Created
May 28, 2023 13:14
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extends StaticBody2D | |
class_name JigPiece | |
@onready var piece_image:Sprite2D = $"piece_image" | |
@onready var piz_top_in:Texture2D = preload("res://Assets/Masks/piz_top_in.png") | |
@onready var piz_top_out:Texture2D = preload("res://Assets/Masks/piz_top_out.png") | |
@onready var piz_top_plain:Texture2D = preload("res://Assets/Masks/piz_top_plain.png") | |
@onready var piz_right_in:Texture2D = preload("res://Assets/Masks/piz_right_in.png") | |
@onready var piz_right_out:Texture2D = preload("res://Assets/Masks/piz_right_out.png") | |
@onready var piz_right_plain:Texture2D = preload("res://Assets/Masks/piz_right_plain.png") | |
@onready var piz_bottom_in:Texture2D = preload("res://Assets/Masks/piz_bottom_in.png") | |
@onready var piz_bottom_out:Texture2D = preload("res://Assets/Masks/piz_bottom_out.png") | |
@onready var piz_bottom_plain:Texture2D = preload("res://Assets/Masks/piz_bottom_plain.png") | |
@onready var piz_left_in:Texture2D = preload("res://Assets/Masks/piz_left_in.png") | |
@onready var piz_left_out:Texture2D = preload("res://Assets/Masks/piz_left_out.png") | |
@onready var piz_left_plain:Texture2D = preload("res://Assets/Masks/piz_left_plain.png") | |
var piz_collections = [] | |
enum Side { TOP = 0, RIGHT = 1, BOTTOM = 2, LEFT = 3 } | |
enum SideType { PLAIN = 0, IN = 1, OUT = 2} | |
var topSideType:SideType | |
var rightSideType:SideType | |
var bottomSideType:SideType | |
var leftSideType:SideType | |
var dragging = false | |
var start_pressed_position:Vector2 | |
var start_pressed_distance:Vector2 | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
piz_collections.append([piz_top_plain, piz_top_in, piz_top_out]) | |
piz_collections.append([piz_right_plain, piz_right_in, piz_right_out]) | |
piz_collections.append([piz_bottom_plain, piz_bottom_in, piz_bottom_out]) | |
piz_collections.append([piz_left_plain, piz_left_in, piz_left_out]) | |
func set_side(top:SideType, right:SideType, bottom:SideType, left:SideType): | |
set_side_type(Side.TOP, top) | |
set_side_type(Side.RIGHT, right) | |
set_side_type(Side.BOTTOM, bottom) | |
set_side_type(Side.LEFT, left) | |
func set_side_type(side:JigPiece.Side, type:SideType): | |
var shader_param = "" | |
var side_index = 0 | |
var type_index = 0 | |
match side: | |
Side.TOP: | |
shader_param = "shader_parameter/MaskTop" | |
side_index = 0 | |
Side.RIGHT: | |
shader_param = "shader_parameter/MaskRight" | |
side_index = 1 | |
Side.BOTTOM: | |
shader_param = "shader_parameter/MaskBottom" | |
side_index = 2 | |
Side.LEFT: | |
shader_param = "shader_parameter/MaskLeft" | |
side_index = 3 | |
match type: | |
SideType.PLAIN: | |
type_index = 0 | |
SideType.IN: | |
type_index = 1 | |
SideType.OUT: | |
type_index = 2 | |
piece_image.material.set(shader_param, piz_collections[side_index][type_index]) | |
if (side_index == 0): | |
topSideType = type_index as SideType | |
elif (side_index == 1): | |
rightSideType = type_index as SideType | |
elif (side_index == 2): | |
bottomSideType = type_index as SideType | |
elif (side_index == 3): | |
leftSideType = type_index as SideType | |
func set_mat_tile(tileTexture:AtlasTexture): | |
piece_image.material.set("shader_parameter/Tile", tileTexture) | |
func set_mat_scale(scaleX:float, scaleY:float): | |
piece_image.material.set("shader_parameter/Scale", Vector2(scaleX, scaleY)) | |
func set_mat_offset(offsetX:float, offsetY:float): | |
piece_image.material.set('shader_parameter/Offset', Vector2(offsetX, offsetY)) | |
func duplicate_material(): | |
piece_image.material = piece_image.material.duplicate() | |
func _process(delta): | |
if (dragging): | |
var mouse_position = get_viewport().get_mouse_position() | |
self.global_position = mouse_position + start_pressed_distance | |
func _on_input_event(viewport, event, shape_idx): | |
if event is InputEventMouseButton: | |
if event.pressed: | |
if !dragging: | |
start_pressed_position = get_viewport().get_mouse_position() | |
start_pressed_distance = self.global_position - start_pressed_position | |
dragging = true | |
elif !event.pressed: | |
dragging = false |
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