Skip to content

Instantly share code, notes, and snippets.

@ijason
Last active December 19, 2015 04:38
Show Gist options
  • Star 5 You must be signed in to star a gist
  • Fork 2 You must be signed in to fork a gist
  • Save ijason/5898019 to your computer and use it in GitHub Desktop.
Save ijason/5898019 to your computer and use it in GitHub Desktop.
Signature Pad with HTML5
<script type="text/javascript">
$(document).ready(function () {
//User Variables
var canvasWidth = 400; //canvas width
var canvasHeight = 60; //canvas height
var canvas = document.getElementById('canvas'); //canvas element
var context = canvas.getContext("2d"); //context element
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;
canvas.addEventListener("mousedown", mouseDown, false);
canvas.addEventListener("mousemove", mouseXY, false);
document.body.addEventListener("mouseup", mouseUp, false);
//For mobile
canvas.addEventListener("touchstart", mouseDown, false);
canvas.addEventListener("touchmove", mouseXY, true);
canvas.addEventListener("touchend", mouseUp, false);
document.body.addEventListener("touchcancel", mouseUp, false);
function draw() {
context.clearRect(0, 0, canvas.width, canvas.height); // Clears the canvas
context.strokeStyle = "#000000"; //set the "ink" color
context.lineJoin = "miter"; //line join
context.lineWidth = 2; //"ink" width
for (var i = 0; i < clickX.length; i++) {
context.beginPath(); //create a path
if (clickDrag[i] && i) {
context.moveTo(clickX[i - 1], clickY[i - 1]); //move to
} else {
context.moveTo(clickX[i] - 1, clickY[i]); //move to
}
context.lineTo(clickX[i], clickY[i]); //draw a line
context.stroke(); //filled with "ink"
context.closePath(); //close path
}
}
//Save the Sig
$("#saveSig").click(function saveSig() {
var sigData = canvas.toDataURL("image/png");
$("#imgData").text(sigData);
});
//Clear the Sig
$('#clearSig').click(
function clearSig() {
clickX = new Array();
clickY = new Array();
clickDrag = new Array();
context.clearRect(0, 0, canvas.width, canvas.height);
$("#imgData").html('');
});
function addClick(x, y, dragging) {
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
function mouseXY(e) {
if (paint) {
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
draw();
}
}
function mouseUp() {
paint = false;
}
function mouseDown(e)
{
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
draw();
}
});
</script>
@mathiasbno
Copy link

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment