Created
February 17, 2021 10:43
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import random | |
import pygame | |
screen_size = 512 | |
background = None | |
class Game: | |
def __init__(self, board_size): | |
self.board_size = board_size | |
self.clear_board() | |
def clear_board(self): | |
self.snake = [[2, 2], [2, 1]] | |
self.apple = self.random_apple_position() | |
self.direction = 3 | |
self.moves = 0 | |
self.board = self.get_board() | |
return self.board | |
def get_board(self): | |
board = [[0, 0, 0] for i in range(self.board_size ** 2)] | |
for index, pos in enumerate(self.snake[:-1]): | |
if index == 0: | |
board[pos[0] * self.board_size + pos[1]][0] = 1 | |
else: | |
board[pos[0] * self.board_size + pos[1]][1] = 1 | |
board[self.snake[-1][0] * self.board_size + self.snake[-1][1]][1] = 0.1 | |
board[self.apple[0] * self.board_size + self.apple[1]][2] = 1 | |
return board | |
def random_action(self): | |
return random.randint(0, 3) | |
def random_apple_position(self): | |
issue = True | |
c = 0 | |
while issue: | |
c += 1 | |
apple = [random.randint(0, self.board_size - 1), random.randint(0, self.board_size - 1)] | |
issue = self.snake_in_apple(apple) | |
if c > self.board_size ** 2 * 3: | |
return -1 | |
return apple | |
def snake_in_apple(self, apple): | |
issue = False | |
for pos in self.snake: | |
if apple[0] == pos[0] and apple[1] == pos[1]: | |
issue = True | |
return issue | |
def draw(self, screen): | |
global background | |
if background == None: | |
background = pygame.Surface((screen_size, screen_size)) | |
background = background.convert() | |
background.fill((250, 250, 250)) | |
screen.blit(background, (0, 0)) | |
block_size = screen_size / self.board_size | |
pygame.draw.circle(screen, (255, 0, 0), (block_size * (self.apple[1] + 0.5), block_size * (self.apple[0] + 0.5)), block_size * 0.3) | |
for index, pos in enumerate(self.snake): | |
self.draw_block(screen, (0, 255, 0), pos, index) | |
def draw_block(self, screen, color, pos, index): | |
block_size = screen_size / self.board_size | |
scale = 0.9 ** (index + 1) | |
pygame.draw.rect(screen, color, pygame.Rect(block_size * (pos[1] + (1 - scale) / 2), block_size * (pos[0] + (1 - scale) / 2), block_size * scale, block_size * scale)) | |
def step(self, action): | |
self.moves += 1 | |
if action == 0 and self.direction != 2: # Up | |
self.direction = 0 | |
elif action == 1 and self.direction != 3: # Left | |
self.direction = 1 | |
elif action == 2 and self.direction != 0: # Down | |
self.direction = 2 | |
elif action == 3 and self.direction != 1: # Right | |
self.direction = 3 | |
if self.direction == 0: | |
self.snake.insert(0, [self.snake[0][0] - 1, self.snake[0][1]]) | |
elif self.direction == 1: | |
self.snake.insert(0, [self.snake[0][0], self.snake[0][1] - 1]) | |
elif self.direction == 2: | |
self.snake.insert(0, [self.snake[0][0] + 1, self.snake[0][1]]) | |
elif self.direction == 3: | |
self.snake.insert(0, [self.snake[0][0], self.snake[0][1] + 1]) | |
done = False | |
won = False | |
if self.snake_in_apple(self.apple): | |
self.apple = self.random_apple_position() | |
if self.apple == -1: | |
won = True | |
else: | |
self.snake = self.snake[:-1] | |
for pos in self.snake[1:]: | |
if self.snake[0][0] == pos[0] and self.snake[0][1] == pos[1]: | |
done = True | |
if done or self.snake[0][0] < 0 or self.snake[0][0] >= self.board_size or self.snake[0][1] < 0 or self.snake[0][1] >= self.board_size: | |
done = True | |
elif not won: | |
self.board = self.get_board() | |
return self.board, 0, done |
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