Created
May 6, 2023 03:26
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[gd_resource type="VisualShader" load_steps=49 format=3 uid="uid://c7s3j3j3mbys0"] | |
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_4iq7d"] | |
load_path = "res://.godot/imported/p1.png-e3443a103059cf2931cbb830de0aa8c1.s3tc.ctex" | |
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_02v3y"] | |
output_port_for_preview = 0 | |
expanded_output_ports = [0] | |
source = 5 | |
texture = SubResource("CompressedTexture2D_4iq7d") | |
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_bi75n"] | |
operator = 2 | |
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_p1f6d"] | |
output_port_for_preview = 0 | |
input_name = "uv" | |
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ayd7h"] | |
default_input_values = [0, Vector2(0, 0), 1, Vector2(0.5, 0.5)] | |
op_type = 0 | |
operator = 2 | |
[sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_dgjjv"] | |
parameter_name = "Scale" | |
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_oh0uq"] | |
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] | |
op_type = 0 | |
[sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_bg8xw"] | |
parameter_name = "Offset" | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_5ho7s"] | |
default_input_values = [0, 0.0, 1, 0.21] | |
operator = 2 | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_7iv3w"] | |
default_input_values = [0, 0.0, 1, 0.71] | |
operator = 2 | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_l3pen"] | |
default_input_values = [0, 0.0, 1, 0.07] | |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_10te2"] | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_rrhu5"] | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_v4k6h"] | |
default_input_values = [0, 1.0, 1, 0.0] | |
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_gmfrt"] | |
output_port_for_preview = 0 | |
function = 18 | |
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_3i111"] | |
output_port_for_preview = 0 | |
expanded_output_ports = [0] | |
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texture = SubResource("CompressedTexture2D_4iq7d") | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_kehsi"] | |
default_input_values = [0, 0.0, 1, 0.71] | |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_h7phm"] | |
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_8me63"] | |
output_port_for_preview = 0 | |
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_eaask"] | |
parameter_name = "MaskTop" | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4ghmi"] | |
default_input_values = [0, 0.0, 1, 0.21] | |
operator = 2 | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_fnj35"] | |
operator = 2 | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_1eopa"] | |
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_rfbs2"] | |
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_adqi2"] | |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_tg8sw"] | |
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ipcx1"] | |
output_port_for_preview = 0 | |
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source = 5 | |
texture = SubResource("CompressedTexture2D_4iq7d") | |
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_gaq1s"] | |
parameter_name = "MaskBottom" | |
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_8o0t0"] | |
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_mpadn"] | |
parameter_name = "MaskLeft" | |
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_6mup7"] | |
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expanded_output_ports = [0] | |
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texture = SubResource("CompressedTexture2D_4iq7d") | |
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_2ms88"] | |
parameter_name = "MaskRight" | |
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_i4urx"] | |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_c6jr5"] | |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3eyfo"] | |
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_nw2eq"] | |
output_port_for_preview = 0 | |
expanded_output_ports = [0] | |
source = 5 | |
[resource] | |
code = "shader_type canvas_item; | |
uniform vec2 Scale; | |
uniform vec2 Offset; | |
uniform sampler2D Tile; | |
uniform sampler2D MaskLeft; | |
uniform sampler2D MaskTop; | |
uniform sampler2D MaskBottom; | |
uniform sampler2D MaskRight; | |
void fragment() { | |
// Input:12 | |
vec2 n_out12p0 = UV; | |
// Vector2Parameter:14 | |
vec2 n_out14p0 = Scale; | |
// VectorOp:13 | |
vec2 n_out13p0 = n_out12p0 * n_out14p0; | |
// Vector2Parameter:16 | |
vec2 n_out16p0 = Offset; | |
// VectorOp:15 | |
vec2 n_out15p0 = n_out13p0 + n_out16p0; | |
vec4 n_out6p0; | |
// Texture2D:6 | |
n_out6p0 = texture(Tile, n_out15p0); | |
vec4 n_out10p0; | |
// Texture2D:10 | |
n_out10p0 = texture(MaskLeft, UV); | |
float n_out10p1 = n_out10p0.r; | |
float n_out10p2 = n_out10p0.g; | |
float n_out10p3 = n_out10p0.b; | |
// FloatOp:18 | |
float n_in18p1 = 0.21000; | |
float n_out18p0 = n_out10p1 * n_in18p1; | |
// FloatOp:19 | |
float n_in19p1 = 0.71000; | |
float n_out19p0 = n_out10p2 * n_in19p1; | |
// FloatOp:21 | |
float n_out21p0 = n_out18p0 + n_out19p0; | |
// FloatOp:20 | |
float n_in20p1 = 0.07000; | |
float n_out20p0 = n_out10p3 * n_in20p1; | |
// FloatOp:22 | |
float n_out22p0 = n_out21p0 + n_out20p0; | |
// FloatOp:23 | |
float n_in23p0 = 1.00000; | |
float n_out23p0 = n_in23p0 - n_out22p0; | |
// FloatFunc:24 | |
float n_out24p0 = min(max(n_out23p0, 0.0), 1.0); | |
vec4 n_out25p0; | |
// Texture2D:25 | |
n_out25p0 = texture(MaskTop, UV); | |
float n_out25p1 = n_out25p0.r; | |
float n_out25p2 = n_out25p0.g; | |
float n_out25p3 = n_out25p0.b; | |
// FloatOp:33 | |
float n_in33p1 = 0.21000; | |
float n_out33p0 = n_out25p1 * n_in33p1; | |
// FloatOp:26 | |
float n_in26p1 = 0.71000; | |
float n_out26p0 = n_out25p2 * n_in26p1; | |
// FloatOp:28 | |
float n_out28p0 = n_out33p0 + n_out26p0; | |
// FloatOp:27 | |
float n_in27p1 = 0.07000; | |
float n_out27p0 = n_out25p3 * n_in27p1; | |
// FloatOp:29 | |
float n_out29p0 = n_out28p0 + n_out27p0; | |
// FloatOp:30 | |
float n_in30p0 = 1.00000; | |
float n_out30p0 = n_in30p0 - n_out29p0; | |
// FloatFunc:31 | |
float n_out31p0 = min(max(n_out30p0, 0.0), 1.0); | |
// FloatOp:34 | |
float n_out34p0 = n_out24p0 * n_out31p0; | |
vec4 n_out42p0; | |
// Texture2D:42 | |
n_out42p0 = texture(MaskBottom, UV); | |
float n_out42p1 = n_out42p0.r; | |
float n_out42p2 = n_out42p0.g; | |
float n_out42p3 = n_out42p0.b; | |
// FloatOp:41 | |
float n_in41p1 = 0.21000; | |
float n_out41p0 = n_out42p1 * n_in41p1; | |
// FloatOp:35 | |
float n_in35p1 = 0.71000; | |
float n_out35p0 = n_out42p2 * n_in35p1; | |
// FloatOp:37 | |
float n_out37p0 = n_out41p0 + n_out35p0; | |
// FloatOp:36 | |
float n_in36p1 = 0.07000; | |
float n_out36p0 = n_out42p3 * n_in36p1; | |
// FloatOp:38 | |
float n_out38p0 = n_out37p0 + n_out36p0; | |
// FloatOp:39 | |
float n_in39p0 = 1.00000; | |
float n_out39p0 = n_in39p0 - n_out38p0; | |
// FloatFunc:40 | |
float n_out40p0 = min(max(n_out39p0, 0.0), 1.0); | |
// FloatOp:44 | |
float n_out44p0 = n_out34p0 * n_out40p0; | |
vec4 n_out50p0; | |
// Texture2D:50 | |
n_out50p0 = texture(MaskRight, UV); | |
float n_out50p1 = n_out50p0.r; | |
float n_out50p2 = n_out50p0.g; | |
float n_out50p3 = n_out50p0.b; | |
// FloatOp:49 | |
float n_in49p1 = 0.21000; | |
float n_out49p0 = n_out50p1 * n_in49p1; | |
// FloatOp:45 | |
float n_in45p1 = 0.71000; | |
float n_out45p0 = n_out50p2 * n_in45p1; | |
// FloatOp:47 | |
float n_out47p0 = n_out49p0 + n_out45p0; | |
// FloatOp:46 | |
float n_in46p1 = 0.07000; | |
float n_out46p0 = n_out50p3 * n_in46p1; | |
// FloatOp:48 | |
float n_out48p0 = n_out47p0 + n_out46p0; | |
// FloatOp:53 | |
float n_in53p0 = 1.00000; | |
float n_out53p0 = n_in53p0 - n_out48p0; | |
// FloatFunc:52 | |
float n_out52p0 = min(max(n_out53p0, 0.0), 1.0); | |
// FloatOp:54 | |
float n_out54p0 = n_out44p0 * n_out52p0; | |
// VectorOp:11 | |
vec3 n_out11p0 = vec3(n_out6p0.xyz) * vec3(n_out54p0); | |
// Output:0 | |
COLOR.rgb = n_out11p0; | |
COLOR.a = n_out54p0; | |
} | |
" | |
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nodes/fragment/5/node = SubResource("VisualShaderNodeTexture2DParameter_mpadn") | |
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nodes/fragment/10/node = SubResource("VisualShaderNodeTexture_02v3y") | |
nodes/fragment/10/position = Vector2(-1000, 400) | |
nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_bi75n") | |
nodes/fragment/11/position = Vector2(1280, 120) | |
