Created
November 15, 2014 14:16
-
-
Save ikkentim/ba6cb0cbbd5fe590edde to your computer and use it in GitHub Desktop.
ProgressBar class for SA-MP#
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class ProgressBar : Pool<ProgressBar> | |
{ | |
private readonly PlayerTextDraw _back; | |
private readonly PlayerTextDraw _fill; | |
private readonly PlayerTextDraw _main; | |
private float _value; | |
private float _max; | |
public ProgressBar(Player player, float x, float y, float value, Color color = default(Color), | |
float width = 55.5f, float height = 3.2f, | |
float max = 100.0f, ProgressBarDirection direction = ProgressBarDirection.Right) | |
{ | |
X = x; | |
Y = y; | |
_value = value; | |
Width = width; | |
Height = height; | |
Color = color; | |
_max = max; | |
Direction = direction; | |
if (player == null) throw new ArgumentNullException("player"); | |
switch (direction) | |
{ | |
case ProgressBarDirection.Right: | |
_back = new PlayerTextDraw(player, x, y, "_") | |
{ | |
UseBox = true, | |
Width = x + width - 4.0f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = height/10, | |
BoxColor = 0x00000000 | (color & 0x000000FF) | |
}; | |
_fill = new PlayerTextDraw(player, x + 1.2f, y + 2.15f, "_") | |
{ | |
UseBox = true, | |
Width = x + width - 5.5f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = height/10 - 0.35f, | |
BoxColor = (int) ((color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF)/2))) | |
}; | |
_main = new PlayerTextDraw(player, x + 1.2f, y + 2.15f, "_") | |
{ | |
UseBox = true, | |
Width = CalculatePercentage(), | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = height/10 - 0.35f, | |
BoxColor = color | |
}; | |
break; | |
case ProgressBarDirection.Left: | |
_back = new PlayerTextDraw(player, x, y, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 4.0f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = height/10, | |
BoxColor = 0x00000000 | (color & 0x000000FF) | |
}; | |
_fill = new PlayerTextDraw(player, x - 1.2f, y + 2.15f, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 2.5f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = height/10 - 0.35f, | |
BoxColor = (int) ((color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF)/2))) | |
}; | |
_main = new PlayerTextDraw(player, x - 1.2f, y + 2.15f, "_") | |
{ | |
UseBox = true, | |
Width = CalculatePercentage(), | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = height/10 - 0.35f, | |
BoxColor = color | |
}; | |
break; | |
case ProgressBarDirection.Up: | |
_back = new PlayerTextDraw(player, x, y, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 4.0f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = -((height/10)*1.02f) - 0.35f, | |
BoxColor = 0x00000000 | (color & 0x000000FF) | |
}; | |
_fill = new PlayerTextDraw(player, x - 1.2f, y - 1.0f, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 2.5f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = -(height/10.0f)*1.02f, | |
BoxColor = (int) ((color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF)/2))) | |
}; | |
_main = new PlayerTextDraw(player, x - 1.2f, y - 1.0f, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 2.5f, | |
Height = 0.0f, | |
LetterWidth = 0.0f, | |
LetterHeight = CalculatePercentage(), | |
BoxColor = color | |
}; | |
break; | |
case ProgressBarDirection.Down: | |
_back = new PlayerTextDraw(player, x, y, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 4.0f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = (height/10) - 0.35f, | |
BoxColor = 0x00000000 | (color & 0x000000FF) | |
}; | |
_fill = new PlayerTextDraw(player, x - 1.2f, y + 1.0f, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 2.5f, | |
Height = 0.0f, | |
LetterWidth = 1.0f, | |
LetterHeight = (height/10.0f) - 0.55f, | |
BoxColor = (int) ((color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF)/2))) | |
}; | |
_main = new PlayerTextDraw(player, x - 1.2f, y + 1.0f, "_") | |
{ | |
UseBox = true, | |
Width = x - width - 2.5f, | |
Height = 0.0f, | |
LetterWidth = 0.0f, | |
LetterHeight = CalculatePercentage(), | |
BoxColor = color | |
}; | |
break; | |
} | |
} | |
public float X { get; private set; } | |
public float Y { get; private set; } | |
public float Width { get; private set; } | |
public float Height { get; private set; } | |
public Color Color { get; private set; } | |
public float Max | |
{ | |
get { return _max; } | |
private set | |
{ | |
_max = value; | |
Redraw(); | |
} | |
} | |
public float Value | |
{ | |
get { return _value; } | |
set | |
{ | |
_value = value; | |
Redraw(); | |
} | |
} | |
public ProgressBarDirection Direction { get; private set; } | |
private float CalculatePercentage() | |
{ | |
float result = 0; | |
switch (Direction) | |
{ | |
case ProgressBarDirection.Right: | |
result = ((X - 3.0f) + (((((X - 2.0f) + Width) - X) / Max) * Value)); | |
break; | |
case ProgressBarDirection.Left: | |
result = ((X - 1.0f) - (((((X + 2.0f) - Width) - X) / Max) * -Value)) - 4.0f; | |
break; | |
case ProgressBarDirection.Up: | |
result = -((((((Height / 10.0f) - 0.45f) * 1.02f) / Max) * Value) + 0.55f); | |
break; | |
case ProgressBarDirection.Down: | |
result = ((((((Height / 10.0f) - 0.45f) * 1.02f) / Max) * Value) - 0.55f); | |
break; | |
} | |
return result; | |
} | |
private void Redraw() | |
{ | |
if (_max < 0.1f) _max = 0.1f; | |
_value = _value < 0 ? 0 : (_value > Max ? Max : _value); | |
_main.UseBox = _value > 0.0f; | |
switch (Direction) | |
{ | |
case ProgressBarDirection.Right: | |
case ProgressBarDirection.Left: | |
{ | |
_main.Width = CalculatePercentage(); | |
} | |
break; | |
case ProgressBarDirection.Up: | |
case ProgressBarDirection.Down: | |
{ | |
_main.LetterHeight = CalculatePercentage(); | |
} | |
break; | |
} | |
Show(); | |
} | |
protected override void Dispose(bool disposing) | |
{ | |
if (_back != null) _back.Dispose(); | |
if (_fill != null) _fill.Dispose(); | |
if (_main != null) _main.Dispose(); | |
} | |
public void Show() | |
{ | |
CheckDisposure(); | |
_back.Show(); | |
_fill.Show(); | |
_main.Show(); | |
} | |
public void Hide() | |
{ | |
CheckDisposure(); | |
_back.Hide(); | |
_fill.Hide(); | |
_main.Hide(); | |
} | |
} | |
public enum ProgressBarDirection | |
{ | |
Up, | |
Down, | |
Left, | |
Right | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment