedArr[i]) | |
Destroy(traversedArr[i], it) | |
traversed = traversed..traversedArr[i] | |
chairs[row][col] = ni | |
it = it+1 | |
end | |
print(traversed) | |
end | |
end | |
function Destroy(objectName, it) | |
wait(0.01 * it) | |
Scene.destroy(objectName) | |
end | |
function containsValue(val, array) | |
for i = 1,#array do | |
if (array[i] == val) then | |
return true | |
end | |
end | |
return false | |
end | |
function DFS(i, j, traversedList, matchedList) | |
if(i < 1 or i > gameHeight or j < 1 or j > gameWidth) then | |
return | |
end | |
local currentChair = chairs[i][j] | |
if(containsValue(currentChair.Id, traversedList)) then | |
return | |
end | |
print(i) | |
local traversed = "" | |
for i = 1,#traversedList do | |
traversed = traversed..traversedList[i].."," | |
end | |
print(traversed) | |
table.insert(traversedList, currentChair.Id) | |
TraverseChair(i-1, j, currentChair, traversedList) | |
TraverseChair(i+1, j, currentChair, traversedList) | |
TraverseChair(i, j-1, currentChair, traversedList) | |
TraverseChair(i, j+1, currentChair, traversedList) | |
end | |
function TraverseChair(i, j, currentChair, traversedList) | |
if(i < 1 or i > gameHeight or j < 1 or j > gameWidth) then | |
return | |
end | |
if(chairs[i][j] != nil) then | |
if(chairs[i][j].type == currentChair.type) then | |
DFS(i,j, traversedList) | |
end | |
end | |
end | |
function Start() | |
a = Scene.findObject("a") | |
b = Scene.findObject("b") | |
for i = 1,gameHeight do | |
chairs[i] = {} | |
for j = 1,gameWidth do | |
myObj = "object-"..i.."-"..j | |
newObj = {} | |
local type = "a" | |
if (math.random() > 0.5) then | |
newObj = a.duplicate(myObj) | |
type = "a" | |
else | |
newObj = b.duplicate(myObj) | |
type = "b" | |
end | |
newObj.setPosition(-j*chairSize.x,15-i*chairSize.y,0) | |
metadata[myObj] = {} | |
metadata[myObj].x = j | |
metadata[myObj].y = i | |
chairs[i][j] = newObj | |
chairs[i][j].type = type | |
end | |
end | |
end |
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