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nodes/fragment/14/position = Vector2(-800, -260) | |
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nodes/fragment/16/node = SubResource("VisualShaderNodeVec2Parameter_bg8xw") | |
nodes/fragment/16/position = Vector2(-420, -160) | |
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nodes/fragment/18/position = Vector2(-640, 620) | |
nodes/fragment/19/node = SubResource("VisualShaderNodeFloatOp_7iv3w") | |
nodes/fragment/19/position = Vector2(-640, 740) | |
nodes/fragment/20/node = SubResource("VisualShaderNodeFloatOp_l3pen") | |
nodes/fragment/20/position = Vector2(-640, 860) | |
nodes/fragment/21/node = SubResource("VisualShaderNodeFloatOp_10te2") | |
nodes/fragment/21/position = Vector2(-460, 680) | |
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nodes/fragment/22/position = Vector2(-280, 740) | |
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nodes/fragment/23/position = Vector2(-100, 760) | |
nodes/fragment/24/node = SubResource("VisualShaderNodeFloatFunc_gmfrt") | |
nodes/fragment/24/position = Vector2(80, 760) | |
nodes/fragment/25/node = SubResource("VisualShaderNodeTexture_3i111") | |
nodes/fragment/25/position = Vector2(-980, 1000) | |
nodes/fragment/26/node = SubResource("VisualShaderNodeFloatOp_kehsi") | |
nodes/fragment/26/position = Vector2(-620, 1340) | |
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nodes/fragment/28/position = Vector2(-440, 1280) | |
nodes/fragment/29/node = SubResource("VisualShaderNodeFloatOp_xkjrw") | |
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nodes/fragment/30/position = Vector2(-80, 1360) | |
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nodes/fragment/32/position = Vector2(-1320, 1000) | |
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nodes/fragment/35/position = Vector2(-720, 1960) | |
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nodes/fragment/36/position = Vector2(-720, 2080) | |
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nodes/fragment/37/position = Vector2(-540, 1900) | |
nodes/fragment/38/node = SubResource("VisualShaderNodeFloatOp_0cet7") | |
nodes/fragment/38/position = Vector2(-360, 1960) | |
nodes/fragment/39/node = SubResource("VisualShaderNodeFloatOp_6x3qk") | |
nodes/fragment/39/position = Vector2(-180, 1980) | |
nodes/fragment/40/node = SubResource("VisualShaderNodeFloatFunc_adqi2") | |
nodes/fragment/40/position = Vector2(0, 1980) | |
nodes/fragment/41/node = SubResource("VisualShaderNodeFloatOp_tg8sw") | |
nodes/fragment/41/position = Vector2(-720, 1840) | |
nodes/fragment/42/node = SubResource("VisualShaderNodeTexture_ipcx1") | |
nodes/fragment/42/position = Vector2(-1080, 1620) | |
nodes/fragment/43/node = SubResource("VisualShaderNodeTexture2DParameter_gaq1s") | |
nodes/fragment/43/position = Vector2(-1420, 1620) | |
nodes/fragment/44/node = SubResource("VisualShaderNodeFloatOp_8o0t0") | |
nodes/fragment/44/position = Vector2(760, 1180) | |
nodes/fragment/45/node = SubResource("VisualShaderNodeFloatOp_7tqfm") | |
nodes/fragment/45/position = Vector2(-680, 2560) | |
nodes/fragment/46/node = SubResource("VisualShaderNodeFloatOp_u0obh") | |
nodes/fragment/46/position = Vector2(-680, 2680) | |
nodes/fragment/47/node = SubResource("VisualShaderNodeFloatOp_0cxox") | |
nodes/fragment/47/position = Vector2(-500, 2500) | |
nodes/fragment/48/node = SubResource("VisualShaderNodeFloatOp_0dtdn") | |
nodes/fragment/48/position = Vector2(-320, 2560) | |
nodes/fragment/49/node = SubResource("VisualShaderNodeFloatOp_w6rxs") | |
nodes/fragment/49/position = Vector2(-680, 2440) | |
nodes/fragment/50/node = SubResource("VisualShaderNodeTexture_6mup7") | |
nodes/fragment/50/position = Vector2(-1040, 2220) | |
nodes/fragment/51/node = SubResource("VisualShaderNodeTexture2DParameter_2ms88") | |
nodes/fragment/51/position = Vector2(-1380, 2220) | |
nodes/fragment/52/node = SubResource("VisualShaderNodeFloatFunc_i4urx") | |
nodes/fragment/52/position = Vector2(40, 2580) | |
nodes/fragment/53/node = SubResource("VisualShaderNodeFloatOp_c6jr5") | |
nodes/fragment/53/position = Vector2(-140, 2580) | |
nodes/fragment/54/node = SubResource("VisualShaderNodeFloatOp_3eyfo") | |
nodes/fragment/54/position = Vector2(1040, 1340) | |
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